Search found 12 matches
- Thu Dec 04, 2008 4:29 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1987
Hmmm, if it scales to POT on OpenGL and DirectX... Like I said before, for DirectX, it made my sprites look funky. The auto scaling was probably a little off. For OpenGL, whatever it was doing just crashed the program. This was all using Irrlicht 1.4. Once I converted everything to POT, everything l...
- Thu Dec 04, 2008 12:53 am
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1987
isnt it that irrlicht convert npot textures to pot on load? just a guess No, it doesn't. It just warns you about a slow unlock with non power of 2 (if using software mode). With my video card and OpenGL with non power of 2, it crashed hard. With DirectX, it didn't crash but it didn't clip correctly...
- Wed Dec 03, 2008 11:49 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1987
I just finished up writing a little 2D sprite based RPG in Irrlicht. I had to deal with this very issue. First, converting your images to power of two isn't as bad as you might think. Download The Gimp or Paint.NET or something and just add padding to your images. Then, add a blit color to your imag...
- Tue Oct 21, 2008 5:11 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22932
- Tue Oct 14, 2008 9:16 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22932
- Tue Oct 14, 2008 5:05 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 22932
- Mon Oct 13, 2008 10:56 pm
- Forum: Advanced Help
- Topic: New Project Help
- Replies: 4
- Views: 858
- Thu Sep 25, 2008 5:15 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1282
- Thu Sep 25, 2008 5:12 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1282
Yeah, I finally just opened up the Irrlicht source code, compiled it in debug mode and went into it. Let me just say that the Irrlicht source code is really well written and easy to understand. I was a little hesitant to go into the source because a lot of source code for libraries like this looks l...
- Thu Sep 25, 2008 1:13 am
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1282
- Tue Sep 23, 2008 3:41 pm
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1282
The ITexture* is not null and is pointing to a valid texture. I wish it was something that easy! :) The call stack is less than helpful because I'm using the compiled version of Irrlicht (for Windows). I guess I could just dig into the Irrlicht code but I'd rather not do that at this time. The textu...
- Tue Sep 23, 2008 3:08 am
- Forum: Advanced Help
- Topic: Irrlicht crashes when drawing 2d tile
- Replies: 11
- Views: 1282
Irrlicht crashes when drawing 2d tile
I'm working on a little sprite based RPG using Irrlicht (great engine btw). I've got these tile based maps that I load for the player to walk on. Everything seems to work ok most of the time. However, on full screen mode, the call to draw2DImage() causes my game to crash. I'm not sure what I'm doing...