OK, you guys, I'll have a look at that. Didn't know that VS8 was free!
Thanks a lot!
Search found 35 matches
- Mon Aug 10, 2009 3:06 pm
- Forum: Beginners Help
- Topic: Compilation error
- Replies: 6
- Views: 407
- Mon Aug 10, 2009 10:35 am
- Forum: Beginners Help
- Topic: Compilation error
- Replies: 6
- Views: 407
Re: Compilation error
Whatever...Brkopac wrote: Using VS6.
- Mon Aug 10, 2009 2:45 am
- Forum: Beginners Help
- Topic: Compilation error
- Replies: 6
- Views: 407
Compilation error
Hi you all. I decided to go back programming with Irrlicht after having had a rest for some years and now when I dowloaded the 1.5.1 versión and tried to compile the examples I've gotten some compiler errors and I seem unable to find what I'm doing wrong. I feel so dumb. :( I still use VC++ 6.0 and ...
- Mon Oct 15, 2007 7:17 am
- Forum: Beginners Help
- Topic: Linking errors when compiling beta version... [solved]
- Replies: 4
- Views: 427
Eventually, I had to remove these defines, related to some loaders that I don't use, to avoid errors: #define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ #define _IRR_COMPILE_WITH_STL_LOADER_ #define _IRR_COMPILE_WITH_IRR_WRITER_ #define _IRR_COMPILE_WITH_COLLADA_WRITER_ #define _IRR_COMPILE_WITH_STL_WRITER_...
- Sun Oct 14, 2007 7:49 am
- Forum: Beginners Help
- Topic: Linking errors when compiling beta version... [solved]
- Replies: 4
- Views: 427
- Sat Oct 13, 2007 2:47 pm
- Forum: Beginners Help
- Topic: Linking errors when compiling beta version... [solved]
- Replies: 4
- Views: 427
Linking errors when compiling beta version... [solved]
Hiya, folks I get some linking errors when compiling the new beta version with Visual C++, some unresolved externals related to some IImageLoader functions and some other classes (I never get those with earlier versions). I don't get them when using Dev C compiler though, just some warnings. Does an...
- Mon Aug 20, 2007 6:10 pm
- Forum: Beginners Help
- Topic: position calculation problem
- Replies: 4
- Views: 555
Wouldn't be simpler to create an empty node at/near the position of target and parented to it, and then, parent the camera to the empty node? So, your camera always follows the target, and if you want to rotate the camera around the target, you only have to rotate the empty node. That's the way I di...
- Thu Aug 16, 2007 12:11 pm
- Forum: Beginners Help
- Topic: How to get the point on screen from a 3D point in the scene?
- Replies: 4
- Views: 312
- Thu Aug 16, 2007 11:37 am
- Forum: Beginners Help
- Topic: How to get the point on screen from a 3D point in the scene?
- Replies: 4
- Views: 312
- Thu Aug 16, 2007 9:01 am
- Forum: Beginners Help
- Topic: How to get the point on screen from a 3D point in the scene?
- Replies: 4
- Views: 312
How to get the point on screen from a 3D point in the scene?
I mean, having a certain point in the scene located at (X,Y,Z) and being viewable from the camera, ¿how can I get the projection of the same point on the camera plane and get a X,Y point on the screen? I guess that is a common task and there's an easy way to do it...
Thanx in advance
Thanx in advance
- Thu Jul 26, 2007 6:03 pm
- Forum: Beginners Help
- Topic: How to use the class IAnimatedMeshX
- Replies: 4
- Views: 312
Well, don't know if that's is what you were asking but I only wanted to mention that, if you want to use the specific functions for X meshes, you need to make a cast conversion to the pointer that getMesh provides, i.e: yourXMeshPointer = (irr::scene::IAnimatedMeshX*) sceneManager->getMesh(meshFileN...
- Sun Jul 15, 2007 6:50 pm
- Forum: Advanced Help
- Topic: Controlling bones...
- Replies: 8
- Views: 1069
- Mon Jul 09, 2007 10:19 am
- Forum: Advanced Help
- Topic: Controlling bones...
- Replies: 8
- Views: 1069
- Mon Jul 09, 2007 7:38 am
- Forum: Advanced Help
- Topic: Controlling bones...
- Replies: 8
- Views: 1069
- Mon Jul 09, 2007 7:31 am
- Forum: Advanced Help
- Topic: Controlling bones...
- Replies: 8
- Views: 1069
Controlling bones...
Hi all. I just updated to Irrlicht 1.3.1. and I tried to install Acki's Custom Bones to be able to control the bones of my .X meshes but it didn't work. So i guess I'll have to get back to 1.3 version. :( Please Acki, release your new version of custom bones !!! Anyway, when is Irrlicht going to be ...