Search found 265 matches

by DtD
Wed Jul 28, 2010 4:18 pm
Forum: Code Snippets
Topic: Updated 7/3/11 -Edge detection+Antialiasing on RenderTarget!
Replies: 24
Views: 14483

lol on the FPS. Looks great!
by DtD
Tue Jul 27, 2010 1:15 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: HOWTO Guide: Unmanaged Irrlicht in .NET WinForms
Replies: 15
Views: 14688

Thanks for this! It worked great! Although, it does not work with Static Irrlicht due to a conflict between the "Multi-threaded debug" and /clr switches. This seems to be a limitation of mixing managed and unmanaged C++ in MSVS. kapooo, it is working fine for me with Irrlicht 1.7.1 and MSV...
by DtD
Mon Jul 26, 2010 4:53 pm
Forum: Off-topic
Topic: Games in windowed mode or full screen?
Replies: 8
Views: 1744

One thing I like doing (With games that support it) is running them in borderless window mode at 1280 by 900 (On my 1280 x 1024 display) that sets them at the perfect size to exist on my sceen without covering my task bar.
by DtD
Fri Jul 23, 2010 6:40 pm
Forum: Beginners Help
Topic: Setting texture alpha
Replies: 11
Views: 1040

If you are creating your own textures then it should be even easier to make it a PNG from the start =P
by DtD
Thu Jul 22, 2010 9:50 pm
Forum: Beginners Help
Topic: Setting texture alpha
Replies: 11
Views: 1040

I agree with slavik, this would all be much easier if you used a proper format. JPEG lacks transparency and uses a very lossy compression, so it is not well suited for textures.
by DtD
Thu Jul 22, 2010 9:42 pm
Forum: Beginners Help
Topic: No way to export project templates in VC2010 express?
Replies: 1
Views: 224

As far as I know, you can't. Templates need to be created in some special way. I think you can use the project files to help create the template though.

If you're looking to make it easier to start an Irrlicht project, you could always use a tool like Premake to generate your project instead.
by DtD
Thu Jul 22, 2010 9:29 pm
Forum: Beginners Help
Topic: Fading out effect with TRANPARENT_ALPHA_CHANNEL
Replies: 7
Views: 1342

No, my method is per node. Just use a different alpha value in your callback. Remember, I'm using IrrCg, it is a bit different with GLSL and the built-in shader support in Irrlicht. IrrCg does work with OpenGL, however. EG: This might be your callback. void AlphaShaderCallback::OnSetConstants(IrrCg:...
by DtD
Thu Jul 22, 2010 9:26 pm
Forum: Beginners Help
Topic: per-polygon color and normal data
Replies: 5
Views: 355

Just look at the custom scene node example or look at the docs.
by DtD
Thu Jul 22, 2010 12:35 am
Forum: Open Discussion and Dev Announcements
Topic: Request for direct access to z-buffer
Replies: 10
Views: 2256

Well if what Lonesome Ducky says is true, then it doesn't seem to matter since rendering our own Z-buffer seems to be better anyway.
by DtD
Thu Jul 22, 2010 12:30 am
Forum: Beginners Help
Topic: Fading out effect with TRANPARENT_ALPHA_CHANNEL
Replies: 7
Views: 1342

This is for Cg, so the syntax will be different, but it would be something like this: void fadingPixel(float2 uv : TEXCOORD0,uniform sampler2D texture,uniform float alpha,out float4 color : COLOR) { color = tex2D(texture,uv)*alpha } And then alpha would be set in the shader callback. I belive I reme...
by DtD
Tue Jul 20, 2010 9:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Request for direct access to z-buffer
Replies: 10
Views: 2256

Is it even possible to access the internal Z-buffer?
by DtD
Tue Jul 20, 2010 9:13 pm
Forum: Competition Time!
Topic: Screenshot of the Month July 2010 [Winner announced!]
Replies: 37
Views: 17954

I wouldn't be so sure, terier's hallway looks amazing. The screenshot competitions are getting harder and harder to choose which one is the best. (Which is awesome btw)

~David
by DtD
Tue Jul 20, 2010 9:11 pm
Forum: Everything 2d/3d Graphics
Topic: Irrlicht 3D LOGO :) (updated)
Replies: 11
Views: 2742

Anyone know if there is a svg version of the newer Irrlicht logo out there? It would definitely make ent1ty's logo less pixely.
by DtD
Mon Jul 19, 2010 3:56 am
Forum: Everything 2d/3d Graphics
Topic: Irrlicht 3D LOGO :) (updated)
Replies: 11
Views: 2742

You used the old one from the website =P The one on the Wiki is much nicer http://www.irrlicht3d.org/images/irrlicht_new_logo.png other than that, pretty nice!

And like the others said, quite a few polys on there!
by DtD
Mon Jul 19, 2010 3:23 am
Forum: Advanced Help
Topic: gui draw order
Replies: 10
Views: 1033

Just saw on the SVN RSS feed :D Cool!