Search found 3 matches
- Wed Apr 15, 2009 1:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Random Comments on the Irrlicht Engine
- Replies: 4
- Views: 1032
Random Comments on the Irrlicht Engine
I was advocating the use of Irrlicht as a basis to build a game engine and someone posted this: "IRRLicht very fast? that made me laugh so hard. I know irrlicht and it's everything but fast is uses DrawPrimitiveUp to draw trianglelists on the directx renderer, and everyone that knows a little b...
- Mon Aug 18, 2008 12:15 pm
- Forum: Beginners Help
- Topic: grabbing the screen to a buffer
- Replies: 2
- Views: 155
- Mon Aug 18, 2008 6:02 am
- Forum: Beginners Help
- Topic: grabbing the screen to a buffer
- Replies: 2
- Views: 155
grabbing the screen to a buffer
Hi,
I wonder if there is a way to set up buffers where I can also draw to sample pixels later. These are not visible image buffers that I can use to store pixel information.
Regards,
Rob
I wonder if there is a way to set up buffers where I can also draw to sample pixels later. These are not visible image buffers that I can use to store pixel information.
Regards,
Rob