Search found 10 matches

by Blender3D
Fri Aug 22, 2008 12:46 pm
Forum: Beginners Help
Topic: Output redirection?
Replies: 3
Views: 224

Thanks for replying my post...

I will try to find something with google, the searchengine here etc. (I am so stupid that I didn't searched first)

--Blender3D
by Blender3D
Fri Aug 22, 2008 11:04 am
Forum: Beginners Help
Topic: Output redirection?
Replies: 3
Views: 224

Output redirection?

Hello, Guys I have a short question again: How can outputs of Irrlicht be redirected to any file (e.g. /dev/null)? I know that you cat do this when you don't call ./yourExectable but ./yourExecutable > /dev/null. But don't want to call my programm from the shell. So this dataredirection should be in...
by Blender3D
Mon Aug 18, 2008 11:28 am
Forum: Beginners Help
Topic: 50% CPU during Demo app
Replies: 17
Views: 1141

I think he wants his Dualcore-machine working with 100% too. If so he has to change his code. OpenMP is a (easy to use) multiprocessing librarie which will make his application working on both cores (with 100%). I guess that he will have to write some extra lines of code if he wants to use openMP. -...
by Blender3D
Sun Aug 17, 2008 2:56 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113638

IPhysics.lib(CPhysics.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verknüpfung wird mit /LTCG erneut gestartet. Fügen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erhöhen. Did you add that option to your linkerflags? --Blender3D Edit: from Page 1:...
by Blender3D
Sat Aug 16, 2008 3:30 pm
Forum: Advanced Help
Topic: double sided faces?
Replies: 8
Views: 694

Thanks for replying guys...

--Blender3D
by Blender3D
Thu Aug 14, 2008 7:41 pm
Forum: Advanced Help
Topic: double sided faces?
Replies: 8
Views: 694

Thanks for replying guys... I can tell you: The model looks much better now, but the shadow is as bad as before. The Shadow looks better, if I take the model twice: once with normals outside an once with normals flipped. But that gives very very poor performance. Another question: How can faces be s...
by Blender3D
Thu Aug 14, 2008 12:45 pm
Forum: Beginners Help
Topic: 3D Studio Max
Replies: 13
Views: 906

I don't know try out with an animation. But be sure: Your Unwrap will be loaded too. You just have to tell the computer to take a texture and map it.

--Blender3D
by Blender3D
Thu Aug 14, 2008 12:36 pm
Forum: Beginners Help
Topic: 3D Studio Max
Replies: 13
Views: 906

Texture has to be loaded on its own.

node->setMaterialTexture(0, driver->getTexture("texture.jpg"));

That will map the Texture on your objet as good as your unwrap has been made.

--Blender3D
by Blender3D
Thu Aug 14, 2008 12:27 pm
Forum: Advanced Help
Topic: double sided faces?
Replies: 8
Views: 694

Yes, I am using addShadowVolumeSceneNode(); but it does not compile with
anode->setMaterialFlag(EMF_CULL_FACE, false); because it says that EMF_CULL_FACE was not declared in that scope.

--Blender3D
by Blender3D
Thu Aug 14, 2008 11:51 am
Forum: Advanced Help
Topic: double sided faces?
Replies: 8
Views: 694

double sided faces?

Hallo, guys I have a short question about the engine. I modified the 08.SpecialFX example so that only the light with his billboard an the room was left. Then I added a tree made by myself to test shadows. Therefore I used the *.3ds fileformat exported from Blender. And everything works well but the...