@blindside: if you mean the performance -> the fps are even lower with opengl (about half) which seems to "normal" (i read that it in other topics). the opengl 2d rendering is worse implemented in irrlicht then direct3d or sthg like that.
if you mean the problem from the first post - it's already ...
Search found 62 matches
- Mon Apr 26, 2010 7:25 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1408
- Sun Apr 25, 2010 1:59 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1408
- Sat Apr 24, 2010 4:35 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1408
thx for the replies. i read some threads now about batching because i didn't know anything about it yet. it seems like the best way for me would be an atlas, where i "paste" all my triangles on the great dummytexture and then draw just this one dummytexture.
is this is possible with irrlicht? if no ...
is this is possible with irrlicht? if no ...
- Fri Apr 23, 2010 3:22 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1408
Performance issue with 2D graphics
!!!The color problem is already solved!!!
Still searching for a batching advise or sthg
Hi,
long time since i last created a topic here, but finally i got a little free time again to play around with irrlicht ;)
and - of course - i'm having a performance problem with the 2d graphics and i wonder ...
Still searching for a batching advise or sthg
Hi,
long time since i last created a topic here, but finally i got a little free time again to play around with irrlicht ;)
and - of course - i'm having a performance problem with the 2d graphics and i wonder ...
- Mon Nov 23, 2009 2:53 pm
- Forum: Beginners Help
- Topic: How to save a 2D image?
- Replies: 2
- Views: 362
- Mon Nov 23, 2009 12:56 pm
- Forum: Beginners Help
- Topic: How to save a 2D image?
- Replies: 2
- Views: 362
How to save a 2D image?
hi,
i wonder if it is possible to save a 2D image into a .png file( or any other fileformat) with irrlicht?
for example:
http://www.image-upload.net/images/7da0dw52p3l9diungh09_thumb.jpg
we got this editor and we "paint" different tiles (parts from the left side texture) on the gamefield (grid ...
i wonder if it is possible to save a 2D image into a .png file( or any other fileformat) with irrlicht?
for example:
http://www.image-upload.net/images/7da0dw52p3l9diungh09_thumb.jpg
we got this editor and we "paint" different tiles (parts from the left side texture) on the gamefield (grid ...
- Sun Nov 08, 2009 2:22 pm
- Forum: Beginners Help
- Topic: How to do 2D Image collision detection
- Replies: 2
- Views: 323
- Fri Nov 06, 2009 4:13 pm
- Forum: Beginners Help
- Topic: Collision with wall
- Replies: 4
- Views: 498
- Fri Nov 06, 2009 1:08 pm
- Forum: Beginners Help
- Topic: Collision with wall
- Replies: 4
- Views: 498
- Wed Nov 04, 2009 6:19 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 186582
- Wed Nov 04, 2009 4:23 pm
- Forum: Beginners Help
- Topic: getCollisionResultPosition changes
- Replies: 3
- Views: 556
- Wed Nov 04, 2009 3:22 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 186582
- Wed Nov 04, 2009 3:12 pm
- Forum: Beginners Help
- Topic: getCollisionResultPosition changes
- Replies: 3
- Views: 556
getCollisionResultPosition changes
hi again,
seems like the getCollisionResultPosition got changed and i can't figure it out how to call it now.
from the api:
virtual core::vector3df irr::scene::ISceneCollisionManager::getCollisionResultPosition ( ITriangleSelector * selector,
const core::vector3df & ellipsoidPosition,
const ...
seems like the getCollisionResultPosition got changed and i can't figure it out how to call it now.
from the api:
virtual core::vector3df irr::scene::ISceneCollisionManager::getCollisionResultPosition ( ITriangleSelector * selector,
const core::vector3df & ellipsoidPosition,
const ...
- Tue Nov 03, 2009 10:25 am
- Forum: Beginners Help
- Topic: Irrlicht 1.6 64bit.dll compiling problem
- Replies: 0
- Views: 525
Irrlicht 1.6 64bit.dll compiling problem
hey guys :)
i have a problem with the new irrlicht 1.6 sdk when i try to compile a 64bit.dll. it worked with the older versions of the sdk by opening the Irrlicht 9.0 vc++ project with my VC++ Express 2008 and press the f7 button.
however i get a problem with the 1.6 sdk. the dll is created as ...
i have a problem with the new irrlicht 1.6 sdk when i try to compile a 64bit.dll. it worked with the older versions of the sdk by opening the Irrlicht 9.0 vc++ project with my VC++ Express 2008 and press the f7 button.
however i get a problem with the 1.6 sdk. the dll is created as ...
- Fri Sep 11, 2009 5:16 am
- Forum: Beginners Help
- Topic: How to organize the structure of games?
- Replies: 4
- Views: 412