Search found 265 matches

by DtD
Wed Mar 09, 2011 3:22 pm
Forum: Game Programming
Topic: Script evaluation
Replies: 44
Views: 13901

Don't forget AngelScript!
Game Monkey is cool too.
Squirrel looks pretty but I was not a fan of its stability.
by DtD
Tue Mar 01, 2011 6:33 am
Forum: Beginners Help
Topic: Game scripting languages
Replies: 20
Views: 3997

Scripting languages might compile to byte code, but this is not native code and is inheritly slower. However, this is becoming less and less of an issue as computers get faster and scripting languages get more optimized. Also, I was surprised to see I posted in this topic, from the grave! ~Pathogen ...
by DtD
Tue Aug 24, 2010 10:56 pm
Forum: Off-topic
Topic: Multiple defines error?
Replies: 4
Views: 737

You can do

Code: Select all

//Somefile.h
extern bool someVar;

Code: Select all

//Somefile.cpp
bool someVar;
That way it is defined however many times needed but declared only once.
by DtD
Tue Aug 24, 2010 3:45 am
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4274

I tried your game (just the lite one) on my new Samsung Captivate, and it is pretty cool! Very challenging tho :P I'll probably buy the full version if I can manage to beat the demo. One issue I've noticed is it seems if I exit the app (By pressing home) and go back to it; if I am on the level selec...
by DtD
Sun Aug 15, 2010 5:46 pm
Forum: Beginners Help
Topic: Image disappearing upon resolution change
Replies: 3
Views: 428

Yeah, you're getting rid of a layout and then grabbing it again.
by DtD
Thu Aug 12, 2010 9:49 am
Forum: Beginners Help
Topic: Diference between 0 and (1 << 0)?
Replies: 15
Views: 1104

I wouldn't necessarily call it a carry over from C, it is computers in general. It is basically for accessing the bits inside the byte, so one byte can act like 8 bools. It is generally used for flexibility stuff.
by DtD
Mon Aug 09, 2010 5:44 pm
Forum: Beginners Help
Topic: Acknowledge Irrlicht of maximum screen size and ratio
Replies: 10
Views: 777

I think the issue is that even if you aren't converting, a small amount of precision difference (EG: 4.999999f is not technically 5.f.) Like slavik262, use irr::core::equals for safety.
by DtD
Mon Aug 09, 2010 5:28 am
Forum: Beginners Help
Topic: Is the .NET tool still alive?
Replies: 2
Views: 318

The forum is locked for a reason. Support for the Irr.NET is gone. Although I think there is a third-party port somewhere.
by DtD
Sat Aug 07, 2010 10:09 pm
Forum: Beginners Help
Topic: Multiple irrlichtdevices
Replies: 2
Views: 351

You need to run() at least once more before you drop. That might be why.
by DtD
Wed Aug 04, 2010 6:17 am
Forum: Beginners Help
Topic: Changing all materials in the scene.
Replies: 8
Views: 582

by DtD
Sun Aug 01, 2010 9:25 pm
Forum: Off-topic
Topic: Old 3D Editor?
Replies: 22
Views: 2817

Yeah, I just downloaded all of the pre 1.0 SDKs on the SF.net page and none of them had this thing, maybe it was a project of someone's that never got released.
by DtD
Sun Aug 01, 2010 8:43 pm
Forum: Off-topic
Topic: Old 3D Editor?
Replies: 22
Views: 2817

Yeah, I'd guess it is just a GUI demo and it eventually grew into the mesh viewer example.

EDIT: If it was an example for Irrlicht, it wasn't in Irrlicht 1.1 (I downloaded it out of curiosity ;) ) judging by the lack of gradients on the menu bar, etc. I'd say it is pre Irrlicht 1.1 anyway.
by DtD
Sun Aug 01, 2010 8:41 pm
Forum: Beginners Help
Topic: exiting the program with ESC key?
Replies: 8
Views: 2415

Don't forget that you need to call device->run() after closing it in order for it to close correctly.
by DtD
Fri Jul 30, 2010 7:27 pm
Forum: Beginners Help
Topic: VC++ 2010 problems
Replies: 4
Views: 522

It says OR any of the DLLs ;) Did the same test work in 2008? Can you compile any of the Irrlicht examples?
by DtD
Thu Jul 29, 2010 7:03 am
Forum: Project Announcements
Topic: AnimDrama
Replies: 2
Views: 1104

You should upload some screen shots to help people get interested! Sounds fancy!