I don't understand the question. The version I have done does use OpenC++.
OpenC++ provides a some compatibility with POSIX and features of STL and some of Boost. However, it does not automagically makes the OpenGL driver compatible with the OpenGL ES library (which is the one available on the ...
Search found 33 matches
- Tue Apr 14, 2009 9:01 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Sun Jan 11, 2009 2:46 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
SVN ready
Hi to all.
Well, as I said I have just upload the code of Irrlicht 1.4.1 for S60 3rd Edition.
I have not done neither any webpage nor a proper distribution (I don't have much time right now), but I have uploaded the code to the SVN of the sourceforge project page.
The SNV can be accessed using ...
Well, as I said I have just upload the code of Irrlicht 1.4.1 for S60 3rd Edition.
I have not done neither any webpage nor a proper distribution (I don't have much time right now), but I have uploaded the code to the SVN of the sourceforge project page.
The SNV can be accessed using ...
- Sat Dec 20, 2008 9:43 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Sat Dec 20, 2008 12:53 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Sat Dec 20, 2008 12:40 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Fri Dec 19, 2008 12:46 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Fri Dec 19, 2008 12:01 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
I WILL release the source code, and quite soon, don't worry about that. Surely there would be proofs of my authorship if I uploaded it now, and furthermore, chances are that I would not have any problems (I have a 234 page document describing the porting process). But I might have. And, honestly ...
- Fri Dec 19, 2008 2:47 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Thu Dec 18, 2008 6:47 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Thu Dec 18, 2008 1:17 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
- Wed Dec 17, 2008 2:51 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
Wow! Thanks you all for your overwhelming response and your good wishes 
The proper link for downloading the SISX file should be:
http://www.mediafire.com/?g3gohnw2kl0
I hope this one does work
If you finally try it let me know what you think
The proper link for downloading the SISX file should be:
http://www.mediafire.com/?g3gohnw2kl0
I hope this one does work
If you finally try it let me know what you think
- Wed Dec 10, 2008 11:01 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
- Replies: 36
- Views: 15776
Irrlicht 1.4.1 for S60 3rd Edition (Nokia 95)
Hello to all.
I would like to announce that I have finished porting Irrlicht to the S60 3rd Edition platform, which is the one run in several Nokia phones.
I own a Nokia N95 8GB, and so it has been my target device, but the port should be able to run at the same speed in the N95 and the N93, as ...
I would like to announce that I have finished porting Irrlicht to the S60 3rd Edition platform, which is the one run in several Nokia phones.
I own a Nokia N95 8GB, and so it has been my target device, but the port should be able to run at the same speed in the N95 and the N93, as ...
- Fri Nov 14, 2008 5:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What is the target market of Irrlicht?
- Replies: 17
- Views: 2563
- Fri Nov 14, 2008 3:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What is the target market of Irrlicht?
- Replies: 17
- Views: 2563
- Thu Sep 04, 2008 12:40 am
- Forum: Beginners Help
- Topic: bump mapping without shaders
- Replies: 10
- Views: 2577
Thanks you very much erictheturtle!
That example is perfect for me, since I am using OpenGL ES 1.x. In fact, I am targeting a PowerVR MBX card, which is the "big sister" to the MBX Lite found in the iPhone.
I'll try to valorate the feasibility and complexity of using that technique with the tweaks ...
That example is perfect for me, since I am using OpenGL ES 1.x. In fact, I am targeting a PowerVR MBX card, which is the "big sister" to the MBX Lite found in the iPhone.
I'll try to valorate the feasibility and complexity of using that technique with the tweaks ...