Search found 74 matches
- Tue Nov 24, 2009 1:32 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111374
- Tue Nov 24, 2009 1:01 pm
- Forum: Project Announcements
- Topic: Boids went Sourceforge
- Replies: 4
- Views: 2402
- Tue Nov 24, 2009 12:54 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111374
Sounds like if you're re-creating the physics shapes each time then they should be fine and you shouldn't get them thrown around... Is it possible you're creating them inside other physics shapes? Maybe they're intersecting with your level geometry slightly? As for things falling through the map......
- Mon Nov 23, 2009 4:44 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111374
The other night I had a crack at it and got everything compiling but I just need to sort out lighting issues in the cloth demo (not high priority, will give it a go but won't let it cause any delays) and the heightfield code needs some TLC as it seems it's changed a bit in Irrlicht so the IrrPhysx ...
- Fri Nov 13, 2009 7:31 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111374
- Wed Nov 11, 2009 7:59 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111374
- Tue Jul 21, 2009 8:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Nightly Builds 2.0
- Replies: 16
- Views: 19872
- Tue May 19, 2009 5:57 am
- Forum: Project Announcements
- Topic: Project under construction...
- Replies: 18
- Views: 3181
- Mon May 18, 2009 8:20 pm
- Forum: Project Announcements
- Topic: Project under construction...
- Replies: 18
- Views: 3181
Damn, sorry about the broken shortcut :lol: I should've caught that. And sorry about the black screen bug. It doesn't happen all the time.... meh, still annoying. And yeah, definitely true about the powers of two thing. I just gotta do some centering work for different resolutions. Thanks for the on...
- Mon May 18, 2009 4:41 pm
- Forum: Project Announcements
- Topic: Project under construction...
- Replies: 18
- Views: 3181
MasterGod , use the link I provided in the first post :) I didn't want to put the game up for general download just yet, I'm only letting the Irrlicht community give it a try now while I continue working on it. xray , you just used Mars.exe? If the shortcut didn't work, that is a little worrisome f...
- Sun May 17, 2009 1:14 am
- Forum: Project Announcements
- Topic: Project under construction...
- Replies: 18
- Views: 3181
- Sat May 16, 2009 9:07 am
- Forum: Project Announcements
- Topic: Project under construction...
- Replies: 18
- Views: 3181
Project under construction...
Hi,
I removed the links for now. Got a lot of work to do.
I'll be sure to post more later when it's more complete. Thanks for the feedback!
I removed the links for now. Got a lot of work to do.
I'll be sure to post more later when it's more complete. Thanks for the feedback!
- Thu May 07, 2009 10:19 pm
- Forum: Beginners Help
- Topic: IrrEdit - shadowz. (pic heavy)
- Replies: 18
- Views: 1402
- Tue May 05, 2009 11:55 am
- Forum: Beginners Help
- Topic: [solved] Skeletal animation: Attach model to another
- Replies: 2
- Views: 450
Check out my post: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33412
I posted a bit of code that does what you're talking about.
I posted a bit of code that does what you're talking about.
- Tue May 05, 2009 11:50 am
- Forum: Beginners Help
- Topic: [Half-solved] Joints placed incorrectly
- Replies: 11
- Views: 1212
Hi Thank you for the suggestion, but it didn't quite work. I did try to manipulate the values as much as possible, and the following code puts the helmet near the appropriate position... though it doesn't follow the head exactly right when animating. The head still bobs around inside the helmet ins...