Search found 155 matches

by kaos
Wed Sep 05, 2012 8:48 am
Forum: Everything 2d/3d Graphics
Topic: How to use Blender .b3d exporter?
Replies: 16
Views: 11964

Re: How to use Blender .b3d exporter?

agnas wrote:I want to inform the utility was updated 2 months ago, and it's working correctly in Blender 2.63 The correct location is this and the file's name is B3DExport.py.
Don´t forget to enable it after install using the panel in User Preferences-> Addons, it won´t work otherwise :shock:
thanks ¡¡¡¡
by kaos
Wed Sep 05, 2012 8:44 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

Index: . =================================================================== --- . (revision 4306) +++ . (working copy) @@ -170,6 +170,12 @@ //! Make a rotation matrix from Euler angles. The 4th row and column are unmodified. inline CMatrix4<T>& setRotationRadians( const vector3d<T>& rotatio...
by kaos
Fri Jun 22, 2012 4:43 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

Actually there is no significant RAM usage inside Irrlicht for the VBOs, but it is probably the memory allocated by the gfx driver. You can delete hardware buffers after you're done with rendering these components with the proper driver call. I have a list of models( big models, 32 bit vertex index...
by kaos
Fri Jun 22, 2012 11:00 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

I have 200 mB in Ram, when arrive to render( next code ), ram grow up many.   driver->setMaterial( cr->getMaterial(0) );                 for( int cont = 0; cont < cr->getMesh()->getMeshBufferCount(); cont++ )                         driver->drawMeshBuffer( cr->getMesh()->getMeshBuffer(cont) );   An...
by kaos
Fri Jun 22, 2012 9:56 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

I have 200 mB in Ram, when arrive to render( next code ), ram grow up many.   driver->setMaterial( cr->getMaterial(0) );                 for( int cont = 0; cont < cr->getMesh()->getMeshBufferCount(); cont++ )                         driver->drawMeshBuffer( cr->getMesh()->getMeshBuffer(cont) );   And...
by kaos
Wed Apr 25, 2012 3:53 pm
Forum: Advanced Help
Topic: [solved]changing obj loader to 32bit index type
Replies: 1
Views: 473

Re: changing obj loader to 32bit index type[solve]

I found the problem.

fast_atof don't work if we have a big float values(like long double) in ascii files.
by kaos
Wed Apr 25, 2012 3:34 pm
Forum: Advanced Help
Topic: [solved]changing obj loader to 32bit index type
Replies: 1
Views: 473

[solved]changing obj loader to 32bit index type

I have changed the constructor class.             struct SObjMtl         {                 SObjMtl() : Meshbuffer(0), Bumpiness (1.0f), Illumination(0),                         RecalculateNormals(false)                 {                         Meshbuffer = new CDynamicMeshBuffer(video::EVT_STANDARD...
by kaos
Mon Feb 27, 2012 3:47 pm
Forum: Advanced Help
Topic: Aply the same vertexbuffer to multi-meshbuffers
Replies: 4
Views: 668

Re: Aply the same vertexbuffer to multi-meshbuffers

Sorry I want to say

Code: Select all

 
 
dmb->setVertexBuffer( (scene::IVertexBuffer*)meshbuffer->getVertices() );
 
 
by kaos
Mon Feb 27, 2012 1:57 pm
Forum: Advanced Help
Topic: Aply the same vertexbuffer to multi-meshbuffers
Replies: 4
Views: 668

Aply the same vertexbuffer to multi-meshbuffers

    for( unsigned int indexGroupVertex = 0; indexGroupVertex < numMeshBuffer; indexGroupVertex++ ) { if(  ) { dmb->getVertexBuffer().reallocate( meshbuffer->getVertexCount() ); video::S3DVertex* vertex = (video::S3DVertex*)meshbuffer->getVertices(); for( unsigned int cont = 0; cont < meshbuffer->ge...
by kaos
Thu Feb 02, 2012 4:48 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

In windows, like example 14(window mode) with directx 9.0c there are problems with ZBUFFER. Nvidia GeForce GTX 560 Ti have problems with ZBUFFER( I'm making one application with viewports in windows with directx sdk and visual express 2010), My program work great in Nvidia GeForce GT 550M (from my ...
by kaos
Wed Feb 01, 2012 9:46 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

In windows, like example 14(window mode) with directx 9.0c there are problems with ZBUFFER. Nvidia GeForce GTX 560 Ti have problems with ZBUFFER( I'm making one application with viewports in windows with directx sdk and visual express 2010), My program work great in Nvidia GeForce GT 550M (from my ...
by kaos
Wed Jan 18, 2012 10:18 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139297

Re: The latest SVN bugs thread

In windows, like example 14(window mode) with directx 9.0c there are problems with ZBUFFER.
by kaos
Fri Dec 16, 2011 12:46 pm
Forum: Advanced Help
Topic: render vertex without index
Replies: 1
Views: 299

render vertex without index

work if I send index_vertex     video::SMaterial mat; mat.Lighting = false; mat.DiffuseColor = SColor(255,255,255,255); mat.PointCloud = true; driver->setMaterial( mat ); driver->drawMeshBuffer( node->getMesh()->getMeshBuffer(0) );   /*                           driver->drawVertexPrimitiveList(     ...
by kaos
Sun Dec 04, 2011 3:30 pm
Forum: Advanced Help
Topic: [fixed]Matrix question
Replies: 3
Views: 751

Re: Matrix question

I found the problem, this functions would can put in matrix.h         template <class T>         inline CMatrix4<T>& CMatrix4<T>::setRotationAxisLH( const T& angle, const vector3d<T>& axis )         {                   const f64 c   = cos( angle );                 const f64 s   = sin( an...
by kaos
Sun Dec 04, 2011 12:46 pm
Forum: Advanced Help
Topic: [fixed]Matrix question
Replies: 3
Views: 751

Re: Matrix question

No, I think that no. Thanks,

But I have other question, matrix multiplication have diferents values than other librarie's matrix(small but exist). ¿there are any method of optimization in core ?