Search found 62 matches
- Mon Apr 26, 2010 7:25 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1153
- Sun Apr 25, 2010 1:59 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1153
the idea behind it is clear, but i need an advice of how to do that with irrlicht. i tried some things with IImage and the copyTo functions to copy all my triangles to a dummy IImage which size is the window size and then only draw this one iimage. however the performance was pretty bad and i couldn...
- Sat Apr 24, 2010 4:35 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1153
- Fri Apr 23, 2010 3:22 pm
- Forum: Beginners Help
- Topic: Performance issue with 2D graphics
- Replies: 11
- Views: 1153
Performance issue with 2D graphics
!!!The color problem is already solved!!! Still searching for a batching advise or sthg Hi, long time since i last created a topic here, but finally i got a little free time again to play around with irrlicht ;) and - of course - i'm having a performance problem with the 2d graphics and i wonder, w...
- Mon Nov 23, 2009 2:53 pm
- Forum: Beginners Help
- Topic: How to save a 2D image?
- Replies: 2
- Views: 333
- Mon Nov 23, 2009 12:56 pm
- Forum: Beginners Help
- Topic: How to save a 2D image?
- Replies: 2
- Views: 333
How to save a 2D image?
hi, i wonder if it is possible to save a 2D image into a .png file( or any other fileformat) with irrlicht? for example: http://www.image-upload.net/images/7da0dw52p3l9diungh09_thumb.jpg we got this editor and we "paint" different tiles (parts from the left side texture) on the gamefield (...
- Sun Nov 08, 2009 2:22 pm
- Forum: Beginners Help
- Topic: How to do 2D Image collision detection
- Replies: 2
- Views: 257
- Fri Nov 06, 2009 4:13 pm
- Forum: Beginners Help
- Topic: Collision with wall
- Replies: 4
- Views: 454
- Fri Nov 06, 2009 1:08 pm
- Forum: Beginners Help
- Topic: Collision with wall
- Replies: 4
- Views: 454
1) try to use the search function :) there are tons of collision threads 2) one (my) solution for this problem can be like this: normally you save your nps in an array/list/vector or sthg. like that and in every mainloop you update all npcs. so you write your own update function and do the collision...
- Wed Nov 04, 2009 6:19 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170941
yes it is. here are the exact errors: http://anon676.an.ohost.de/thumbs/cqs1257358748z.jpg edit: oehm k. the first line of the console tells me, that python is not installed oO but in fact, it is? edit2: k python problem fixed with this thread http://www.blender.org/forum/viewtopic.php?t=11938 error...
- Wed Nov 04, 2009 4:23 pm
- Forum: Beginners Help
- Topic: getCollisionResultPosition changes
- Replies: 3
- Views: 506
- Wed Nov 04, 2009 3:22 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170941
hey, is there any possibility that irrb isn't compatible with the newest blender version 2.49b? i get errors like: error in iGUI.py import Blender,types,os,sys,subprocess ImportError: no module named types, os, subprocess // ... what am i doing wrong? irrb worked for me with an older version of blen...
- Wed Nov 04, 2009 3:12 pm
- Forum: Beginners Help
- Topic: getCollisionResultPosition changes
- Replies: 3
- Views: 506
getCollisionResultPosition changes
hi again, seems like the getCollisionResultPosition got changed and i can't figure it out how to call it now. from the api: virtual core::vector3df irr::scene::ISceneCollisionManager::getCollisionResultPosition ( ITriangleSelector * selector, const core::vector3df & ellipsoidPosition, const core...
- Tue Nov 03, 2009 10:25 am
- Forum: Beginners Help
- Topic: Irrlicht 1.6 64bit.dll compiling problem
- Replies: 0
- Views: 504
Irrlicht 1.6 64bit.dll compiling problem
hey guys :) i have a problem with the new irrlicht 1.6 sdk when i try to compile a 64bit.dll. it worked with the older versions of the sdk by opening the Irrlicht 9.0 vc++ project with my VC++ Express 2008 and press the f7 button. however i get a problem with the 1.6 sdk. the dll is created as usual...
- Fri Sep 11, 2009 5:16 am
- Forum: Beginners Help
- Topic: How to organize the structure of games?
- Replies: 4
- Views: 367
think he means sthg else :) i dont know which editor you have but f.e. in visual c++ you can create more source files (c++) and header files (h) in one project. normally you add one header/sourcefile for each class to keep the structure. than you just include the headers at the beginning of a source...