I did "some better search" on the forum without find anything of what i asked.
Thanks to who had the courtesy to calling me a "Ogre troll".
At least do you have answers on how i can deleting my account from the forum?
Regards
Search found 27 matches
- Sat May 01, 2010 12:23 am
- Forum: Beginners Help
- Topic: Examples
- Replies: 5
- Views: 520
- Fri Apr 30, 2010 7:48 am
- Forum: Beginners Help
- Topic: Examples
- Replies: 5
- Views: 520
Examples
Hello everybody,
im looking for some examples like:
- Atmospheric Scattering
- Spherical Heightmap
- Chunked LOD
Regards
im looking for some examples like:
- Atmospheric Scattering
- Spherical Heightmap
- Chunked LOD
Regards
- Fri Apr 30, 2010 7:36 am
- Forum: Project Announcements
- Topic: Irrlicht Wrapper for FreeBasic
- Replies: 49
- Views: 65274
- Sun Apr 25, 2010 11:17 pm
- Forum: Beginners Help
- Topic: Heightmap Terrain and Newton
- Replies: 3
- Views: 446
- Sun Apr 25, 2010 2:20 am
- Forum: Beginners Help
- Topic: Heightmap Terrain and Newton
- Replies: 3
- Views: 446
Heightmap Terrain and Newton
Hello, anyone has any example about a integration between "ITerrainSceneNode" and Newton collision manager? This is the code im using for my static objects, but i didn't found any example in order to do the same with a heightmap terrain. void CreateNewtonMesh(NewtonWorld *world, IAnimatedM...
- Sat Aug 01, 2009 2:44 am
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
If you were to code your own large world with IrrLicht you should consider the word 'streaming'. Basically the player is at location X, so, you only need to have terrain for a radius of Y tiles around position X. The rest of your map can be ignored. When the players moves you'll need to unload tile...
- Thu Jul 30, 2009 2:55 am
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
hmm, without reading much, that's right down my alley. I'm doing a 0.000001 irrlicht units up to 1000000 irrlicht units solar system simulation and I'm really striving for more precision in 32 bit numbers and numerical stability. Second time today someone mentions my problems in detail. Anyways if ...
- Wed Jul 29, 2009 11:37 pm
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
I'm not sure how many are solutions though. The infinity engine is very good at what it does, providing a seamless transition from high quality space body to high quality terrain is a very difficult proposition. You could use a spherical planetary model and then transition to a flat paged terrain p...
- Wed Jul 29, 2009 11:13 pm
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
- Wed Jul 29, 2009 9:10 pm
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
- Wed Jul 29, 2009 8:05 pm
- Forum: Beginners Help
- Topic: Create an huge world
- Replies: 15
- Views: 2270
Create an huge world
Hi, i would know if is possible create a very huge world (realistic dimensions) like this http://www.youtube.com/watch?v=DCzDKj3hjOE . If yes which method you suggest me to use? I tried adding some huge spheres and adjusting camera visibility with setfarvalue, but it have some limitations and mesh d...
- Tue Sep 02, 2008 6:25 pm
- Forum: Beginners Help
- Topic: Two things about Newton...
- Replies: 10
- Views: 518
- Tue Sep 02, 2008 6:03 pm
- Forum: Beginners Help
- Topic: Two things about Newton...
- Replies: 10
- Views: 518
- Tue Sep 02, 2008 5:46 pm
- Forum: Beginners Help
- Topic: Two things about Newton...
- Replies: 10
- Views: 518
For a beginner I'd suggest ODE, it seems the most simple. PhysX, although not necessary, is made for hardware physics implementations, Havok is Half-Life 2's physics engine and I though it cost a fortune. Never looked at bullet. The best thing to do is start with one (ODE) and if you don't like it ...