Search found 35 matches

by Nextor
Mon Aug 10, 2009 3:06 pm
Forum: Beginners Help
Topic: Compilation error
Replies: 6
Views: 385

OK, you guys, I'll have a look at that. Didn't know that VS8 was free!

Thanks a lot! :D
by Nextor
Mon Aug 10, 2009 10:35 am
Forum: Beginners Help
Topic: Compilation error
Replies: 6
Views: 385

Re: Compilation error

Brkopac wrote: Using VS6.
Whatever... :roll:
by Nextor
Mon Aug 10, 2009 2:45 am
Forum: Beginners Help
Topic: Compilation error
Replies: 6
Views: 385

Compilation error

Hi you all. I decided to go back programming with Irrlicht after having had a rest for some years and now when I dowloaded the 1.5.1 versión and tried to compile the examples I've gotten some compiler errors and I seem unable to find what I'm doing wrong. I feel so dumb. :( I still use VC++ 6.0 and ...
by Nextor
Mon Oct 15, 2007 7:17 am
Forum: Beginners Help
Topic: Linking errors when compiling beta version... [solved]
Replies: 4
Views: 415

Eventually, I had to remove these defines, related to some loaders that I don't use, to avoid errors: #define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ #define _IRR_COMPILE_WITH_STL_LOADER_ #define _IRR_COMPILE_WITH_IRR_WRITER_ #define _IRR_COMPILE_WITH_COLLADA_WRITER_ #define _IRR_COMPILE_WITH_STL_WRITER_...
by Nextor
Sun Oct 14, 2007 7:49 am
Forum: Beginners Help
Topic: Linking errors when compiling beta version... [solved]
Replies: 4
Views: 415

Yes, here's a screenshot from the compiler, I didn't copy the full lenght messages though :oops:

Thanks a lot for your help, Vitek

http:\\nestorsite.iespana.es\media\shot.JPG
by Nextor
Sat Oct 13, 2007 2:47 pm
Forum: Beginners Help
Topic: Linking errors when compiling beta version... [solved]
Replies: 4
Views: 415

Linking errors when compiling beta version... [solved]

Hiya, folks I get some linking errors when compiling the new beta version with Visual C++, some unresolved externals related to some IImageLoader functions and some other classes (I never get those with earlier versions). I don't get them when using Dev C compiler though, just some warnings. Does an...
by Nextor
Mon Aug 20, 2007 6:10 pm
Forum: Beginners Help
Topic: position calculation problem
Replies: 4
Views: 541

Wouldn't be simpler to create an empty node at/near the position of target and parented to it, and then, parent the camera to the empty node? So, your camera always follows the target, and if you want to rotate the camera around the target, you only have to rotate the empty node. That's the way I di...
by Nextor
Thu Aug 16, 2007 12:11 pm
Forum: Beginners Help
Topic: How to get the point on screen from a 3D point in the scene?
Replies: 4
Views: 274

Gracias tío = Thanks buddy

(so, that means that those web translators are sh*t :D )
by Nextor
Thu Aug 16, 2007 11:37 am
Forum: Beginners Help
Topic: How to get the point on screen from a 3D point in the scene?
Replies: 4
Views: 274

Gracias tío. (Ya he leído tu PM :wink: )
by Nextor
Thu Aug 16, 2007 9:01 am
Forum: Beginners Help
Topic: How to get the point on screen from a 3D point in the scene?
Replies: 4
Views: 274

How to get the point on screen from a 3D point in the scene?

I mean, having a certain point in the scene located at (X,Y,Z) and being viewable from the camera, ¿how can I get the projection of the same point on the camera plane and get a X,Y point on the screen? I guess that is a common task and there's an easy way to do it...

Thanx in advance :)
by Nextor
Thu Jul 26, 2007 6:03 pm
Forum: Beginners Help
Topic: How to use the class IAnimatedMeshX
Replies: 4
Views: 278

Well, don't know if that's is what you were asking but I only wanted to mention that, if you want to use the specific functions for X meshes, you need to make a cast conversion to the pointer that getMesh provides, i.e: yourXMeshPointer = (irr::scene::IAnimatedMeshX*) sceneManager->getMesh(meshFileN...
by Nextor
Sun Jul 15, 2007 6:50 pm
Forum: Advanced Help
Topic: Controlling bones...
Replies: 8
Views: 1031

Now I have a feeling of guilt :cry:

Okay, okay, I actually had some troubles using SVN, that's why I gave up. I'll try again.
by Nextor
Mon Jul 09, 2007 10:19 am
Forum: Advanced Help
Topic: Controlling bones...
Replies: 8
Views: 1031

Thank you guys

I think I'd rather wait for the next release of Irrlicht and keep working with the old irrlicht version for now.

Thanks again
by Nextor
Mon Jul 09, 2007 7:38 am
Forum: Advanced Help
Topic: Controlling bones...
Replies: 8
Views: 1031

My God, Hyb, you're as quick as a flash!!

Didn't know about that SVN branch. Where can I get some information about this?

Thanx a lot
by Nextor
Mon Jul 09, 2007 7:31 am
Forum: Advanced Help
Topic: Controlling bones...
Replies: 8
Views: 1031

Controlling bones...

Hi all. I just updated to Irrlicht 1.3.1. and I tried to install Acki's Custom Bones to be able to control the bones of my .X meshes but it didn't work. So i guess I'll have to get back to 1.3 version. :( Please Acki, release your new version of custom bones !!! Anyway, when is Irrlicht going to be ...