Search found 155 matches
- Sun May 12, 2013 5:13 pm
- Forum: Project Announcements
- Topic: vala language bindings
- Replies: 2
- Views: 2741
Re: vala language bindings
hey sorry for the bad news but these bindings were never completed and haven't been updated for subsequent versions of irrlicht
- Sun Feb 10, 2013 2:30 pm
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 10867
Re: 4X Space Game (Still to be named)
Will this game run on linux?
- Wed Feb 01, 2012 12:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IRR RPG Builder will be presented at the IGDA (Montreal)
- Replies: 12
- Views: 2724
Re: IRR RPG Builder will be presented at the IGDA (Montreal)
happens to the best of us
don't let that get you down though
even just being there is an accomplishment
don't let that get you down though
even just being there is an accomplishment
- Tue Jan 17, 2012 2:13 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2012 [Winners announced!]
- Replies: 44
- Views: 18650
Re: Screenshot of the Month January 2012 [Submit now!]
if you don't mind why did you scrap wx for irrlicht gui? just curious.christianclavet wrote:I scrapped all the wxWidget gui, and redone it all using Irrlicht. I'm really happy with this new GUI right now and would like to present it.
ps. congrats on your upcoming presentation!
- Fri Jan 13, 2012 4:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29654
Re: Irrlicht / Qt4 integration + QtCreator
after looking at your new thread i want to mention that on the first page of this thread there is a QIrrlichtWidget class which should help you out
- Fri Jan 13, 2012 3:42 am
- Forum: Project Announcements
- Topic: Octodad 2
- Replies: 31
- Views: 13971
Re: Octodad 2
score!luthyr wrote:We're planning on having PC/Mac/Linux support this time around.
- Thu Jan 12, 2012 3:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29654
Re: Irrlicht / Qt4 integration + QtCreator
well... i haven't tested, but you might try something like this: QWidget *irrlichtWidget = new QWidget (); irrlichtWidget->setAttribute (Qt::WA_OpaquePaintEvent, true); irrlichtWidget->setAttribute (Qt::WA_PaintOnScreen, true); QGraphicsProxyWidget *proxyWidget = yourGraphicsScene->addWidget (irrlic...
- Wed Jan 11, 2012 5:33 am
- Forum: Project Announcements
- Topic: Octodad 2
- Replies: 31
- Views: 13971
Re: Octodad 2
i'm really hoping this time you'll have some linux support!!
looks awesome, can't wait to see what you come up with!
looks awesome, can't wait to see what you come up with!
- Wed Jan 11, 2012 12:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29654
Re: Irrlicht / Qt4 integration + QtCreator
i'm not entirely sure about the issue, but i can tell you that using the id of the main window isn't what you want
in qt the main window has a "centralWidget" which is the widget you want to grab the id from
you can set the central widget to any widget you like via setCentralWidget
in qt the main window has a "centralWidget" which is the widget you want to grab the id from
you can set the central widget to any widget you like via setCentralWidget
- Thu Dec 01, 2011 5:26 pm
- Forum: Beginners Help
- Topic: Passing structs to shaders
- Replies: 11
- Views: 1094
Re: Passing structs to shaders
yes sorry i wasn't clear
i meant what is the actual size of that struct for 3DModelerMan on his compiler/computer setup
i just wanted to confirm the actual size of the struct (in bytes, as you mentioned) isn't funky/unexpected due to hidden compiler padding, etc...
i meant what is the actual size of that struct for 3DModelerMan on his compiler/computer setup
i just wanted to confirm the actual size of the struct (in bytes, as you mentioned) isn't funky/unexpected due to hidden compiler padding, etc...
- Thu Dec 01, 2011 4:10 pm
- Forum: Beginners Help
- Topic: Passing structs to shaders
- Replies: 11
- Views: 1094
Re: Passing structs to shaders
what is the sizeof (Light) ?
- Wed Nov 30, 2011 5:36 am
- Forum: Off-topic
- Topic: Best GUI framework for a game editor?
- Replies: 6
- Views: 2373
Re: Best GUI framework for a game editor?
i really enjoy using qt, you should check it out
- Fri Nov 11, 2011 3:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht's OWN file formats?
- Replies: 98
- Views: 14608
Re: What are the plans for Irrlicht 1.8 and further?
the topic of an irrlicht mesh format has been covered the problem is that people are too busy and the time people do spend on the engine most find more valuable to spend time on things other than an irrlicht 3d mesh format i think it would take someone showing up saying "hey, here is a fully te...
- Tue Nov 08, 2011 5:52 pm
- Forum: Beginners Help
- Topic: Problem with triangle selector
- Replies: 15
- Views: 1637
Re: Problem with triangle selector
thanks for the information
sorry for hijacking your thread!
sorry for hijacking your thread!
- Tue Nov 08, 2011 5:04 pm
- Forum: Beginners Help
- Topic: Problem with triangle selector
- Replies: 15
- Views: 1637
Re: Problem with triangle selector
ah didn't realize you could reshape the cube
so you have to drop the triangle selector and create a new one every time you reshape the mesh then?
so you have to drop the triangle selector and create a new one every time you reshape the mesh then?