Search found 7 matches
- Mon Jun 14, 2010 8:11 am
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 30183
I tried it with QThreads but whatever I do leads always to the same result, either one widget is not drawn, or - and most thread tests have unfortunately this result - even both. I tested also some other cases, making a window and draw one widget there. Then open a second window (child of first) of ...
- Mon Sep 15, 2008 1:13 pm
- Forum: Beginners Help
- Topic: light problems with normal maps
- Replies: 7
- Views: 1539
- Sun Sep 14, 2008 3:08 pm
- Forum: Beginners Help
- Topic: light problems with normal maps
- Replies: 7
- Views: 1539
- Wed Sep 10, 2008 9:24 am
- Forum: Beginners Help
- Topic: light problems with normal maps
- Replies: 7
- Views: 1539
- Tue Sep 09, 2008 7:43 am
- Forum: Beginners Help
- Topic: light problems with normal maps
- Replies: 7
- Views: 1539
light problems with normal maps
Hello, I have a problem with lighting of an object using normal maps. I try to create a planet which got it's light from a star. When I use EMT_SOLID as material type, then everything is fine. I can rotate the planet and it looks as it should be. The picture below shows some following frames capture...
- Thu Jul 10, 2008 12:16 pm
- Forum: Beginners Help
- Topic: calculate angle from 2 vectors for object rotation
- Replies: 5
- Views: 599
- Thu Jul 10, 2008 8:23 am
- Forum: Beginners Help
- Topic: calculate angle from 2 vectors for object rotation
- Replies: 5
- Views: 599
calculate angle from 2 vectors for object rotation
Hello, It seems that I'm currently mathematical disabled a little bit. I have load a 3D object and can show it. Additionally I have 2 vectors (normalized) which defines the rotation of this object. The first vector is the direction of the objects X axis, the second is it's normale vector (matches th...