Search found 36 matches

by asphodeli
Mon Mar 23, 2009 4:23 am
Forum: Advanced Help
Topic: [Port] I'm trying to port irrlicht to PSPSDK under cygwin...
Replies: 33
Views: 5360

I suspect the OpenGL implementation (PSPGL) for the PSP has missing extension info, and also its pretty much a mash-up of OpenGL-ES and standard OpenGL extensions, and as well as platform-specific extensions (Bezier surface rendering, etc). On top of that, the OpenGL implementation is not complete, ...
by asphodeli
Fri Nov 07, 2008 2:15 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

SDL port for PSP has a double-buffering bug, hence the blank screen. With the latest trunk, joystick and buttons are working under SDL, will do testing for the bugfixed SDL port.
by asphodeli
Fri Oct 31, 2008 12:28 pm
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

JP wrote:You need to apply textures to MD2 models, they don't do it themselves ;)
I would have tried that out, but loading texture will cause a hardware exception
by asphodeli
Fri Oct 31, 2008 1:19 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Still the same problem with rev 1663. Will test SDL SW rendering with Linux + SDL 1.2.13 if there's time. Meshes load fine (albeit without textures) after disabling hardware FPU though (no transparent "Hole").

Image
by asphodeli
Thu Oct 30, 2008 4:35 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Have changed to trunk rev 1662 in the hopes that it is working, still no deal. Screenshot attached - somehow the background of the text is rendered as transparent through the purple background of the SceneManager.

Image
by asphodeli
Wed Oct 29, 2008 12:42 pm
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Bah, all libSDL downloads seem to be sporked at the moment, so I can't test this. Any information that you can provide (Irrlicht version, SDL version, any changes other than uncommenting _IRR_USE_SDL_DEVICE_) would be much appreciated. IrrCompileConfig.h changes were minimal - besides enabling SDL,...
by asphodeli
Wed Oct 29, 2008 12:35 pm
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Using Irrlicht 1.4.2, libSDL v1.2.9, Main.cpp: #include <common.h> #include <stdio.h> #include <irrlicht.h> //#include <pspdebug.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; PSP_MODULE_INFO("Irrlicht", ...
by asphodeli
Wed Oct 29, 2008 11:16 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Danny Gilbert wrote:Do you have a light in your scene ?

You also need a camera.
:)
I doubt I need a light nor camera, since I'm using the HelloWorld code.
by asphodeli
Wed Oct 29, 2008 9:43 am
Forum: Bug reports
Topic: Screenshot works, but no display?
Replies: 13
Views: 2190

Screenshot works, but no display?

Hi all,

I have a strange problem while custom compiling Irrlicht using SDL device. I am unable to get a display (black screen), but taking a screenshot works fine. does anyone know how to solve this problem?
by asphodeli
Thu Oct 02, 2008 1:42 am
Forum: Advanced Help
Topic: Unable to compile Irrlicht source, gcc/g++ regression?
Replies: 1
Views: 629

Unable to compile Irrlicht source, gcc/g++ regression?

Hi all, Seems that either my setup or my compiler version is wrong, I am unable to compile Irrlicht OpenGL-ES in linux as a static library on gcc/g++ v4.3.1, CFileList.h, saying that the prototype does not match a candidate, but the code appears to be correct. Is it possible to "downgrade"...
by asphodeli
Fri Sep 19, 2008 4:52 am
Forum: Beginners Help
Topic: how to clear out all 2d gui&menu into 3d game?
Replies: 7
Views: 321

draw2DImage is driver-level rendering, and is not a GUI widget. Try using IGUIImage.
by asphodeli
Sat Sep 13, 2008 2:37 am
Forum: Beginners Help
Topic: createRenderTargetTexture - how to change texture background
Replies: 4
Views: 250

just to check, does RTT render IGUIEnvironment as well, or do I have to set the GUI widgets to invisible?
by asphodeli
Sat Sep 13, 2008 12:27 am
Forum: Code Snippets
Topic: Artificial Neural Net - Backpropagation (C++)
Replies: 20
Views: 7576

any references we can read up on?
by asphodeli
Fri Sep 12, 2008 2:56 pm
Forum: Beginners Help
Topic: tutorial 3 not working
Replies: 9
Views: 696

Re: tutorial 3 not working

hello everyone The 3rd tutorial for some reason is not working for me and i can't find any forum questions for it. i have typed it out exactly like it is done in the tutorial but when i try to compile it i get over 20 errors most being towards the render virtual function because the scene manager i...
by asphodeli
Fri Sep 12, 2008 9:10 am
Forum: Advanced Help
Topic: Irrlicht And PS2 Joysticks / PS2 Dev with Irrlicht
Replies: 10
Views: 1235

There is a PSP version of the Irrlicht engine too isn't there? Lightfeather or something? I think it's just an edited version of an old release of Irrlicht so isn't updated to the current Irrlicht standard but it works (probably have to install the cracked firmware to the PSP though of course!) And...