Search found 35 matches

by Nextor
Thu Aug 10, 2006 2:06 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20668

Hola nenes. Yo, de Madrid, llevo tiempo apuntado a estos foros, pero no sabía que había tanto "españolo". Igual he hablado con alguno en inglés... Humildemente creo que tengo mucha menos experiencia que algunos monstruos del 3D que hay por aquí, pero bueno, hago mis pinitos y tengo una ven...
by Nextor
Wed Aug 09, 2006 9:09 am
Forum: Advanced Help
Topic: A question involving Z-Buffer...
Replies: 3
Views: 376

Yes, I've had a look at it and I had to play with setNearPlane and setFOV together in order to have good results. Then, I was able to move back the camera far enough without seeing the eyeballs "popping out", get a decent field of vision and not to have a too big near plane distance. Thank...
by Nextor
Tue Aug 08, 2006 4:57 pm
Forum: Advanced Help
Topic: A question involving Z-Buffer...
Replies: 3
Views: 376

Thanks Zeuss for your quick answer, I'll have a try.
by Nextor
Tue Aug 08, 2006 1:33 pm
Forum: Advanced Help
Topic: A question involving Z-Buffer...
Replies: 3
Views: 376

A question involving Z-Buffer...

Hi all. I'm having a problem which I think I've solved by patiently reading a big portion of this forum, but I'd like to re-question it and add some more questions as I'm new at handling some 3D concepts as Z-Buffer, projection matrix etc... I have a 2 meshes set, consisting of an eyeball and the ey...
by Nextor
Fri Mar 17, 2006 1:03 pm
Forum: Bug reports
Topic: Why setRotation/setPosition takes effect 1 loop late?
Replies: 6
Views: 1598

Thanks a lot again, Travis. Sorry if that was such an old known issue. :oops:
I haven't had the time to check it yet, but I guess you're right.
by Nextor
Wed Mar 15, 2006 9:24 pm
Forum: Bug reports
Topic: Why setRotation/setPosition takes effect 1 loop late?
Replies: 6
Views: 1598

Yes, kburkhart84, that's exactly what I mean! Even if you've changed the position/rotation before starting the while loop, it takes 2 frames to get the transformation correctly.
by Nextor
Wed Mar 15, 2006 9:04 pm
Forum: Bug reports
Topic: Why setRotation/setPosition takes effect 1 loop late?
Replies: 6
Views: 1598

THANKS A LOT TRAVIS :D :D :D
But I'm not quite sure about that because this problem affects the rotation too and I don't think there is some method to update the rotation. Anyway, I'll have a try and I'll tell you if the problem is solved. Thanx again.
by Nextor
Wed Mar 15, 2006 7:03 pm
Forum: Bug reports
Topic: Why setRotation/setPosition takes effect 1 loop late?
Replies: 6
Views: 1598

Why setRotation/setPosition takes effect 1 loop late?

I've been using Irrlicht for a while and I've found something that I'm not sure whether it's a bug in the engine or it's done on purpose and I'm missing something. Sorry if that's an old issue. Let's put this example of the engine loop: while(device->run()){ driver->beginScene(...); <<drawing stuff>...
by Nextor
Tue Mar 07, 2006 10:22 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 890

Quall, are you sure that you've disabled lighting? Otherwise, if there are no dinamic lights, models are rendered white: yourNode->setMaterialFlag(video::EMF_LIGHTING, false); About the script, there's another bug which affects vertexes with multiple weights applied. I've written the correction here...
by Nextor
Fri Feb 17, 2006 6:21 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 890

Yes, Jim, it seems to be a Blender/Python vs. Script version problem. I've tried your .blend file on Blender 2.37 and on Blender 2.41 and works in the former but doesn't in the latter. I'm afraid that, until Ben Omari updates the script, we have to stick to 2.37 version. I'm not an expert in Python ...
by Nextor
Fri Feb 17, 2006 3:57 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 890

Quads shouldn't be a problem either. I can check your .blend file if you want: Put your .blend in http://rapidshare.de and send me its link in a private message. or Send me a private message with your email address and I'll send you mine. Send me your .blend file. I'll check it along this weekend. OK?
by Nextor
Thu Feb 16, 2006 7:54 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 890

You can safely use NLA strips. From the type of error message I'm almost sure that it's a matter of names. Check also the name of the files for textures, etc... avoid spaces in them. A way to check the names of everything in Blender is: switch a window to "File Browser". Clic on "..&q...
by Nextor
Wed Feb 15, 2006 9:45 pm
Forum: Beginners Help
Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
Replies: 13
Views: 890

Hi Jim. I'm using Blender and Irrlicht as well and even though I had some problems at first I finally was able to get my animated Blender models to Irrlicht. I'm using the "DirectX Exporter Mod 1.3.2" exporter, downloadable from here: http://development.mindfloaters.de/Downloads.12.0.html ...
by Nextor
Tue Jan 03, 2006 11:52 pm
Forum: Advanced Help
Topic: More about .x animated meshes from Blender to Irrlicht...
Replies: 5
Views: 622

Hi there. I have to make a little correction. I did the same test on a more complex mesh with a more complex animation and both .x files (the one with baked actions and the other without baking them) weren't exactly the same: when baking actions, Blender rounds numbers and therefore adding slight va...
by Nextor
Tue Jan 03, 2006 5:35 am
Forum: Advanced Help
Topic: More about .x animated meshes from Blender to Irrlicht...
Replies: 5
Views: 622

Just another post to identify myself on the last post: Nextor. Don't know why sometimes this board "loses" my login...