Search found 38 matches
- Mon Jun 18, 2007 8:44 pm
- Forum: Jirr
- Topic: JIrr and applet
- Replies: 7
- Views: 5968
- Thu May 10, 2007 7:09 pm
- Forum: Jirr
- Topic: jirr javafx
- Replies: 1
- Views: 3044
Sorry, I have not tried it. But as it is possible to use JavaScript for jirr http://javazing.com/2007/04/24/java-3d- ... icht-jirr/
I do not see any reason why another scripting language for java (at least 1.6) should not work also.
I do not see any reason why another scripting language for java (at least 1.6) should not work also.
- Tue May 01, 2007 7:09 pm
- Forum: Jirr
- Topic: Jirr Physics - ODEJava
- Replies: 5
- Views: 6860
Seems like I am contributing to the predecessors law: answering my own question. As I told you in my prior post the rotation needs some rework. Ok. Replace the nodes' rotation in the previous code // tempVectorRot.setX(90 * aFloatBuffer.get(0)); // tempVectorRot.setY(90 * aFloatBuffer.get(5)); // te...
- Tue May 01, 2007 12:53 pm
- Forum: Jirr
- Topic: Jirr Physics - ODEJava
- Replies: 5
- Views: 6860
Well, to make it short: I have not started working with odejava yet (though there is an tutorial for irrlicht and ode: http://irrlicht.sourceforge.net/tut_ode.html)- since it seems development of that one has been stopped. Also I think it is difficult to get the latest working version? Maybe somebod...
- Fri Apr 27, 2007 11:29 pm
- Forum: Jirr
- Topic: jirr on LINUX Error
- Replies: 2
- Views: 4095
- Fri Apr 27, 2007 11:21 pm
- Forum: Jirr
- Topic: Jirr program in JavaScript
- Replies: 3
- Views: 8221
- Fri Apr 27, 2007 11:00 pm
- Forum: Jirr
- Topic: Jirr/Irrlicht Tutorials (looking to give, not take)
- Replies: 14
- Views: 9844
Re: Need a Class
Simply use Jirr.createDevice - it has nearly the same functions - except that you have to use new dimension2di(width, height) instead of the two ints ...cyber_knight wrote:I don't seem to have Jirr.createDeviceJava. Can you send me it?
- Tue Mar 27, 2007 11:59 pm
- Forum: Jirr
- Topic: Create own mesh from source.....
- Replies: 1
- Views: 3980
- Tue Mar 27, 2007 11:55 pm
- Forum: Jirr
- Topic: jirr and irrlicht
- Replies: 4
- Views: 4769
Andi is totally right - as usual ;) Running jirr may reach the full c++ numbers (at least by 90 to 99,99% depending on your tasks) - but due to garbage collection this may decrease. Just think about a framerate of 1000 frames per second and intensive memory usage per frame. The gc will do a lot aof ...
- Tue Mar 27, 2007 11:42 pm
- Forum: Jirr
- Topic: JIrr and applet
- Replies: 7
- Views: 5968
- Tue Mar 27, 2007 11:38 pm
- Forum: Jirr
- Topic: Crashing with IEventReceiver
- Replies: 3
- Views: 5487
OnEvent should work (in most cases). As we can see from the error log the crash happens after entering your own OnEvent method. Without knowing your dedicated code in org.dragonfire.cear.client.GUIManager.OnEvent(Lnet/sf/jirr/SEvent; it is impossible to say why it crashes here. Always keep in mind t...
- Fri May 19, 2006 6:37 pm
- Forum: Project Announcements
- Topic: Bolzplatz 2006 / Slam Soccer 2006
- Replies: 13
- Views: 4878
- Mon May 15, 2006 5:11 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 109592
Re: Irrlicht v1.0 DX MingW
Sadly it is crashing when using DirectX 8. Any hints?jirr wrote:Big Thanks! You made my day!garrittg wrote:http://www.gprogs.com/gg.Irrlicht/IrrDX_v1_0.zip
- Sat Apr 29, 2006 11:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 109592
Re: Irrlicht v1.0 DX MingW
Big Thanks! You made my day!garrittg wrote:http://www.gprogs.com/gg.Irrlicht/IrrDX_v1_0.zip
- Sat Dec 03, 2005 7:08 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 109592