Search found 27 matches

by Innopeor
Sat May 01, 2010 7:12 pm
Forum: Beginners Help
Topic: Examples
Replies: 5
Views: 495

I did "some better search" on the forum without find anything of what i asked.

Thanks to who had the courtesy to calling me a "Ogre troll".

At least do you have answers on how i can deleting my account from the forum?

Regards
by Innopeor
Sat May 01, 2010 12:23 am
Forum: Beginners Help
Topic: Examples
Replies: 5
Views: 495

Thanks for the answer, by the way never mind, just found what i was looking for in Ogre..
by Innopeor
Fri Apr 30, 2010 7:48 am
Forum: Beginners Help
Topic: Examples
Replies: 5
Views: 495

Examples

Hello everybody,
im looking for some examples like:

- Atmospheric Scattering
- Spherical Heightmap
- Chunked LOD

Regards
by Innopeor
Fri Apr 30, 2010 7:36 am
Forum: Project Announcements
Topic: Irrlicht Wrapper for FreeBasic
Replies: 49
Views: 64441

Im interested in some examples contained in this wrapper, still in somewhere those examples written in c++ instead than bas?
by Innopeor
Sun Apr 25, 2010 11:17 pm
Forum: Beginners Help
Topic: Heightmap Terrain and Newton
Replies: 3
Views: 396

Hi, you could use IrrNewt: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17698&postdays=0&postorder=asc&start=0 Or, if you prefer to write it yourself, you can take a look at the source code. greetings Thanks for the answer, well i'd like to avoid to using wrappers overall if n...
by Innopeor
Sun Apr 25, 2010 2:20 am
Forum: Beginners Help
Topic: Heightmap Terrain and Newton
Replies: 3
Views: 396

Heightmap Terrain and Newton

Hello, anyone has any example about a integration between "ITerrainSceneNode" and Newton collision manager? This is the code im using for my static objects, but i didn't found any example in order to do the same with a heightmap terrain. void CreateNewtonMesh(NewtonWorld *world, IAnimatedM...
by Innopeor
Sat Aug 01, 2009 2:44 am
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

If you were to code your own large world with IrrLicht you should consider the word 'streaming'. Basically the player is at location X, so, you only need to have terrain for a radius of Y tiles around position X. The rest of your map can be ignored. When the players moves you'll need to unload tile...
by Innopeor
Thu Jul 30, 2009 2:55 am
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

hmm, without reading much, that's right down my alley. I'm doing a 0.000001 irrlicht units up to 1000000 irrlicht units solar system simulation and I'm really striving for more precision in 32 bit numbers and numerical stability. Second time today someone mentions my problems in detail. Anyways if ...
by Innopeor
Wed Jul 29, 2009 11:37 pm
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

I'm not sure how many are solutions though. The infinity engine is very good at what it does, providing a seamless transition from high quality space body to high quality terrain is a very difficult proposition. You could use a spherical planetary model and then transition to a flat paged terrain p...
by Innopeor
Wed Jul 29, 2009 11:13 pm
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

I get 135 matches, searching for "tiled AND terrain" (without the quotes). Edit: now 136 ;) Hi again, well Arras tiled terrain is not exactly the same thing, i already tried it with (2524 svn revision) and looks fine.. just it is "tiled" and not "infinite". Seamless wo...
by Innopeor
Wed Jul 29, 2009 9:10 pm
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

Thanks for the reply.
With a total of 191134 articles i continue to get "No topics or posts met your search criteria". Please, if i don't ask much, could you show me the link with the possible solution?
by Innopeor
Wed Jul 29, 2009 8:05 pm
Forum: Beginners Help
Topic: Create an huge world
Replies: 15
Views: 2111

Create an huge world

Hi, i would know if is possible create a very huge world (realistic dimensions) like this http://www.youtube.com/watch?v=DCzDKj3hjOE . If yes which method you suggest me to use? I tried adding some huge spheres and adjusting camera visibility with setfarvalue, but it have some limitations and mesh d...
by Innopeor
Tue Sep 02, 2008 6:25 pm
Forum: Beginners Help
Topic: Two things about Newton...
Replies: 10
Views: 498

update: I resolved my troubles with Newton :) NewtonCollision *coll; ITerrainSceneNode* terrNode; NewtonBody* body3; // create terrain coll = NewtonCreateBox (nWorld, 5, 5, 5, NULL); terrNode = smgr->addTerrainSceneNode( "media/islehm.png"); terrNode->setMaterialFlag(EMF_LIGHTING,true); te...
by Innopeor
Tue Sep 02, 2008 6:03 pm
Forum: Beginners Help
Topic: Two things about Newton...
Replies: 10
Views: 498

Confirmed, i don't found (on google and on this forum also) any example, tutorial or documentation about ode and irrlicht 1.4...
by Innopeor
Tue Sep 02, 2008 5:46 pm
Forum: Beginners Help
Topic: Two things about Newton...
Replies: 10
Views: 498

For a beginner I'd suggest ODE, it seems the most simple. PhysX, although not necessary, is made for hardware physics implementations, Havok is Half-Life 2's physics engine and I though it cost a fortune. Never looked at bullet. The best thing to do is start with one (ODE) and if you don't like it ...