Hi you all. I decided to go back programming with Irrlicht after having had a rest for some years and now when I dowloaded the 1.5.1 versión and tried to compile the examples I've gotten some compiler errors and I seem unable to find what I'm doing wrong. I feel so dumb. :( I still use VC++ 6.0 and ...
Eventually, I had to remove these defines, related to some loaders that I don't use, to avoid errors: #define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ #define _IRR_COMPILE_WITH_STL_LOADER_ #define _IRR_COMPILE_WITH_IRR_WRITER_ #define _IRR_COMPILE_WITH_COLLADA_WRITER_ #define _IRR_COMPILE_WITH_STL_WRITER_...
Hiya, folks I get some linking errors when compiling the new beta version with Visual C++, some unresolved externals related to some IImageLoader functions and some other classes (I never get those with earlier versions). I don't get them when using Dev C compiler though, just some warnings. Does an...
Wouldn't be simpler to create an empty node at/near the position of target and parented to it, and then, parent the camera to the empty node? So, your camera always follows the target, and if you want to rotate the camera around the target, you only have to rotate the empty node. That's the way I di...
I mean, having a certain point in the scene located at (X,Y,Z) and being viewable from the camera, ¿how can I get the projection of the same point on the camera plane and get a X,Y point on the screen? I guess that is a common task and there's an easy way to do it...
Well, don't know if that's is what you were asking but I only wanted to mention that, if you want to use the specific functions for X meshes, you need to make a cast conversion to the pointer that getMesh provides, i.e: yourXMeshPointer = (irr::scene::IAnimatedMeshX*) sceneManager->getMesh(meshFileN...
Hi all. I just updated to Irrlicht 1.3.1. and I tried to install Acki's Custom Bones to be able to control the bones of my .X meshes but it didn't work. So i guess I'll have to get back to 1.3 version. :( Please Acki, release your new version of custom bones !!! Anyway, when is Irrlicht going to be ...