Search found 62 matches

by Quillraven
Mon Apr 26, 2010 7:25 pm
Forum: Beginners Help
Topic: Performance issue with 2D graphics
Replies: 11
Views: 977

@blindside: if you mean the performance -> the fps are even lower with opengl (about half) which seems to "normal" (i read that it in other topics). the opengl 2d rendering is worse implemented in irrlicht then direct3d or sthg like that. if you mean the problem from the first post - it's ...
by Quillraven
Sun Apr 25, 2010 1:59 pm
Forum: Beginners Help
Topic: Performance issue with 2D graphics
Replies: 11
Views: 977

the idea behind it is clear, but i need an advice of how to do that with irrlicht. i tried some things with IImage and the copyTo functions to copy all my triangles to a dummy IImage which size is the window size and then only draw this one iimage. however the performance was pretty bad and i couldn...
by Quillraven
Sat Apr 24, 2010 4:35 pm
Forum: Beginners Help
Topic: Performance issue with 2D graphics
Replies: 11
Views: 977

thx for the replies. i read some threads now about batching because i didn't know anything about it yet. it seems like the best way for me would be an atlas, where i "paste" all my triangles on the great dummytexture and then draw just this one dummytexture. is this is possible with irrlic...
by Quillraven
Fri Apr 23, 2010 3:22 pm
Forum: Beginners Help
Topic: Performance issue with 2D graphics
Replies: 11
Views: 977

Performance issue with 2D graphics

!!!The color problem is already solved!!! Still searching for a batching advise or sthg Hi, long time since i last created a topic here, but finally i got a little free time again to play around with irrlicht ;) and - of course - i'm having a performance problem with the 2d graphics and i wonder, w...
by Quillraven
Mon Nov 23, 2009 2:53 pm
Forum: Beginners Help
Topic: How to save a 2D image?
Replies: 2
Views: 317

-_- thx

was looking:
IImage->save/store
or
IVideoDriver->save/store


write is intuitiv do (shame on me :( ).
by Quillraven
Mon Nov 23, 2009 12:56 pm
Forum: Beginners Help
Topic: How to save a 2D image?
Replies: 2
Views: 317

How to save a 2D image?

hi, i wonder if it is possible to save a 2D image into a .png file( or any other fileformat) with irrlicht? for example: http://www.image-upload.net/images/7da0dw52p3l9diungh09_thumb.jpg we got this editor and we "paint" different tiles (parts from the left side texture) on the gamefield (...
by Quillraven
Sun Nov 08, 2009 2:22 pm
Forum: Beginners Help
Topic: How to do 2D Image collision detection
Replies: 2
Views: 239

2d = rect = normal rect collision? a rect has an x,y coordinate and a width,height of the rect. to check if 2 rects collide in any way: if( rect1.x >= rect2.x && rect1.x <= rect2.x + rect2.width && rect1.y >= rect2.y && rect2.y <= rect2.y + rect2.height ) you just check if on...
by Quillraven
Fri Nov 06, 2009 4:13 pm
Forum: Beginners Help
Topic: Collision with wall
Replies: 4
Views: 414

http://irrlicht.sourceforge.net/docu/example015.html the idea is to "register" all scenenodes's triangleselectors in one triangleselector (your world). when u now create a collisionresponseanimator, you tell it, what your world looks like (the triangleselector) to do the collision by the e...
by Quillraven
Fri Nov 06, 2009 1:08 pm
Forum: Beginners Help
Topic: Collision with wall
Replies: 4
Views: 414

1) try to use the search function :) there are tons of collision threads 2) one (my) solution for this problem can be like this: normally you save your nps in an array/list/vector or sthg. like that and in every mainloop you update all npcs. so you write your own update function and do the collision...
by Quillraven
Wed Nov 04, 2009 6:19 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164838

yes it is. here are the exact errors: http://anon676.an.ohost.de/thumbs/cqs1257358748z.jpg edit: oehm k. the first line of the console tells me, that python is not installed oO but in fact, it is? edit2: k python problem fixed with this thread http://www.blender.org/forum/viewtopic.php?t=11938 error...
by Quillraven
Wed Nov 04, 2009 4:23 pm
Forum: Beginners Help
Topic: getCollisionResultPosition changes
Replies: 3
Views: 489

imo really confusing oO

but works. thx :)
by Quillraven
Wed Nov 04, 2009 3:22 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164838

hey, is there any possibility that irrb isn't compatible with the newest blender version 2.49b? i get errors like: error in iGUI.py import Blender,types,os,sys,subprocess ImportError: no module named types, os, subprocess // ... what am i doing wrong? irrb worked for me with an older version of blen...
by Quillraven
Wed Nov 04, 2009 3:12 pm
Forum: Beginners Help
Topic: getCollisionResultPosition changes
Replies: 3
Views: 489

getCollisionResultPosition changes

hi again, seems like the getCollisionResultPosition got changed and i can't figure it out how to call it now. from the api: virtual core::vector3df irr::scene::ISceneCollisionManager::getCollisionResultPosition ( ITriangleSelector * selector, const core::vector3df & ellipsoidPosition, const core...
by Quillraven
Tue Nov 03, 2009 10:25 am
Forum: Beginners Help
Topic: Irrlicht 1.6 64bit.dll compiling problem
Replies: 0
Views: 498

Irrlicht 1.6 64bit.dll compiling problem

hey guys :) i have a problem with the new irrlicht 1.6 sdk when i try to compile a 64bit.dll. it worked with the older versions of the sdk by opening the Irrlicht 9.0 vc++ project with my VC++ Express 2008 and press the f7 button. however i get a problem with the 1.6 sdk. the dll is created as usual...
by Quillraven
Fri Sep 11, 2009 5:16 am
Forum: Beginners Help
Topic: How to organize the structure of games?
Replies: 4
Views: 302

think he means sthg else :) i dont know which editor you have but f.e. in visual c++ you can create more source files (c++) and header files (h) in one project. normally you add one header/sourcefile for each class to keep the structure. than you just include the headers at the beginning of a source...