Search found 16 matches

by Jedimace1
Thu Feb 05, 2009 6:17 pm
Forum: Advanced Help
Topic: Irrlicht Game Engine
Replies: 17
Views: 2255

You only get out of it what you put into it. No matter how hard it maybe, if I work really hard, I should end up with better results. I need to make a good decision, and I don't think I want to stick with either option, or even the option of professional engines, which is very possible for me. I was...
by Jedimace1
Wed Feb 04, 2009 9:19 pm
Forum: Advanced Help
Topic: Irrlicht Game Engine
Replies: 17
Views: 2255

That sounded bad. But I guess I you guys are making sense. I still want making my own engine to be an option, but I will re-evaluate. Will let you know what happens. I was going to make networking, physics, and sound to integrate with Irrlicht but I don't know exactly what is going to happen here. I...
by Jedimace1
Wed Feb 04, 2009 5:46 pm
Forum: Advanced Help
Topic: Irrlicht Game Engine
Replies: 17
Views: 2255

Plus, I am fairly sure I have looked through every decent game engine there is and none of them are what I want. Just skip the convincing to stop part, please? =)
by Jedimace1
Wed Feb 04, 2009 5:29 pm
Forum: Advanced Help
Topic: Irrlicht Game Engine
Replies: 17
Views: 2255

I have written games before, using Unity 3d. I have heard this many times before too. I think I am good enough to put my skills together into an engine. After all, I plan to use Irrlicht, Newton, and OpenAL, which will make it extremely easy. I plan to design it for a list of games I want to work on...
by Jedimace1
Tue Feb 03, 2009 6:53 pm
Forum: Advanced Help
Topic: Irrlicht Game Engine
Replies: 17
Views: 2255

Irrlicht Game Engine

Hello. I am going to create a game engine using Irrlicht as the rendering engine. I want to know the best way to go about this. Should I just build my engine right on top of Irrlicht, or should I modify the actual source? If I should mod the source, can someone show me some material to help me under...
by Jedimace1
Mon Sep 01, 2008 4:58 pm
Forum: Beginners Help
Topic: Compiling Irrlicht with GCC on Windows
Replies: 3
Views: 529

I got it to work. I did what you said. But there is something you must know if you guys plan to do DX9 in GCC. YOU MUST USE MINGW LIBS. Link to MinGW folder, and in the lib there are all of the libraries in .a format you need. Also, all of the libraries have a prefix of lib. For example, I had to li...
by Jedimace1
Sun Aug 31, 2008 4:05 pm
Forum: Beginners Help
Topic: Compiling Irrlicht with GCC on Windows
Replies: 3
Views: 529

Ok, I will try that. Thanks.
by Jedimace1
Sun Aug 31, 2008 9:48 am
Forum: Beginners Help
Topic: Compiling Irrlicht with GCC on Windows
Replies: 3
Views: 529

Compiling Irrlicht with GCC on Windows

Hello. I am trying to compile Irrlicht with GCC on Windows with DX9, and I am using the latest Code::Blocks. I downloaded the latest Irrlicht on the SVN(actually yesterday), and downloaded DirectX 9 and the Platform SDK. I opened the Code::Blocks project for Windows on GCC and linked MinGW, the Plat...
by Jedimace1
Wed Aug 13, 2008 11:40 am
Forum: Game Programming
Topic: Discussion about Equipping Items
Replies: 10
Views: 3246

Well, one technique that is pretty common if you only have a few characters that need to be equipped, is to use bone animation. Then you just replace the vertices on a bone to match the object you want it to be. This idea works with animations and is pretty easy and straightforward. So you have the ...
by Jedimace1
Fri Aug 01, 2008 6:22 pm
Forum: Project Announcements
Topic: Confined [First Person Medieval RPG]
Replies: 38
Views: 30400

This idea somewhat reminds me of Might and Magic. I had one of the earlier versions and it was great fun. I hope this game gets that good too. You might want to look at it and consider some of their ideas.
by Jedimace1
Fri Aug 01, 2008 6:14 pm
Forum: Beginners Help
Topic: Best TPS camera class
Replies: 6
Views: 645

I thought it had to do with quaternions or something. Learned it when I did XNA a while back. Never actually figured out what it did, but there is a function somewhere in Irrlicht I saw. I guess I will make my own though, and probably post it.
by Jedimace1
Fri Aug 01, 2008 4:25 pm
Forum: Beginners Help
Topic: Best TPS camera class
Replies: 6
Views: 645

Searched RPG camera and found nothing. Looked through alot though could've missed something. why don't u make ur own tps camera??? its really easy just make a camera follow a point...and done. all the cameras i saw on this forum are completly useless bc they actually are used to move the character. ...
by Jedimace1
Fri Aug 01, 2008 1:56 pm
Forum: Project Announcements
Topic: Level Editor
Replies: 40
Views: 23147

Nice. Maybe some Y movement would help, like the object will slide on top of an object if you pull it over(for like the ability to stack things, like barrels, boxes, whatever). Also, maybe some duplication of objects, and ability to load in terrains(of course) THAT WORK(they don't work in IrrEdit fo...
by Jedimace1
Fri Aug 01, 2008 1:30 pm
Forum: Beginners Help
Topic: Best TPS camera class
Replies: 6
Views: 645

Best TPS camera class

There seems to be many TPS camera classes. I tried to use the one in "Yet Another Third-Person Camera" but it didn't work at all, and they did mention a bug. I hear about older ones but can't find one with links that still work. Can someone show me the best(for an RPG)?
by Jedimace1
Fri Aug 01, 2008 1:25 pm
Forum: Jirr
Topic: Jirr Applets
Replies: 1
Views: 6521

Jirr Applets

Could I make an Applet with JIrr? I've seen it done with JOGL, JOAL and JInput before, so it seems like a possibility for JIrr. https://jogl-demos.dev.java.net/applettest-joal.html is one.