Search found 10 matches

by kalvinorama
Fri Apr 15, 2011 8:49 am
Forum: Beginners Help
Topic: Voxels in Irrlich ?
Replies: 18
Views: 2509

You can do that with this method :
http://developer.nvidia.com/node/158

you've have to be a little comfortable with GPU programming.
i've made something like that, but i can release because it was for my work.

Hope it can help you
by kalvinorama
Thu Apr 07, 2011 2:47 pm
Forum: Beginners Help
Topic: Offscreen rendering in Qt, from Irrlich frames to QImage?
Replies: 3
Views: 2343

if i remember, you can use a QFramebufferObject.
by kalvinorama
Thu Apr 07, 2011 1:02 pm
Forum: Beginners Help
Topic: Basic Jumping Physics
Replies: 3
Views: 329

or you can just use newton's law

mass*acceleration = Sum of force applied to object
by kalvinorama
Tue Jan 25, 2011 9:09 am
Forum: Game Programming
Topic: html rendering in 3d app
Replies: 9
Views: 2530

Hello,

I remember have seen a library for doing that. But i can't refind this. It is the dual of WebGL, and it has been release at the same period.

Another one, but looks a little bit less serious :
http://www.ubrowser.com/
by kalvinorama
Mon Jan 10, 2011 10:01 pm
Forum: Project Announcements
Topic: ROP : Races of Palonka
Replies: 8
Views: 2052

I'm agree with you for the black and white. Furthermore it is more interesting in motion.
For colors, i haven't done any works for the quality, and effectively the world is now too empty.

Thanks for your constructive reply.
by kalvinorama
Mon Jan 10, 2011 9:15 pm
Forum: Project Announcements
Topic: ROP : Races of Palonka
Replies: 8
Views: 2052

ROP : Races of Palonka

it's a Strategy/Action game in a fantastic world. Somes species live in a huge world. they fight, build city, create army, earn money. The player can engage some to build an army and do some quests like destroy one unit, eliminate a specie, bring a population to a certain number of head. The version...
by kalvinorama
Fri Jan 07, 2011 1:32 pm
Forum: Beginners Help
Topic: call to node->drop() make scenemanager fails on drawAll(
Replies: 2
Views: 242

Ok, thanks for your answer. i will try that.

Yes, I'm french :lol: , title was changed.
by kalvinorama
Thu Jan 06, 2011 7:01 pm
Forum: Beginners Help
Topic: call to node->drop() make scenemanager fails on drawAll(
Replies: 2
Views: 242

call to node->drop() make scenemanager fails on drawAll(

Hello everybody, I can't post codes because it is part of a big project. But i have a reccurrent problem. When i call the function drop() for a node, it makes the scenemanager has an error the next time i call drawAll(). It sipmply returns to windows, and i don't have an access to the error with the...
by kalvinorama
Fri Dec 03, 2010 5:12 pm
Forum: Code Snippets
Topic: Terrain pager
Replies: 24
Views: 20214

Problem

Hi everybody !


Your terrain is wonderful ! good works !


For Starterz :
I have a crash with your solution !

Somedy find how solve this problem of desallocation ?

Thanks
by kalvinorama
Mon Nov 08, 2010 6:02 pm
Forum: Game Programming
Topic: Organize entities for optimization : Delaunay structure
Replies: 1
Views: 1199

Organize entities for optimization : Delaunay structure

Hi, I want to optimize my game for collisions and neightboor detections. I have a map and many unities on it. How can i access quickly to neightboor and distance from other entities ? I try to find a solution to organize the position of my units in a adapted data structures. I think that a delaunay ...