Search found 35 matches
- Thu Aug 10, 2006 2:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 20668
- Wed Aug 09, 2006 9:09 am
- Forum: Advanced Help
- Topic: A question involving Z-Buffer...
- Replies: 3
- Views: 376
- Tue Aug 08, 2006 4:57 pm
- Forum: Advanced Help
- Topic: A question involving Z-Buffer...
- Replies: 3
- Views: 376
- Tue Aug 08, 2006 1:33 pm
- Forum: Advanced Help
- Topic: A question involving Z-Buffer...
- Replies: 3
- Views: 376
A question involving Z-Buffer...
Hi all. I'm having a problem which I think I've solved by patiently reading a big portion of this forum, but I'd like to re-question it and add some more questions as I'm new at handling some 3D concepts as Z-Buffer, projection matrix etc... I have a 2 meshes set, consisting of an eyeball and the ey...
- Fri Mar 17, 2006 1:03 pm
- Forum: Bug reports
- Topic: Why setRotation/setPosition takes effect 1 loop late?
- Replies: 6
- Views: 1598
- Wed Mar 15, 2006 9:24 pm
- Forum: Bug reports
- Topic: Why setRotation/setPosition takes effect 1 loop late?
- Replies: 6
- Views: 1598
- Wed Mar 15, 2006 9:04 pm
- Forum: Bug reports
- Topic: Why setRotation/setPosition takes effect 1 loop late?
- Replies: 6
- Views: 1598
- Wed Mar 15, 2006 7:03 pm
- Forum: Bug reports
- Topic: Why setRotation/setPosition takes effect 1 loop late?
- Replies: 6
- Views: 1598
Why setRotation/setPosition takes effect 1 loop late?
I've been using Irrlicht for a while and I've found something that I'm not sure whether it's a bug in the engine or it's done on purpose and I'm missing something. Sorry if that's an old issue. Let's put this example of the engine loop: while(device->run()){ driver->beginScene(...); <<drawing stuff>...
- Tue Mar 07, 2006 10:22 pm
- Forum: Beginners Help
- Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
- Replies: 13
- Views: 890
Quall, are you sure that you've disabled lighting? Otherwise, if there are no dinamic lights, models are rendered white: yourNode->setMaterialFlag(video::EMF_LIGHTING, false); About the script, there's another bug which affects vertexes with multiple weights applied. I've written the correction here...
- Fri Feb 17, 2006 6:21 pm
- Forum: Beginners Help
- Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
- Replies: 13
- Views: 890
Yes, Jim, it seems to be a Blender/Python vs. Script version problem. I've tried your .blend file on Blender 2.37 and on Blender 2.41 and works in the former but doesn't in the latter. I'm afraid that, until Ben Omari updates the script, we have to stick to 2.37 version. I'm not an expert in Python ...
- Fri Feb 17, 2006 3:57 pm
- Forum: Beginners Help
- Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
- Replies: 13
- Views: 890
Quads shouldn't be a problem either. I can check your .blend file if you want: Put your .blend in http://rapidshare.de and send me its link in a private message. or Send me a private message with your email address and I'll send you mine. Send me your .blend file. I'll check it along this weekend. OK?
- Thu Feb 16, 2006 7:54 pm
- Forum: Beginners Help
- Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
- Replies: 13
- Views: 890
- Wed Feb 15, 2006 9:45 pm
- Forum: Beginners Help
- Topic: Exporting from Blender 2.41 with the Direct8.0X Mod
- Replies: 13
- Views: 890
- Tue Jan 03, 2006 11:52 pm
- Forum: Advanced Help
- Topic: More about .x animated meshes from Blender to Irrlicht...
- Replies: 5
- Views: 622
Hi there. I have to make a little correction. I did the same test on a more complex mesh with a more complex animation and both .x files (the one with baked actions and the other without baking them) weren't exactly the same: when baking actions, Blender rounds numbers and therefore adding slight va...
- Tue Jan 03, 2006 5:35 am
- Forum: Advanced Help
- Topic: More about .x animated meshes from Blender to Irrlicht...
- Replies: 5
- Views: 622