In case anyone is interested in such an old project, here's the download with source.
http://renars.m6.net/games/
A small note: the engine was compiled into the executable directly, therefore no .dll file was used.
Cheers!
Search found 24 matches
- Wed Aug 12, 2009 11:30 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32401
- Mon Mar 19, 2007 6:37 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32401
LOL! Yes, it uses old Irrlicht! But guess what.... once you start to change core files (which is quite needed to get MDL format recognized and somewhat incorporated to Irrlicht itself; for one, it has quite unique texture format where user can change colors during runtime - like skin colors) it is n...
- Fri Mar 16, 2007 7:33 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32401
Hey guys, every animation in my game is framerate independent! It would indeed be silly to be otherwise... The thing is, that all animations are coming from MDL models themselves, and if door is opening too slow, then just change the model to open it faster (running speed is not animation, but the l...
- Thu Mar 15, 2007 12:23 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32401
- Sun Mar 11, 2007 8:21 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32401
Source for Alpha Foundation
Due to popular demand, I'm releasing the source code for my game Alpha Foundation. Unfortunately I no longer have time to work on this project... although, from the functional point of view, most of the game mechanics are finished. The development of story line does take A LOT of time :) Anyway, loo...
- Fri Jan 20, 2006 1:28 pm
- Forum: Project Announcements
- Topic: Alpha Foundation chapter 1 released
- Replies: 16
- Views: 2853
Here is battle screenshot:
http://s-fonline.com/webhosting/x4861/battle.jpg
And also some of the old ones:
http://s-fonline.com/webhosting/x4861/screen_3.jpg
http://s-fonline.com/webhosting/x4861/screen_5.jpg
http://s-fonline.com/webhosting/x4861/battle.jpg
And also some of the old ones:
http://s-fonline.com/webhosting/x4861/screen_3.jpg
http://s-fonline.com/webhosting/x4861/screen_5.jpg
- Fri Jan 20, 2006 9:39 am
- Forum: Project Announcements
- Topic: Alpha Foundation chapter 1 released
- Replies: 16
- Views: 2853
@Guest: such things could happend if you get low FPS... it hasn't been tested much :oops: About MDL: there is no known way (for me) to convert NWN .mdl into .3ds or .x; There are tools that converts the model itself, but NWN has a hierarchical animations defined in many files and I haven't seen a co...
- Thu Jan 19, 2006 1:06 am
- Forum: Project Announcements
- Topic: Alpha Foundation chapter 1 released
- Replies: 16
- Views: 2853
- Wed Jan 18, 2006 9:46 pm
- Forum: Project Announcements
- Topic: Alpha Foundation chapter 1 released
- Replies: 16
- Views: 2853
Alpha Foundation chapter 1 released
Greetings! After a long period of silence I finally have the first playable game version. Currently the first chapter only (30-60 minutes play time), but almost all functionality is finished (shops, battles, magic, save game, etc.) Only exception - no sound effects :roll: I was too lazy to do that. ...
- Wed Jan 04, 2006 4:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: How are people implementing "pause" menus?
- Replies: 18
- Views: 4552
- Wed Dec 28, 2005 7:30 pm
- Forum: Project Announcements
- Topic: My first project
- Replies: 6
- Views: 1596
- Thu Dec 22, 2005 7:00 pm
- Forum: Advanced Help
- Topic: Polygon and Color
- Replies: 1
- Views: 262
There are ways to triangulate your polygon and draw it as a set of triangles. If your polygon is convex, it is very simple:
Otherwise you can look at following page:
http://www.vterrain.org/Implementation/ ... ulate.html
Otherwise you can look at following page:
http://www.vterrain.org/Implementation/ ... ulate.html
- Thu May 26, 2005 4:58 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.10.0
- Replies: 44
- Views: 10448
Yoo, this is great!!! I did encounter one problem.. Specifically function: CSceneManager::registerNodeForRendering starts with: if (isCulled(node)) return; And some far-away lights were culled because of this :) Also, by rewriting isCulled to be more precise, I got my camera culled out as well :D Ho...
- Sat Apr 16, 2005 7:56 pm
- Forum: Project Announcements
- Topic: Penguin, the Treasure Hunter! (complete)
- Replies: 9
- Views: 4525
Thanks for great comments!! All models that I am using are from Neverwinter Nights (a PC RPG game). They have lots of animations for characters, however not as many as Squaresoft FF-series... they don't have such things as climbing ladders, jumping, or other action (they do have fighting and spell-c...
- Fri Apr 15, 2005 10:52 pm
- Forum: Project Announcements
- Topic: Penguin, the Treasure Hunter! (complete)
- Replies: 9
- Views: 4525
Penguin, the Treasure Hunter! (complete)
Hello!
Introducing my latest mini-game:
You can download it from http://home.comcast.net/~evitarenars/
(there are also some instructions in readme.txt)
Hope you like it!
X
Introducing my latest mini-game:
You can download it from http://home.comcast.net/~evitarenars/
(there are also some instructions in readme.txt)
Hope you like it!
X