You can do that with this method :
http://developer.nvidia.com/node/158
you've have to be a little comfortable with GPU programming.
i've made something like that, but i can release because it was for my work.
Hope it can help you
Search found 10 matches
- Fri Apr 15, 2011 8:49 am
- Forum: Beginners Help
- Topic: Voxels in Irrlich ?
- Replies: 18
- Views: 2624
- Thu Apr 07, 2011 2:47 pm
- Forum: Beginners Help
- Topic: Offscreen rendering in Qt, from Irrlich frames to QImage?
- Replies: 3
- Views: 2384
- Thu Apr 07, 2011 1:02 pm
- Forum: Beginners Help
- Topic: Basic Jumping Physics
- Replies: 3
- Views: 361
- Tue Jan 25, 2011 9:09 am
- Forum: Game Programming
- Topic: html rendering in 3d app
- Replies: 9
- Views: 2624
Hello,
I remember have seen a library for doing that. But i can't refind this. It is the dual of WebGL, and it has been release at the same period.
Another one, but looks a little bit less serious :
http://www.ubrowser.com/
I remember have seen a library for doing that. But i can't refind this. It is the dual of WebGL, and it has been release at the same period.
Another one, but looks a little bit less serious :
http://www.ubrowser.com/
- Mon Jan 10, 2011 10:01 pm
- Forum: Project Announcements
- Topic: ROP : Races of Palonka
- Replies: 8
- Views: 2163
- Mon Jan 10, 2011 9:15 pm
- Forum: Project Announcements
- Topic: ROP : Races of Palonka
- Replies: 8
- Views: 2163
ROP : Races of Palonka
it's a Strategy/Action game in a fantastic world. Somes species live in a huge world. they fight, build city, create army, earn money. The player can engage some to build an army and do some quests like destroy one unit, eliminate a specie, bring a population to a certain number of head. The version...
- Fri Jan 07, 2011 1:32 pm
- Forum: Beginners Help
- Topic: call to node->drop() make scenemanager fails on drawAll(
- Replies: 2
- Views: 250
- Thu Jan 06, 2011 7:01 pm
- Forum: Beginners Help
- Topic: call to node->drop() make scenemanager fails on drawAll(
- Replies: 2
- Views: 250
call to node->drop() make scenemanager fails on drawAll(
Hello everybody, I can't post codes because it is part of a big project. But i have a reccurrent problem. When i call the function drop() for a node, it makes the scenemanager has an error the next time i call drawAll(). It sipmply returns to windows, and i don't have an access to the error with the...
- Fri Dec 03, 2010 5:12 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20548
Problem
Hi everybody !
Your terrain is wonderful ! good works !
For Starterz :
I have a crash with your solution !
Somedy find how solve this problem of desallocation ?
Thanks
Your terrain is wonderful ! good works !
For Starterz :
I have a crash with your solution !
Somedy find how solve this problem of desallocation ?
Thanks
- Mon Nov 08, 2010 6:02 pm
- Forum: Game Programming
- Topic: Organize entities for optimization : Delaunay structure
- Replies: 1
- Views: 1252
Organize entities for optimization : Delaunay structure
Hi, I want to optimize my game for collisions and neightboor detections. I have a map and many unities on it. How can i access quickly to neightboor and distance from other entities ? I try to find a solution to organize the position of my units in a adapted data structures. I think that a delaunay ...