Search found 58 matches

by ehenkes
Sun Sep 21, 2008 8:04 pm
Forum: Beginners Help
Topic: Game Engine
Replies: 9
Views: 891

Perhaps the term "Game engine" might be not, I really mean. I look for an add-on (some classes) managing scenes and turns and teams and so on. Typically, a game has a start screen, then some options are chosen and a kind of loop begins. At the end there are saves ... What belongs in own cl...
by ehenkes
Sun Sep 21, 2008 6:21 pm
Forum: Beginners Help
Topic: Game Engine
Replies: 9
Views: 891

Game Engine

I look for a general game engine on top of irrlicht grafic engine. Ideas?
by ehenkes
Sat Sep 20, 2008 11:16 am
Forum: Beginners Help
Topic: Clock() for Frame Independent Animation
Replies: 6
Views: 435

but be careful with setTime, because animators use it, too.
by ehenkes
Fri Sep 19, 2008 5:50 pm
Forum: Beginners Help
Topic: xml config file
Replies: 12
Views: 792

I forget that Irrlicht supports both the IrrXMLReader and IXMLReader types.
Nice feature. :shock:

bass ackwards = ass backwards
snafu = situation normal all beyond repair
:)
by ehenkes
Mon Sep 15, 2008 10:08 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121212

Don't forget a working DEMO.
by ehenkes
Mon Sep 15, 2008 9:57 pm
Forum: Beginners Help
Topic: xml config file
Replies: 12
Views: 792

Should be xml->drop();
Sorry, there is no member function "drop()". :roll:
by ehenkes
Sun Sep 14, 2008 5:17 pm
Forum: Game Programming
Topic: How to manage team structures and turns?
Replies: 1
Views: 1272

How to manage team structures and turns?

This situation must be very frequent: There are two teams fighting against each other. They act/fight in turns, i.e. team A - team B - team A - team B - ... There are different characters who can belong to team A or B I designed a class CCharacter and a class CTeam (with an array of pointers to the ...
by ehenkes
Sun Sep 14, 2008 5:08 pm
Forum: Beginners Help
Topic: Angle between SceneNodes
Replies: 4
Views: 402

I also had to turn around the Y-axis for facing each other: void CCharacter::lookAt(vector3df vecEnd) { static f32 yDegree; vector3df vecStart = getPos(); //position of looking character f32 yRadian = atan2( vecEnd.X - vecStart.X, vecEnd.Z - vecStart.Z ); yDegree = f32(yRadian * RADTODEG); yDegree =...
by ehenkes
Sun Sep 14, 2008 1:02 am
Forum: Beginners Help
Topic: xml config file
Replies: 12
Views: 792

So you can use the XML reader even without a device.
Yes, it definitely works before creating a device.
by ehenkes
Sun Sep 14, 2008 12:07 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7799

The only thing I do not understand is how to jump to a box more than one space distanced. There should be a hint how to achieve this target. I have got it, really nice feature. I think, the 90° rotation is to fast for the brain. Think of people beaming the picture to a wall. You should really smoot...
by ehenkes
Sat Sep 13, 2008 9:49 pm
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7799

*Clap clap clap* :D The only thing I do not understand is how to jump to a box more than one space distanced. There should be a hint how to achieve this target. ESC does not operate. There should definitely be an option to stop the music, because it could be boring to listen to the same sound all th...
by ehenkes
Sat Sep 13, 2008 8:45 pm
Forum: Beginners Help
Topic: xml config file
Replies: 12
Views: 792

This works: sourcecode: // ************ Setup irrlicht device *************** s32 screenWidth, screenHeight; SIrrlichtCreationParameters paramIrr; MyEventReceiver receiver; paramIrr.EventReceiver = &receiver; IrrXMLReader* xml = createIrrXMLReader("settings.xml"); while(xml && ...
by ehenkes
Sun Sep 07, 2008 9:15 pm
Forum: Beginners Help
Topic: VS2008 portability problem
Replies: 11
Views: 2132

by ehenkes
Sun Sep 07, 2008 12:00 pm
Forum: Project Announcements
Topic: Little Strategy Game - Need Help with program
Replies: 2
Views: 1614

Little Strategy Game - Need Help with program

In a little team (three persons: developer, grafic guy, game designer / tester) we have entered now game programming with irrlicht. I'm the developer, experienced in C/C++ and MS Windows, but not in game programs. Currently I use MS VC++ 2008 Express, irrlicht, irrklang, irrXML. We have no financial...
by ehenkes
Sun Sep 07, 2008 8:23 am
Forum: Code Snippets
Topic: My first pong in Irrlicht
Replies: 10
Views: 5475

Yes, you are right! It is recommendable to transfer parameters by C++ style reference. The basic source code is typical C-style. Hence, some pointers in functions could also be replaced.