Search found 12 matches
- Fri Sep 12, 2008 3:49 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Classical list of helpful tips and warnings
- Replies: 4
- Views: 4571
- Thu Aug 28, 2008 2:42 pm
- Forum: Beginners Help
- Topic: Ugly shading
- Replies: 6
- Views: 391
- Thu Aug 28, 2008 2:06 pm
- Forum: Beginners Help
- Topic: Ugly shading
- Replies: 6
- Views: 391
Ugly shading
I made a sword using blender, and it seemed to turn out fine, the texture mapping stayed with it fine too. My problem is that the shading looks terrible when i use a light with it http://img517.imageshack.us/img517/1329/wierdshadingpt4.png As you can see, it's like it only lights up individual faces...
- Thu Aug 28, 2008 9:12 am
- Forum: Beginners Help
- Topic: Rotate 2d Image
- Replies: 2
- Views: 313
- Wed Aug 27, 2008 8:41 pm
- Forum: Beginners Help
- Topic: Slow Motion in game
- Replies: 10
- Views: 563
- Wed Aug 27, 2008 8:35 pm
- Forum: Beginners Help
- Topic: Getting the handle of the Irrlicht Window
- Replies: 4
- Views: 444
I can confirm that the FindWindow() method works fine. I also added a random amount of invisible characters like spaces to the window name so that collisions were unlikely, though it would be unlikely anyway. That Method just mentioned looks like it would work too, but if it ain't broke, don't fix i...
- Wed Aug 27, 2008 5:14 pm
- Forum: Beginners Help
- Topic: Getting the handle of the Irrlicht Window
- Replies: 4
- Views: 444
- Wed Aug 27, 2008 4:43 pm
- Forum: Beginners Help
- Topic: Getting the handle of the Irrlicht Window
- Replies: 4
- Views: 444
Getting the handle of the Irrlicht Window
Hi. I'm programming using Windows, and in order to use the Input system I want to, as well as some other performance optimisations I feel need adding, I need to get a handle to the window created by Irrlicht. I created it like: device = irr::createDevice(driver_type, irr::core::dimension2d<irr::s32>...
- Sat Aug 23, 2008 4:25 pm
- Forum: Beginners Help
- Topic: frame loop when shoot
- Replies: 5
- Views: 436
Because you're setting the frame loop every rotation of the applications main loop, it's going back to frame 50. Try doing void enemy::shootEn() { if((nodeEn1->getFrameNr() < 50) || (nodeEn1->getFrameNr() >1000)) { nodeEn1->setFrameLoop ( 50,1000 ); nodeEn1->setAnimationSpeed(60); } } That way, it w...
- Wed Aug 20, 2008 7:06 pm
- Forum: Beginners Help
- Topic: Getting a value from a listbox
- Replies: 5
- Views: 403
http://irrlicht.sourceforge.net/docu/cl ... ox.html#a9
How about actually telling us what you're trying?
How about actually telling us what you're trying?
- Tue Aug 19, 2008 10:03 am
- Forum: Beginners Help
- Topic: big object not rendered
- Replies: 8
- Views: 215
- Tue Aug 19, 2008 9:57 am
- Forum: Beginners Help
- Topic: How to bind a weapon before camera
- Replies: 5
- Views: 304
It's not really a difficult challenge to work out how to get it to stay there. If you have the cameras current direction, you can point the gun in that direction at all times. Then, using the cameras current position and rotation, you can work out exactly where the gun needs to go. It's the kind of ...