Hmmm, if it scales to POT on OpenGL and DirectX...
Like I said before, for DirectX, it made my sprites look funky. The auto scaling was probably a little off.
For OpenGL, whatever it was doing just crashed the program.
This was all using Irrlicht 1.4.
Once I converted everything to POT ...
Search found 12 matches
- Thu Dec 04, 2008 4:29 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 2605
- Thu Dec 04, 2008 12:53 am
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 2605
- Wed Dec 03, 2008 11:49 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 2605
- Tue Oct 21, 2008 5:11 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24642
- Tue Oct 14, 2008 9:16 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24642
- Tue Oct 14, 2008 5:05 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24642
- Mon Oct 13, 2008 10:56 pm
- Forum: Advanced Help
- Topic: New Project Help
- Replies: 4
- Views: 973
- Thu Sep 25, 2008 5:15 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1538
- Thu Sep 25, 2008 5:12 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1538
Yeah, I finally just opened up the Irrlicht source code, compiled it in debug mode and went into it. Let me just say that the Irrlicht source code is really well written and easy to understand. I was a little hesitant to go into the source because a lot of source code for libraries like this looks ...
- Thu Sep 25, 2008 1:13 am
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1538
- Tue Sep 23, 2008 3:41 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1538
- Tue Sep 23, 2008 3:08 am
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1538
Irrlicht crashes when drawing 2d tile
I'm working on a little sprite based RPG using Irrlicht (great engine btw).
I've got these tile based maps that I load for the player to walk on. Everything seems to work ok most of the time.
However, on full screen mode, the call to draw2DImage() causes my game to crash. I'm not sure what I'm ...
I've got these tile based maps that I load for the player to walk on. Everything seems to work ok most of the time.
However, on full screen mode, the call to draw2DImage() causes my game to crash. I'm not sure what I'm ...