Search found 244 matches

by roelor
Mon Oct 15, 2018 7:38 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376824

Re: Post Your Irrlicht Screenshots / Render Here.

Nothing spectacular but was playing around with logging when I saw how outdated the old UI windows where. So I got distracted tinkering with a custom IGUISkin implementation.

Image
(I have no idea why the text looks so blurry in the screenshot, looks fine on screen)
by roelor
Sun Nov 02, 2014 12:20 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376824

Re: Post Your Irrlicht Screenshots / Render Here.

hendu wrote:I think my gardener is starting to get the hang of it.
That is pretty
by roelor
Wed Oct 15, 2014 11:51 am
Forum: Everything 2d/3d Graphics
Topic: Glitch pictures thread!
Replies: 71
Views: 44158

Re: Glitch pictures thread!

Image
Trying to make marks for crater positions, but ran straight out of math :P
by roelor
Wed Jan 08, 2014 11:53 pm
Forum: Off-topic
Topic: What ever happened to Game Demos?
Replies: 3
Views: 1884

Re: What ever happened to Game Demos?

Releasing crappy demo's is bad for profit :P No I'm kidding, I think they actually release less demo's because most of the game's nowadays require dedicated servers to connect to, and I think it's just too much of a hassle for them to do so seeing most people will look it up on youtube. Still I also...
by roelor
Tue Apr 03, 2012 9:11 pm
Forum: Everything 2d/3d Graphics
Topic: Glitch pictures thread!
Replies: 71
Views: 44158

Re: Glitch pictures thread!

ent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me
Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :C
by roelor
Sat Mar 10, 2012 5:02 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376824

Re: Post Your Irrlicht Screenshots / Render Here.

That's very nice, I made something similar though since I'm pretty lazy and bad at programming I did it by rendering two terrains in two scenes and overlapping them (rendering the background scene, reset the Z buffer and render the foreground scene) :) Biggest terrain only has a colormap, and the sm...
by roelor
Tue Nov 15, 2011 4:24 pm
Forum: Beginners Help
Topic: splat textures on a texture
Replies: 1
Views: 285

Re: splat textures on a texture

I think I know what to do, create the main IImage, Use the IImage copyTo function to lay out a basic texture (if there is one). create a temporary IImage in which the new texture layer gets repeated like in the main IImage but this time we will apply an alpha map. I am unsure about the method I shou...
by roelor
Tue Nov 15, 2011 3:34 pm
Forum: Beginners Help
Topic: splat textures on a texture
Replies: 1
Views: 285

splat textures on a texture

Hello, I am currently busy with coloring my terrain, my terrain consist of segments and I would like to be able to generate textures for induvidual section. So, I want to overlay repeated textures on a larger texture, I already made the splat map generator, but I have no idea how to add masked tilin...
by roelor
Mon Nov 14, 2011 8:04 am
Forum: Everything 2d/3d Graphics
Topic: Which texture format uses least video memory?
Replies: 25
Views: 5943

Re: Which texture format uses least video memory?

I don't know if my method will work very well, but I am using 2 scenemanagers for the rendering of my visuals (I haven't come very far tho) this in theory should let you display low resolution models and textures far away and let you show high detail stuff up close, the only thing you have to do is ...
by roelor
Tue Nov 08, 2011 9:25 pm
Forum: Beginners Help
Topic: Rendering objects to the background
Replies: 1
Views: 178

Rendering objects to the background

What would be the most easy way to do it, the only way I know of is:
Loop through all nodes
  • make a list of which are visible
  • make them invisible
  • make the background objects visible
  • and use a render target
  • then reset everything back to normal
by roelor
Fri Oct 28, 2011 9:49 am
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 25074

Re: Texture Splatting [OpenGL]

Totally neglected my post :/ Glad you could answer, I can always pick the laptop up again to retest if neccesairy.
by roelor
Mon Aug 01, 2011 9:59 pm
Forum: Beginners Help
Topic: getDriverType() results in crash
Replies: 0
Views: 461

getDriverType() results in crash

edit:
Hello,

I forgot to exchange the irrlicht 1.8 dll with the 1.7 dll :/
I have no idea why that took me so long to figure out.

3p1c fail,
me..
by roelor
Fri Jul 15, 2011 1:54 pm
Forum: Project Announcements
Topic: RoadCreator
Replies: 28
Views: 9370

Re:

hayate wrote:Seems really useful :D
It reminds me the track editor of this old game I used to play when I was a child:

http://www.abandonia.com/en/games/73/Stunts.html
I used to play that too, on my aunt's 286, good days :3
by roelor
Sat Jun 11, 2011 3:15 pm
Forum: Off-topic
Topic: How to report a topic
Replies: 1
Views: 612

How to report a topic

Hey, am I missing something or what? I couldn't seem to find the report button on the spam below this topic. Is it there?
by roelor
Sat Jun 11, 2011 7:42 am
Forum: Everything 2d/3d Graphics
Topic: Inspiration... how to get it
Replies: 8
Views: 2252

maybe something like a fire fight with lights attached to bullets.
Or a rocket that flies trough hallways. Rocket has flame that emits light.

I usually go look up images etc if I want inspiration. Or watching some movies. playing some games.