Search found 38 matches

by thatax
Wed Sep 10, 2008 7:11 am
Forum: Beginners Help
Topic: FPS control
Replies: 1
Views: 195

FPS control

frame per second in my computer is 60 or so,
it becomes 110 when runs in another computer.
how to let it with a fixed num.
by thatax
Tue Sep 09, 2008 7:57 am
Forum: Beginners Help
Topic: monster moves that added collider
Replies: 1
Views: 139

Re: monster moves that added collider

thatax wrote:the camera can move by collider detection with the level up and down.
I add a collider to a monster node,how to move like a camera.

it's solved.
by thatax
Mon Sep 08, 2008 10:05 am
Forum: Beginners Help
Topic: monster moves that added collider
Replies: 1
Views: 139

monster moves that added collider

the camera can move by collider detection with the level up and down.
I add a collider to a monster node,how to move like a camera.
by thatax
Fri Sep 05, 2008 10:30 am
Forum: Beginners Help
Topic: how to draw a filled circle
Replies: 8
Views: 1231

thx, it's done.
by thatax
Fri Sep 05, 2008 3:42 am
Forum: Beginners Help
Topic: how to draw a filled circle
Replies: 8
Views: 1231

how to draw a filled circle

draw2DPolygon just can draw a non filled circle.

another question: wheather irr supports drawing text on the screen or not,not using conctrols.
by thatax
Thu Sep 04, 2008 4:24 pm
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == KEY_KEY_T && event.KeyInput.PressedDown == true) { cameraFPS->setPosition(core::vector3df(630,370,1053)); collider->animateNode(0, device->getTimer()->getTime()); collider->animateNode(cameraFPS, device->getTimer()-...
by thatax
Thu Sep 04, 2008 1:47 pm
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

it still does not work well, I really don't know why.
by thatax
Thu Sep 04, 2008 10:30 am
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

Do you mean effectively teleporting the camera from one position to another which is quite far away? If so then yes the collision response animator will prevent this from being completed. So what you have to do is remove the animator, move the camera and then readd the animator. if I code: cameraFP...
by thatax
Thu Sep 04, 2008 9:48 am
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

another question:
I want to move the camera from a place to another one if push a button.
camera->setPosion(...).this function can not take the camera to the correct place due to the cllision between the camera and the wall.how to solve this.
by thatax
Thu Sep 04, 2008 9:21 am
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

yes, I got it, thx.
by thatax
Thu Sep 04, 2008 6:27 am
Forum: Beginners Help
Topic: MD2 Animation question
Replies: 1
Views: 117

Re: MD2 Animation question

question solved.
by thatax
Thu Sep 04, 2008 5:01 am
Forum: Beginners Help
Topic: MD2 Animation question
Replies: 1
Views: 117

MD2 Animation question

MD2 weapon.
press key_1 to load the weapon(animtion:active),after finishing the action set the weapon's animation to idle. Fire when the lmouse clicked,after that,change the animation from 'pow' to 'idle' automaticly.how to do this.
by thatax
Thu Sep 04, 2008 4:57 am
Forum: Beginners Help
Topic: cameraFPS question
Replies: 14
Views: 738

cameraFPS question

the camera is in FPS mode,how to get the camera's postion in real time,
I used camera->getPostion() int function device->run(),but it crashes when the game begin.
by thatax
Mon Sep 01, 2008 10:59 am
Forum: Beginners Help
Topic: md2 weapon
Replies: 2
Views: 126

md2 weapon

the md2 weapon has animation,how to bind it before camera staticly,I set it's parent to camera,but it still has its motion,I want it to be static.how to do so?
by thatax
Mon Sep 01, 2008 5:55 am
Forum: Beginners Help
Topic: triger event
Replies: 6
Views: 327

triger event

just like quake,put an rotating weapon in the map, pick it up when the player close to ,how to triger ?