Search found 17 matches

by NemoStein
Wed Nov 06, 2013 7:32 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187438

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

I'm looking forward to it...
by NemoStein
Wed Nov 06, 2013 4:41 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187438

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

greenya, If you follow this thread you'll see that CuteAlien made a small (but precious) bugfix in the Collada loader. He said that the fix won't come until 1.9, but that doesn't matter for me too much, as I use Lime and, as you use the IrrLicht trunk, I can have the fix faster. Could you, by any ch...
by NemoStein
Tue Nov 05, 2013 8:42 pm
Forum: Beginners Help
Topic: Collada Full Scene
Replies: 8
Views: 1878

Re: Collada Full Scene

Thx!
Lime is updated "sometimes", so I don't know when I'll get these changes... And I won't fiddle with C++ (I tried before, don't get me wrong, I just can't handle those compiler mess).
Anyway, glad it's fixed (why didn't anybody stumbled on it before?).
by NemoStein
Tue Nov 05, 2013 6:38 pm
Forum: Beginners Help
Topic: Collada Full Scene
Replies: 8
Views: 1878

Re: Collada Full Scene

CuteAlien,

Thank you, but moving the camera node to <scene> didn't solve the problem...
Moving the whole <visual_scene> (it's contents) to <scene> mess with the position of nodes.
by NemoStein
Mon Nov 04, 2013 11:46 pm
Forum: Beginners Help
Topic: best way to store multiple material sets
Replies: 4
Views: 378

Re: best way to store multiple material sets

I thought the exactly same thing...
by NemoStein
Mon Nov 04, 2013 4:46 pm
Forum: Beginners Help
Topic: Collada Full Scene
Replies: 8
Views: 1878

Re: Collada Full Scene

CuteAlien, thanks for your attention... =] I'll paste here my code and .dae file, so you can check it out. As I said, I'm using the IrrLicht Lime .NET Wrapper, so my code is C#, but it's fairly simple. using System; using System.Collections.Generic;   using IrrlichtLime; using IrrlichtLime.Video; us...
by NemoStein
Sun Nov 03, 2013 6:34 pm
Forum: Beginners Help
Topic: Problem with Moving Child Camera...
Replies: 4
Views: 531

Re: Problem with Moving Child Camera...

Couldn't you make the helicopter rotate, instead of the node which the two (helicopter and camera) are children?
Camera and helicopter will follow the node, but only the helicopter will spin...
by NemoStein
Sat Nov 02, 2013 12:14 pm
Forum: Beginners Help
Topic: Collada Full Scene
Replies: 8
Views: 1878

Re: Collada Full Scene

Ok, so after some hours smashing my forehead against the keyboard I tried a different approach... Instead of using the 3ds Max default FBX Exporter I googled a bit and found the OpenCOLLADA exporter plugin. After installing it and exporting my scene with it most things just worked! =D The only thing...
by NemoStein
Sat Nov 02, 2013 9:01 am
Forum: Beginners Help
Topic: Collada Full Scene
Replies: 8
Views: 1878

Collada Full Scene

Hello everyone! I'm having some trouble setting up a scene with the collada loader. I don't know if it's working properly and this is the correct behavior or something is wrong. I'll describe my setup... My .dae file was exported from 3d Max 2012 using the default FBX Exporter. The whole scene is co...
by NemoStein
Sat Nov 02, 2013 5:05 am
Forum: Beginners Help
Topic: Resizing device window and resolution?
Replies: 5
Views: 1367

Re: Resizing device window and resolution?

I'm really sorry for the necro, but I need to! The strange thing about setting the aspect ratio of the camera is that when you rescale the window on the sides the content keeps the same size, so more content can be viewed on the sides (or less, if you make it smaller). But if you resize it verticall...
by NemoStein
Tue Aug 12, 2008 2:44 pm
Forum: Beginners Help
Topic: IrrKlang and IrrEdit (.irr)
Replies: 10
Views: 1808

Factory?
Ahn... And how I'm supposed to do that? o.O*

Is there a class or function that can solve the problem?
by NemoStein
Tue Aug 12, 2008 2:37 pm
Forum: Beginners Help
Topic: IrrKlang and IrrEdit (.irr)
Replies: 10
Views: 1808

The versions:
IrrLicht 1.4.1
IrrEdit 1.4.1
IrrKlang 1.1.0

And thanks, Roger, I'll try there too...
by NemoStein
Tue Aug 12, 2008 1:57 pm
Forum: Beginners Help
Topic: IrrKlang and IrrEdit (.irr)
Replies: 10
Views: 1808

There is the problem... I don't know... =| Exemple: ISoundEngine* soundEngine = createIrrKlangDevice(); soundEngine->play2D("../Sources/mysong.mp3"); smgr->loadScene("../Sources/test.irr"); This way, the 1st sound (the one set direct into code) will play, but the 2nd (set inside ...
by NemoStein
Tue Aug 12, 2008 12:51 pm
Forum: Beginners Help
Topic: IrrKlang and IrrEdit (.irr)
Replies: 10
Views: 1808

My device is created before... This is the top of my main: int main(){ intro = createDevice(EDT_OPENGL, dimension2d<s32>(800, 600), 32, false, true, true); driver = intro->getVideoDriver(); smgr = intro->getSceneManager(); ISoundEngine* soundEngine = createIrrKlangDevice(); stringw str = "IrrKl...
by NemoStein
Tue Aug 12, 2008 12:47 pm
Forum: Beginners Help
Topic: problem with working directory [solved]
Replies: 11
Views: 1333

Go to "Tools -> Options -> Working Directory" and set the path to the folder that your .exe is...
Close your IrrEdit and open it again...

Now should work... ;D