Search found 117 matches

by Squarefox
Mon Sep 16, 2024 5:08 pm
Forum: Project Announcements
Topic: DunGen library - a generator for procedural 3D dungeons
Replies: 10
Views: 10672

Re: DunGen library - a generator for procedural 3D dungeons

Newest version (1.2.4) is downloadable here: https://github.com/thesquarefox/dungen .
The license was adapted to be fully zlib (as Irrlicht).
by Squarefox
Sun Aug 18, 2024 11:53 am
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Re: Noghal - Dark Elysium - Game Design Document

Noiecity wrote: Sat Aug 17, 2024 3:10 pm
Squarefox wrote: Sat Aug 17, 2024 6:35 am Noghal is going to be Public Domain on 02.09.2024.
See https://www.squarefox.net/noghal .
f I made models based on your game design, under what license would it be available?
You can publish them under any license you want.
by Squarefox
Sat Aug 17, 2024 6:35 am
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Re: Noghal - Dark Elysium - Game Design Document

Noghal is going to be Public Domain on 02.09.2024.
See https://www.squarefox.net/noghal .
by Squarefox
Thu Jan 12, 2023 9:59 pm
Forum: Off-topic
Topic: ChatGPT Story (funny)
Replies: 2
Views: 3027

ChatGPT Story (funny)

ChatGPT: Tell me a story about a hamster eating a guinea pig Once upon a time, there was a hamster named Hammy. Hammy lived in a cozy cage in a pet store and was well taken care of by the staff. He had everything he needed, a warm bed, a running wheel, and plenty of food to eat. But Hammy was not sa...
by Squarefox
Sun Oct 02, 2022 6:42 pm
Forum: Project Announcements
Topic: LudumDare 51: A Song of Red and Blue (and Green)
Replies: 0
Views: 5665

LudumDare 51: A Song of Red and Blue (and Green)

Hello Irrlicht Community,

I made a game for Ludum Dare 51: Every 10 seconds - with Irrlicht!

Here you'll find the game and source code:
https://ldjam.com/events/ludum-dare/51/ ... -and-green

Kind regards,
Squarefox
by Squarefox
Fri Jul 16, 2021 3:04 am
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Re: Noghal - Dark Elysium - Game Design Document

Hello, I did not won the contest, but I want to share the TV series idea with you. Here it is: Noghal: Forgotten Mysteries Logline: A party of heroes from a magical fantasy planet rallies together, after hostile ancient beings land with their spaceships on their world. Now the heroes have to stop th...
by Squarefox
Fri Jun 04, 2021 3:26 pm
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Re: Noghal - Dark Elysium - Game Design Document

Hello Francis, thanks for your input! Making this an MMORPG would require quite some redesign of the gameflow, although it would be possible. Working on this anymore will probably not happen, since we are all in full-time jobs now. I am currently trying my luck in making this a TV series - there is ...
by Squarefox
Mon Feb 08, 2021 7:27 pm
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Re: Noghal - Dark Elysium - Game Design Document

Hello Guille, thanks you for reading the document and the feedback! It's supposed to be not an MMORPG, but an action-adventure role-playing-game. It would be playable in single-player as also in multi-player with 3-4 other players. It's not in development anymore, because I don't have the time, mone...
by Squarefox
Sun May 26, 2019 5:02 pm
Forum: Bug reports
Topic: [Fixed] COctreeTriangleSelector.cpp problems
Replies: 3
Views: 3365

Re: COctreeTriangleSelector.cpp problems

Hi CuteAlien,

your changes are even better :) .
I tested it with my program, everything works fine.
I loaded over 30 levels (with big meshes) successively and no problems occurred.
Without the fixes, the program crashed every 4 levels or so.

Kind regards,
Squarefox
by Squarefox
Sun May 26, 2019 12:24 pm
Forum: Bug reports
Topic: [Fixed] COctreeTriangleSelector.cpp problems
Replies: 3
Views: 3365

[Fixed] COctreeTriangleSelector.cpp problems

Hi Irrlicht community, recently I have discovered some problems in COctreeTriangleSelector.cpp . In my project, I use very large (2.5 million triangles) meshes, for which I create those triangle selectors. I have got some problems with memory fragmentation and memory usage in general, which I tracke...
by Squarefox
Fri May 04, 2018 12:43 pm
Forum: Off-topic
Topic: Noghal - Dark Elysium - Game Design Document
Replies: 11
Views: 4843

Noghal - Dark Elysium - Game Design Document

Hello Irrlicht community! I want to share a game design document with you. I am working on the game since 1997 now. The name of the game is "Noghal - Dark Elysium". It`s an action adventure role playing game which a deep story, spanning hundred thousands of years. The setting is science fa...
by Squarefox
Wed Dec 06, 2017 7:07 pm
Forum: Beginners Help
Topic: using CAL3D (Character Animation Library) with Irrlicht
Replies: 11
Views: 2709

Re: using CAL3D (Character Animation Library) with Irrlicht

Is there any working Cal3D importer with the current Irrlicht version?
I have some Cal3D models here and I would like use them.

They consist out of CAF CSF CRF and CMF files.

Kind regards,
Squarefox
by Squarefox
Sat Sep 16, 2017 1:36 pm
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 15468

Re: Zirkonia - 3d tactical rpg

This game looks awesome!
Is there any update about it?
I would love to play a demo or so.
by Squarefox
Tue Sep 05, 2017 9:11 am
Forum: Project Announcements
Topic: Nightork Adventures - Beyond the Moons of Shadalee
Replies: 11
Views: 35663

Re: Nightork Adventures - Beyond the Moons of Shadalee

Hi,

Nightork Adventures 2 was released today on Steam!
You can find it here:
http://store.steampowered.com/app/68863 ... _of_Chaos/

Kind regards,
Squarefox