Search found 16 matches
- Thu Feb 05, 2009 6:17 pm
- Forum: Advanced Help
- Topic: Irrlicht Game Engine
- Replies: 17
- Views: 2255
You only get out of it what you put into it. No matter how hard it maybe, if I work really hard, I should end up with better results. I need to make a good decision, and I don't think I want to stick with either option, or even the option of professional engines, which is very possible for me. I was...
- Wed Feb 04, 2009 9:19 pm
- Forum: Advanced Help
- Topic: Irrlicht Game Engine
- Replies: 17
- Views: 2255
That sounded bad. But I guess I you guys are making sense. I still want making my own engine to be an option, but I will re-evaluate. Will let you know what happens. I was going to make networking, physics, and sound to integrate with Irrlicht but I don't know exactly what is going to happen here. I...
- Wed Feb 04, 2009 5:46 pm
- Forum: Advanced Help
- Topic: Irrlicht Game Engine
- Replies: 17
- Views: 2255
- Wed Feb 04, 2009 5:29 pm
- Forum: Advanced Help
- Topic: Irrlicht Game Engine
- Replies: 17
- Views: 2255
I have written games before, using Unity 3d. I have heard this many times before too. I think I am good enough to put my skills together into an engine. After all, I plan to use Irrlicht, Newton, and OpenAL, which will make it extremely easy. I plan to design it for a list of games I want to work on...
- Tue Feb 03, 2009 6:53 pm
- Forum: Advanced Help
- Topic: Irrlicht Game Engine
- Replies: 17
- Views: 2255
Irrlicht Game Engine
Hello. I am going to create a game engine using Irrlicht as the rendering engine. I want to know the best way to go about this. Should I just build my engine right on top of Irrlicht, or should I modify the actual source? If I should mod the source, can someone show me some material to help me under...
- Mon Sep 01, 2008 4:58 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht with GCC on Windows
- Replies: 3
- Views: 529
I got it to work. I did what you said. But there is something you must know if you guys plan to do DX9 in GCC. YOU MUST USE MINGW LIBS. Link to MinGW folder, and in the lib there are all of the libraries in .a format you need. Also, all of the libraries have a prefix of lib. For example, I had to li...
- Sun Aug 31, 2008 4:05 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht with GCC on Windows
- Replies: 3
- Views: 529
- Sun Aug 31, 2008 9:48 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht with GCC on Windows
- Replies: 3
- Views: 529
Compiling Irrlicht with GCC on Windows
Hello. I am trying to compile Irrlicht with GCC on Windows with DX9, and I am using the latest Code::Blocks. I downloaded the latest Irrlicht on the SVN(actually yesterday), and downloaded DirectX 9 and the Platform SDK. I opened the Code::Blocks project for Windows on GCC and linked MinGW, the Plat...
- Wed Aug 13, 2008 11:40 am
- Forum: Game Programming
- Topic: Discussion about Equipping Items
- Replies: 10
- Views: 3246
Well, one technique that is pretty common if you only have a few characters that need to be equipped, is to use bone animation. Then you just replace the vertices on a bone to match the object you want it to be. This idea works with animations and is pretty easy and straightforward. So you have the ...
- Fri Aug 01, 2008 6:22 pm
- Forum: Project Announcements
- Topic: Confined [First Person Medieval RPG]
- Replies: 38
- Views: 30400
- Fri Aug 01, 2008 6:14 pm
- Forum: Beginners Help
- Topic: Best TPS camera class
- Replies: 6
- Views: 645
- Fri Aug 01, 2008 4:25 pm
- Forum: Beginners Help
- Topic: Best TPS camera class
- Replies: 6
- Views: 645
Searched RPG camera and found nothing. Looked through alot though could've missed something. why don't u make ur own tps camera??? its really easy just make a camera follow a point...and done. all the cameras i saw on this forum are completly useless bc they actually are used to move the character. ...
- Fri Aug 01, 2008 1:56 pm
- Forum: Project Announcements
- Topic: Level Editor
- Replies: 40
- Views: 23147
Nice. Maybe some Y movement would help, like the object will slide on top of an object if you pull it over(for like the ability to stack things, like barrels, boxes, whatever). Also, maybe some duplication of objects, and ability to load in terrains(of course) THAT WORK(they don't work in IrrEdit fo...
- Fri Aug 01, 2008 1:30 pm
- Forum: Beginners Help
- Topic: Best TPS camera class
- Replies: 6
- Views: 645
Best TPS camera class
There seems to be many TPS camera classes. I tried to use the one in "Yet Another Third-Person Camera" but it didn't work at all, and they did mention a bug. I hear about older ones but can't find one with links that still work. Can someone show me the best(for an RPG)?
- Fri Aug 01, 2008 1:25 pm
- Forum: Jirr
- Topic: Jirr Applets
- Replies: 1
- Views: 6521
Jirr Applets
Could I make an Applet with JIrr? I've seen it done with JOGL, JOAL and JInput before, so it seems like a possibility for JIrr. https://jogl-demos.dev.java.net/applettest-joal.html is one.