Search found 242 matches

by wing64
Sat Dec 11, 2010 3:50 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24940

Thanks for a good response. :-)
by wing64
Mon Dec 06, 2010 4:17 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24940

Hair System - ARSA Framework

Image

Left hand use softbody, Right hand use cloth.

Video
http://www.youtube.com/watch?v=mLPng-Pz54E
by wing64
Sat Dec 04, 2010 4:16 pm
Forum: Bug reports
Topic: [FIX] CAnimatedMeshSceneNode not update JointChildSceneNodes
Replies: 2
Views: 572

[FIX] CAnimatedMeshSceneNode not update JointChildSceneNodes

When changed mesh by deserializeAttributes() or clone() in a class IAnimatedMeshSceneNode will not update JointChildSceneNodes variable because in checkJoints() not set JointsUsed variable back to false. The problem founded when load second mesh have more joint than first mesh e.g. mesh1 have joint ...
by wing64
Sat Nov 20, 2010 1:40 pm
Forum: Code Snippets
Topic: 4 light normalmapping for animated meshes [C++/GLSL]
Replies: 79
Views: 53974

Try this. :D vertex program float4x4 matWorldInverse; float4x4 ModelViewMatrix; float4x4 ModelViewProjectionMatrix; float3 fvLightPosition1; float3 fvLightPosition2; float3 fvLightPosition3; float3 fvLightPosition4; float fLightStrength1; float fLightStrength2; float fLightStrength3; float fLightStr...
by wing64
Sun Nov 07, 2010 3:11 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14443

Congratulations xDan :D
by wing64
Fri Nov 05, 2010 1:01 pm
Forum: Competition Time!
Topic: Screenshot of the Month November 2010 [Winner announced!]
Replies: 19
Views: 10419

Thanks for a good suggestion and if you need see more dof click this -> http://irrlicht.sourceforge.net/phpBB2/ ... 2db#235638
:wink:
by wing64
Thu Nov 04, 2010 6:06 am
Forum: Competition Time!
Topic: Screenshot of the Month November 2010 [Winner announced!]
Replies: 19
Views: 10419

ARSA Framework - DOF.

Image
by wing64
Thu Nov 04, 2010 6:04 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 373276

ARSA Framework - Test DOF. (use depth from gbuffer)

Image
by wing64
Fri Oct 22, 2010 4:39 am
Forum: Project Announcements
Topic: Character System Demo (feat. Miku Hatsune) MKII
Replies: 41
Views: 19452

- Yes, Latest PhysX SDK.
- Cool down, I think your account activate soon :D
by wing64
Thu Oct 21, 2010 5:58 am
Forum: Project Announcements
Topic: Character System Demo (feat. Miku Hatsune) MKII
Replies: 41
Views: 19452

Very nice character. :D
- OpenGL FPS: 332
- D3D FPS: 267
- both OpenGL & D3D -> resolution 1280x1024, shadowmap 1024, depth 32 bit, post fx 1024x1024
- on system i7-930, Radeon HD4670
by wing64
Wed Oct 20, 2010 5:04 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14443

@Mel: This project need deffered shader.
@fmx: U right, > 10k. :D
by wing64
Thu Oct 14, 2010 6:49 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14443

First, Thanks for all comment.
Second, About low fps i'm not sure depend on deferred shader and i'm hope same you need make more than current fps. (but fps > 30 i'm happy)
by wing64
Wed Oct 13, 2010 5:43 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14443

Godtower3 http://img89.imageshack.us/img89/7470/arsa22330747.jpg Some information about the scene -> 1. Scene made from ARSA Framework - Sandbox. 2. Deferred shader (1024x1024x2RT - albedo, normal&depth) 2.1 PSVSM - 2 splits with 1024x1024 RT. 2.2 SSAO - 16 samples. 2.3 Normalmap. 2.4 Blinn phon...
by wing64
Thu Sep 30, 2010 2:20 am
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 190726

Thank you all.
@Virion:
A demo showing physics, shader and sandbox. :D