frame per second in my computer is 60 or so,
it becomes 110 when runs in another computer.
how to let it with a fixed num.
Search found 38 matches
- Wed Sep 10, 2008 7:11 am
- Forum: Beginners Help
- Topic: FPS control
- Replies: 1
- Views: 195
- Tue Sep 09, 2008 7:57 am
- Forum: Beginners Help
- Topic: monster moves that added collider
- Replies: 1
- Views: 139
Re: monster moves that added collider
thatax wrote:the camera can move by collider detection with the level up and down.
I add a collider to a monster node,how to move like a camera.
it's solved.
- Mon Sep 08, 2008 10:05 am
- Forum: Beginners Help
- Topic: monster moves that added collider
- Replies: 1
- Views: 139
monster moves that added collider
the camera can move by collider detection with the level up and down.
I add a collider to a monster node,how to move like a camera.
I add a collider to a monster node,how to move like a camera.
- Fri Sep 05, 2008 10:30 am
- Forum: Beginners Help
- Topic: how to draw a filled circle
- Replies: 8
- Views: 1231
- Fri Sep 05, 2008 3:42 am
- Forum: Beginners Help
- Topic: how to draw a filled circle
- Replies: 8
- Views: 1231
how to draw a filled circle
draw2DPolygon just can draw a non filled circle.
another question: wheather irr supports drawing text on the screen or not,not using conctrols.
another question: wheather irr supports drawing text on the screen or not,not using conctrols.
- Thu Sep 04, 2008 4:24 pm
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
- Thu Sep 04, 2008 1:47 pm
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
- Thu Sep 04, 2008 10:30 am
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
Do you mean effectively teleporting the camera from one position to another which is quite far away? If so then yes the collision response animator will prevent this from being completed. So what you have to do is remove the animator, move the camera and then readd the animator. if I code: cameraFP...
- Thu Sep 04, 2008 9:48 am
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
- Thu Sep 04, 2008 9:21 am
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
- Thu Sep 04, 2008 6:27 am
- Forum: Beginners Help
- Topic: MD2 Animation question
- Replies: 1
- Views: 117
Re: MD2 Animation question
question solved.
- Thu Sep 04, 2008 5:01 am
- Forum: Beginners Help
- Topic: MD2 Animation question
- Replies: 1
- Views: 117
MD2 Animation question
MD2 weapon.
press key_1 to load the weapon(animtion:active),after finishing the action set the weapon's animation to idle. Fire when the lmouse clicked,after that,change the animation from 'pow' to 'idle' automaticly.how to do this.
press key_1 to load the weapon(animtion:active),after finishing the action set the weapon's animation to idle. Fire when the lmouse clicked,after that,change the animation from 'pow' to 'idle' automaticly.how to do this.
- Thu Sep 04, 2008 4:57 am
- Forum: Beginners Help
- Topic: cameraFPS question
- Replies: 14
- Views: 738
cameraFPS question
the camera is in FPS mode,how to get the camera's postion in real time,
I used camera->getPostion() int function device->run(),but it crashes when the game begin.
I used camera->getPostion() int function device->run(),but it crashes when the game begin.
- Mon Sep 01, 2008 10:59 am
- Forum: Beginners Help
- Topic: md2 weapon
- Replies: 2
- Views: 126
md2 weapon
the md2 weapon has animation,how to bind it before camera staticly,I set it's parent to camera,but it still has its motion,I want it to be static.how to do so?
- Mon Sep 01, 2008 5:55 am
- Forum: Beginners Help
- Topic: triger event
- Replies: 6
- Views: 327
triger event
just like quake,put an rotating weapon in the map, pick it up when the player close to ,how to triger ?