Search found 155 matches

by aanderse
Sun May 12, 2013 5:13 pm
Forum: Project Announcements
Topic: vala language bindings
Replies: 2
Views: 2741

Re: vala language bindings

hey sorry for the bad news but these bindings were never completed and haven't been updated for subsequent versions of irrlicht
by aanderse
Sun Feb 10, 2013 2:30 pm
Forum: Project Announcements
Topic: Worlds Collide - 4X Space Strategy
Replies: 14
Views: 10867

Re: 4X Space Game (Still to be named)

Will this game run on linux?
by aanderse
Wed Feb 01, 2012 12:58 pm
Forum: Open Discussion and Dev Announcements
Topic: IRR RPG Builder will be presented at the IGDA (Montreal)
Replies: 12
Views: 2724

Re: IRR RPG Builder will be presented at the IGDA (Montreal)

happens to the best of us
don't let that get you down though
even just being there is an accomplishment :)
by aanderse
Tue Jan 17, 2012 2:13 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2012 [Winners announced!]
Replies: 44
Views: 18650

Re: Screenshot of the Month January 2012 [Submit now!]

christianclavet wrote:I scrapped all the wxWidget gui, and redone it all using Irrlicht. I'm really happy with this new GUI right now and would like to present it.
if you don't mind why did you scrap wx for irrlicht gui? just curious.

ps. congrats on your upcoming presentation!
by aanderse
Fri Jan 13, 2012 4:02 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29654

Re: Irrlicht / Qt4 integration + QtCreator

after looking at your new thread i want to mention that on the first page of this thread there is a QIrrlichtWidget class which should help you out
by aanderse
Fri Jan 13, 2012 3:42 am
Forum: Project Announcements
Topic: Octodad 2
Replies: 31
Views: 13971

Re: Octodad 2

luthyr wrote:We're planning on having PC/Mac/Linux support this time around. :)
score!
by aanderse
Thu Jan 12, 2012 3:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29654

Re: Irrlicht / Qt4 integration + QtCreator

well... i haven't tested, but you might try something like this: QWidget *irrlichtWidget = new QWidget (); irrlichtWidget->setAttribute (Qt::WA_OpaquePaintEvent, true); irrlichtWidget->setAttribute (Qt::WA_PaintOnScreen, true); QGraphicsProxyWidget *proxyWidget = yourGraphicsScene->addWidget (irrlic...
by aanderse
Wed Jan 11, 2012 5:33 am
Forum: Project Announcements
Topic: Octodad 2
Replies: 31
Views: 13971

Re: Octodad 2

i'm really hoping this time you'll have some linux support!!

looks awesome, can't wait to see what you come up with!
by aanderse
Wed Jan 11, 2012 12:12 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29654

Re: Irrlicht / Qt4 integration + QtCreator

i'm not entirely sure about the issue, but i can tell you that using the id of the main window isn't what you want
in qt the main window has a "centralWidget" which is the widget you want to grab the id from
you can set the central widget to any widget you like via setCentralWidget
by aanderse
Thu Dec 01, 2011 5:26 pm
Forum: Beginners Help
Topic: Passing structs to shaders
Replies: 11
Views: 1094

Re: Passing structs to shaders

yes sorry i wasn't clear
i meant what is the actual size of that struct for 3DModelerMan on his compiler/computer setup
i just wanted to confirm the actual size of the struct (in bytes, as you mentioned) isn't funky/unexpected due to hidden compiler padding, etc...
by aanderse
Thu Dec 01, 2011 4:10 pm
Forum: Beginners Help
Topic: Passing structs to shaders
Replies: 11
Views: 1094

Re: Passing structs to shaders

what is the sizeof (Light) ?
by aanderse
Wed Nov 30, 2011 5:36 am
Forum: Off-topic
Topic: Best GUI framework for a game editor?
Replies: 6
Views: 2373

Re: Best GUI framework for a game editor?

i really enjoy using qt, you should check it out
by aanderse
Fri Nov 11, 2011 3:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 14608

Re: What are the plans for Irrlicht 1.8 and further?

the topic of an irrlicht mesh format has been covered the problem is that people are too busy and the time people do spend on the engine most find more valuable to spend time on things other than an irrlicht 3d mesh format i think it would take someone showing up saying "hey, here is a fully te...
by aanderse
Tue Nov 08, 2011 5:52 pm
Forum: Beginners Help
Topic: Problem with triangle selector
Replies: 15
Views: 1637

Re: Problem with triangle selector

thanks for the information
sorry for hijacking your thread!
by aanderse
Tue Nov 08, 2011 5:04 pm
Forum: Beginners Help
Topic: Problem with triangle selector
Replies: 15
Views: 1637

Re: Problem with triangle selector

ah didn't realize you could reshape the cube
so you have to drop the triangle selector and create a new one every time you reshape the mesh then?