Nothing spectacular but was playing around with logging when I saw how outdated the old UI windows where. So I got distracted tinkering with a custom IGUISkin implementation.
(I have no idea why the text looks so blurry in the screenshot, looks fine on screen)
Search found 244 matches
- Mon Oct 15, 2018 7:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376824
- Sun Nov 02, 2014 12:20 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376824
Re: Post Your Irrlicht Screenshots / Render Here.
That is prettyhendu wrote:I think my gardener is starting to get the hang of it.
- Wed Oct 15, 2014 11:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 44158
Re: Glitch pictures thread!
Trying to make marks for crater positions, but ran straight out of math
- Wed Jan 08, 2014 11:53 pm
- Forum: Off-topic
- Topic: What ever happened to Game Demos?
- Replies: 3
- Views: 1884
Re: What ever happened to Game Demos?
Releasing crappy demo's is bad for profit :P No I'm kidding, I think they actually release less demo's because most of the game's nowadays require dedicated servers to connect to, and I think it's just too much of a hassle for them to do so seeing most people will look it up on youtube. Still I also...
- Tue Apr 03, 2012 9:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 44158
Re: Glitch pictures thread!
Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :Cent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me
- Sat Mar 10, 2012 5:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376824
Re: Post Your Irrlicht Screenshots / Render Here.
That's very nice, I made something similar though since I'm pretty lazy and bad at programming I did it by rendering two terrains in two scenes and overlapping them (rendering the background scene, reset the Z buffer and render the foreground scene) :) Biggest terrain only has a colormap, and the sm...
- Tue Nov 15, 2011 4:24 pm
- Forum: Beginners Help
- Topic: splat textures on a texture
- Replies: 1
- Views: 285
Re: splat textures on a texture
I think I know what to do, create the main IImage, Use the IImage copyTo function to lay out a basic texture (if there is one). create a temporary IImage in which the new texture layer gets repeated like in the main IImage but this time we will apply an alpha map. I am unsure about the method I shou...
- Tue Nov 15, 2011 3:34 pm
- Forum: Beginners Help
- Topic: splat textures on a texture
- Replies: 1
- Views: 285
splat textures on a texture
Hello, I am currently busy with coloring my terrain, my terrain consist of segments and I would like to be able to generate textures for induvidual section. So, I want to overlay repeated textures on a larger texture, I already made the splat map generator, but I have no idea how to add masked tilin...
- Mon Nov 14, 2011 8:04 am
- Forum: Everything 2d/3d Graphics
- Topic: Which texture format uses least video memory?
- Replies: 25
- Views: 5943
Re: Which texture format uses least video memory?
I don't know if my method will work very well, but I am using 2 scenemanagers for the rendering of my visuals (I haven't come very far tho) this in theory should let you display low resolution models and textures far away and let you show high detail stuff up close, the only thing you have to do is ...
- Tue Nov 08, 2011 9:25 pm
- Forum: Beginners Help
- Topic: Rendering objects to the background
- Replies: 1
- Views: 178
Rendering objects to the background
What would be the most easy way to do it, the only way I know of is:
Loop through all nodes
Loop through all nodes
- make a list of which are visible
- make them invisible
- make the background objects visible
- and use a render target
- then reset everything back to normal
- Fri Oct 28, 2011 9:49 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 25074
Re: Texture Splatting [OpenGL]
Totally neglected my post :/ Glad you could answer, I can always pick the laptop up again to retest if neccesairy.
- Mon Aug 01, 2011 9:59 pm
- Forum: Beginners Help
- Topic: getDriverType() results in crash
- Replies: 0
- Views: 461
getDriverType() results in crash
edit:
Hello,
I forgot to exchange the irrlicht 1.8 dll with the 1.7 dll :/
I have no idea why that took me so long to figure out.
3p1c fail,
me..
Hello,
I forgot to exchange the irrlicht 1.8 dll with the 1.7 dll :/
I have no idea why that took me so long to figure out.
3p1c fail,
me..
- Fri Jul 15, 2011 1:54 pm
- Forum: Project Announcements
- Topic: RoadCreator
- Replies: 28
- Views: 9370
Re:
I used to play that too, on my aunt's 286, good days :3hayate wrote:Seems really useful
It reminds me the track editor of this old game I used to play when I was a child:
http://www.abandonia.com/en/games/73/Stunts.html
- Sat Jun 11, 2011 3:15 pm
- Forum: Off-topic
- Topic: How to report a topic
- Replies: 1
- Views: 612
How to report a topic
Hey, am I missing something or what? I couldn't seem to find the report button on the spam below this topic. Is it there?
- Sat Jun 11, 2011 7:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Inspiration... how to get it
- Replies: 8
- Views: 2252