Search found 226 matches
- Fri Oct 22, 2010 3:31 pm
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5611
Hi, Newton is not open source, but free. I made a simple car test a while ago http://img841.imageshack.us/img841/1764/cartest.jpg http://www.file-upload.net/download-2910618/Newton_Car.zip.html The code structure is terrible but it only uses the newton physics commands. I now use it mixed with my ow...
- Fri Sep 24, 2010 9:53 pm
- Forum: Beginners Help
- Topic: IXMLReader progress
- Replies: 1
- Views: 285
IXMLReader progress
Hi, is there a simple method to see how far the xml reader progressed? I tried the readfile->getPos() but after smgr->getFileSystem()->createXMLReader(readfile); the file has been completely read. Is there another way to find out how many percent of the whole file was processed? I'm trying to create...
- Fri Sep 24, 2010 6:28 am
- Forum: Beginners Help
- Topic: Unit selection box
- Replies: 1
- Views: 320
If you have a 2d box you should have the 2d screen coordinates of the corners. Then you can get the unit's screen coordinates by using scenemanger->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(unitposition) Then you can compare the 2d position with the selection box. Don't know if ...
- Tue Sep 21, 2010 5:03 am
- Forum: Beginners Help
- Topic: Triggers?
- Replies: 2
- Views: 294
Basically you need a class that compares the position of your target node with where it should be when the trigger should be activated. You can also compare other things, like speed, or rotation etc. You class should also have a bool IsTriggered() or something, so objects that are waiting for the tr...
- Tue Sep 21, 2010 5:00 am
- Forum: Beginners Help
- Topic: Reflection?
- Replies: 1
- Views: 327
You can take a look at the MirrorSceneNode code posted here:
http://irrlicht.sourceforge.net/phpBB2/ ... or&start=0
(Page 3 is the newest version)
However, I don't know if it still works correctly.
greetings
http://irrlicht.sourceforge.net/phpBB2/ ... or&start=0
(Page 3 is the newest version)
However, I don't know if it still works correctly.
greetings
- Wed Sep 15, 2010 8:43 am
- Forum: Beginners Help
- Topic: Can Irrlicht be used in 3d editors applications?
- Replies: 7
- Views: 1380
Just search the forum a bit. Especially for screenshot + editor. A few examples: Image is from wing64 out of the screenshots topic: http://img836.imageshack.us/img836/1710/cliff208.jpg and this is one of my editors: http://img214.imageshack.us/img214/4360/mapeditor2.jpg I use it with wxWidgets, but ...
- Sat Sep 11, 2010 3:07 pm
- Forum: Off-topic
- Topic: Free stuff for projects(SFX,Textures,music tracks)?
- Replies: 8
- Views: 1204
For SFX I like http://www.freesound.org/
For music this page is cool: http://www.hamsteralliance.com/
(Depends whether you like the license or not, but the musician usually likes to see/hear his music being used in projects)
greetigns
For music this page is cool: http://www.hamsteralliance.com/
(Depends whether you like the license or not, but the musician usually likes to see/hear his music being used in projects)
greetigns
- Sun Sep 05, 2010 7:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 41654
http://img715.imageshack.us/img715/7323/carmassglitch.jpg The cars were supposed to be driving around and avoid each other. But I accidentally increased their mass, which made them gather in the valleys because the engines were to weak to drive over the hills. Automated parking-lot creation :D gree...
- Fri Sep 03, 2010 8:48 pm
- Forum: Beginners Help
- Topic: 1.6 works with wxWidgets 1.7.1 does not [solved]
- Replies: 1
- Views: 191
- Fri Sep 03, 2010 6:02 am
- Forum: Code Snippets
- Topic: Online archive access
- Replies: 11
- Views: 2771
- Wed Sep 01, 2010 9:44 am
- Forum: Code Snippets
- Topic: Online archive access
- Replies: 11
- Views: 2771
This is great! Not so much for the archive thing (which is great, too, of course) but because I plan to write a downloader with enet for a project and this comes just in time :D One question: Is there a way to determine the filesize of the download before the file finished downloading? (e.g. for a p...
- Mon Aug 30, 2010 5:27 pm
- Forum: Beginners Help
- Topic: 1.6 works with wxWidgets 1.7.1 does not [solved]
- Replies: 1
- Views: 191
1.6 works with wxWidgets 1.7.1 does not [solved]
Hi, I recently tried to compile my editor with the new Irrlicht version but it crashes. No device is created. This is the code: SIrrlichtCreationParameters param; param.WindowId = reinterpret_cast<void*>(this->GetHandle()); param.DriverType = video::EDT_OPENGL; param.WindowSize = core::dimension2d<u...
- Sat Aug 28, 2010 12:39 pm
- Forum: Beginners Help
- Topic: Speedometer
- Replies: 1
- Views: 314
Hi,
dalerank2 made a good gui gadget for that:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=38528
If you want to do it yourself use images, you can see how that works in the 2d graphics tutorial.
greetings
dalerank2 made a good gui gadget for that:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=38528
If you want to do it yourself use images, you can see how that works in the 2d graphics tutorial.
greetings
- Fri Aug 27, 2010 2:27 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Beam scenenode
- Replies: 34
- Views: 22387
- Wed Aug 11, 2010 5:27 pm
- Forum: Code Snippets
- Topic: Shield Effects [OpenGL]
- Replies: 51
- Views: 21455