Search found 6 matches
- Mon Jul 28, 2008 7:43 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
- Mon Jul 28, 2008 12:22 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
thanks for the reply.i think what i'm trying to do isn't possible in irrlicht.your method is nice,but i didn't want to do it like that :(
i'm sure i will have to stick with my origional design(1 object for each node).
i know how to change the "id" and get it using setid() + getid(), i just thought ...
i'm sure i will have to stick with my origional design(1 object for each node).
i know how to change the "id" and get it using setid() + getid(), i just thought ...
- Sun Jul 27, 2008 6:26 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
- Sun Jul 27, 2008 6:23 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
- Sat Jul 26, 2008 8:24 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
- Sat Jul 26, 2008 7:29 pm
- Forum: Beginners Help
- Topic: problem with classes in c++
- Replies: 16
- Views: 2122
problem with classes in c++
Hello all :) ,
I have a problem with OOP+irrlicht custom scene nodes
I am trying to create a class for each entity within my game,and manipulate them induvidually.
I have a class called Bug, i create n number of objects, place them in a 3d world etc...
i use
IAnimatedMesh* buggmesh = smgr ...
I have a problem with OOP+irrlicht custom scene nodes
I am trying to create a class for each entity within my game,and manipulate them induvidually.
I have a class called Bug, i create n number of objects, place them in a 3d world etc...
i use
IAnimatedMesh* buggmesh = smgr ...