ARSA Framework - Train Station
Search found 242 matches
- Sun Feb 19, 2012 6:59 am
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2012 [Winners announced!]
- Replies: 27
- Views: 17840
- Tue Jan 17, 2012 12:09 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2012 [Winners announced!]
- Replies: 44
- Views: 18138
Re: Screenshot of the Month January 2012 [Submit now!]
@aaammmsterdddam: thanks. It's sandbox for game designer.
- Tue Jan 17, 2012 4:47 am
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2012 [Winners announced!]
- Replies: 44
- Views: 18138
Re: Screenshot of the Month January 2012 [Submit now!]
ARSA Framework 2012
OMG! fps = 2
OMG! fps = 2
- Sun Nov 20, 2011 11:54 am
- Forum: Competition Time!
- Topic: Screenshot of the Month November 2011 [Winner announced!]
- Replies: 40
- Views: 16399
Re: Screenshot of the Month November 2011 [Submit now!]
Kentao - ARSA Framework
- Fri Nov 11, 2011 3:14 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 362028
Re: Post Your Irrlicht Screenshots / Render Here.
Sponza (SphericalHarmonic) from Crytek rendering by ARSA Framework. http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf http://img16.imageshack.us/img16/3255/arsa33357839.jpg http://img269.imageshack.us/img269/5206/arsa33579992.th.jpg http://img507.imageshack.us/img507/6458/arsa3350...
- Tue Oct 18, 2011 2:58 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2011 [Winner announced]
- Replies: 13
- Views: 8857
Re: Screenshot of the Month October 2011 [Submit now!]
Exact and Hua Lam Pong.
Image made from ARSA Framework.
Hua Lam Pong is name of centre train station in thailand.
Image made from ARSA Framework.
Hua Lam Pong is name of centre train station in thailand.
- Tue Aug 02, 2011 3:29 pm
- Forum: Advanced Help
- Topic: How to load textures faster?
- Replies: 29
- Views: 2007
Re: How to load textures faster?
May be this help.
Pack all image in one file and allocate to swap memory then load image from memory to memory.
Pack all image in one file and allocate to swap memory then load image from memory to memory.
- Wed Jul 27, 2011 2:57 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 362028
Re: Post Your Irrlicht Screenshots / Render Here.
@stefbuet: nice shot, good job.
- Fri Jun 24, 2011 1:46 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2011 [Winner announced!]
- Replies: 56
- Views: 24535
- Thu Jun 23, 2011 3:18 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2011 [Winner announced!]
- Replies: 56
- Views: 24535
MiddleEast2 - ARSA Framework. http://img19.imageshack.us/img19/8647/arsa10144663.jpg Triangles: 61250 FPS: 32 (rt=1080p), 56 (rt=720p), 90 (rt=512x512) Technique: Deferred rendering (MRT), PSVSM+3x3PCF, SSAO, AA, CSM (Cone Step Mapping), NormalMap, HDR (64bit), Bloom, SPARK for fx, PhysX and Cloud f...
- Fri Apr 29, 2011 5:36 am
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2011 [Winner Announced!]
- Replies: 25
- Views: 13398
- Sat Apr 23, 2011 6:56 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 141524
MRT and deferred shader render wrong when blend function enabled (see image) enable blend [wrong] http://img834.imageshack.us/img834/323/enableblend.jpg disable blend [right] http://img687.imageshack.us/img687/8549/disableblend.jpg At COpenGLExtensionHandler.cpp Line 2916 (Irrllicht trunk SVN 3657 r...
- Fri Apr 22, 2011 5:13 am
- Forum: Advanced Help
- Topic: [Solved] Ragdoll backto irrlicht animation system
- Replies: 4
- Views: 1347
This problem solved.
http://www.youtube.com/watch?v=H1gnnjYFltU
http://www.youtube.com/watch?v=H1gnnjYFltU
- Sat Mar 19, 2011 10:45 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186804
ARSA Framework - Exact with cloth simulation.
http://www.youtube.com/watch?v=gnWkKJDKP3c
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- Sun Feb 20, 2011 3:47 pm
- Forum: Bug reports
- Topic: [Failed] Node taken as the root node of the scene.
- Replies: 3
- Views: 696