Search found 6 matches

by elmuppito69
Mon Jul 28, 2008 7:43 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

cool,looks good.shall have to try it out to see if i get the results i want.thanks :)
by elmuppito69
Mon Jul 28, 2008 12:22 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

thanks for the reply.i think what i'm trying to do isn't possible in irrlicht.your method is nice,but i didn't want to do it like that :( i'm sure i will have to stick with my origional design(1 object for each node). i know how to change the "id" and get it using setid() + getid(), i just...
by elmuppito69
Sun Jul 27, 2008 6:26 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

by the way, i work at night, so wake up to dark sky, police sirens, drunks shouting, ahhh..lol
by elmuppito69
Sun Jul 27, 2008 6:23 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

Yep im uber thick! :oops: i think. After rereading my origional post i realized i was asking the wrong question, shame i only realized when i was at work! This might explain better: virtual IAnimatedMeshSceneNode* irr::scene::ISceneManager::addAnimatedMeshSceneNode ( IAnimatedMesh * mesh, ISceneNode...
by elmuppito69
Sat Jul 26, 2008 8:24 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

thnaks for the quick reply, i have to goto work now, i will have to read your post fully tomorrow. dont worry if you didn't understand question, im not too good at explaining. am just trying to create several "enemies" that think and move on thier own.i have done this in DarkGdk for VC++.b...
by elmuppito69
Sat Jul 26, 2008 7:29 pm
Forum: Beginners Help
Topic: problem with classes in c++
Replies: 16
Views: 942

problem with classes in c++

Hello all :) , I have a problem with OOP+irrlicht custom scene nodes I am trying to create a class for each entity within my game,and manipulate them induvidually. I have a class called Bug, i create n number of objects, place them in a 3d world etc... i use IAnimatedMesh* buggmesh = smgr->getMesh(&...