Search found 28 matches
- Sun Aug 21, 2011 1:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: [help] set-up textures in UV channels
- Replies: 0
- Views: 939
[help] set-up textures in UV channels
Hi forum! I have run into a problem when making buildings with both tiled textures (bricks on the walls) and details (doors, windows etc.) in Blender and exporting them to irrlicht. B3D modells in irrlicht supports 2 UV sets that can contain multiple textures in each "channel". As i've und...
- Sat Dec 18, 2010 10:03 am
- Forum: Everything 2d/3d Graphics
- Topic: Exporting b3d files from blender
- Replies: 5
- Views: 3214
As you bring up this topic of b3d exporting i would like to ask one question too. Sorry for invading your thread mate, just thought that creating another thread would be even worse :P Q: Do someone know any good tut or guide about how to export animations properly from gandaldfs exporter? What is su...
- Fri Jan 29, 2010 6:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender texturing question
- Replies: 9
- Views: 2172
- Mon Sep 07, 2009 8:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender question
- Replies: 14
- Views: 3102
- Wed Sep 02, 2009 5:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender question
- Replies: 14
- Views: 3102
I do not know what type of png the texture is, but it looks good except when I apply it as texture. I exported the model with gandaldfs b3d exporter and loaded in irrEdit 1.4. In irrEdit i needed to apply the texture in the models texture tab, and set it to trans_alphack myself. It does not look bet...
- Mon Aug 31, 2009 11:25 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender question
- Replies: 14
- Views: 3102
thanks a lot for that description, pc0de! exactly what i was wondering about. I tried it out and created a very very simple room with transparent windows. in the door i have 3 different levels of transparence. 30% 50% 70%. The 30% one doesn't show up and all the edges are jagged and very sharp. Hard...
- Sat Aug 22, 2009 11:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender question
- Replies: 14
- Views: 3102
- Thu May 28, 2009 6:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: Typical irrlicht polycount on low-end hardware?
- Replies: 14
- Views: 2325
- Tue May 12, 2009 4:49 pm
- Forum: Beginners Help
- Topic: irrlicht 1.5 saving absolute paths of textures to irr scene
- Replies: 14
- Views: 1236
- Tue Apr 07, 2009 10:27 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377394
This is a couple of screens of the game project me and a couple of friends have been working on for school. (me as grafics-guy) Most of the models dont have any lightmap and there is no fancy shaders whatsoever. (lol the houses are like the first model i ever did haha) anyway enjoy, or have a good l...
- Sat Mar 28, 2009 1:31 pm
- Forum: Everything 2d/3d Graphics
- Topic: [help]Exporting models with Blender
- Replies: 8
- Views: 2091
Oh lord, that programming implementation of terrain splattering in a program is way too complicated for me ^^ I'm merely a colorblind 3d-modeller hehe Isn't there any more simple option to programming terrain splatting in the application you want to use it in? I thought terrain splattering more or l...
- Wed Mar 25, 2009 12:56 pm
- Forum: Everything 2d/3d Graphics
- Topic: [help]Exporting models with Blender
- Replies: 8
- Views: 2091
thank you for your help :) I downloaded gile[s] and I will check it out. Is there any tutorials for it you recommend? I tried seaching the forum for terrain splattering, but I could actually not find much about it. just random threads mentioning it. :/ Will try search again, probably just me too noo...
- Sun Mar 22, 2009 9:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: [help]Exporting models with Blender
- Replies: 8
- Views: 2091
Gandaldf can export 2 UV coordinate sets. I dont know how i can control which textures applies to which uv coord set, though. What do you mean I don't have to care about second texture if it is a lightmap? How does it know if it is for example a lightmap or a detainmap or whatever? Do I have to name...
- Thu Mar 12, 2009 10:55 am
- Forum: Everything 2d/3d Graphics
- Topic: [help]Exporting models with Blender
- Replies: 8
- Views: 2091
[help]Exporting models with Blender
Hi! I am part of a project in school with my friend, using irrlicht to make a game. I'm the modeller guy in the project and I use Blender. I can successfully export my models to .b3d using gandaldf's exporter but i do not understand how to use more UV-layouts than just 1. (I know it's capped to 2 wi...
- Wed Mar 04, 2009 1:32 pm
- Forum: Everything 2d/3d Graphics
- Topic: B3d Loading Error
- Replies: 6
- Views: 1578