Search found 38 matches

by jirr
Mon Jun 18, 2007 8:44 pm
Forum: Jirr
Topic: JIrr and applet
Replies: 7
Views: 5968

Currently found a link regarding how to install a native library for applets. Please see http://www.javaranch.com/newsletter/200 ... 003.jsp#a5 for further info.
by jirr
Thu May 10, 2007 7:09 pm
Forum: Jirr
Topic: jirr javafx
Replies: 1
Views: 3044

Sorry, I have not tried it. But as it is possible to use JavaScript for jirr http://javazing.com/2007/04/24/java-3d- ... icht-jirr/
I do not see any reason why another scripting language for java (at least 1.6) should not work also.
by jirr
Tue May 01, 2007 7:09 pm
Forum: Jirr
Topic: Jirr Physics - ODEJava
Replies: 5
Views: 6860

Seems like I am contributing to the predecessors law: answering my own question. As I told you in my prior post the rotation needs some rework. Ok. Replace the nodes' rotation in the previous code // tempVectorRot.setX(90 * aFloatBuffer.get(0)); // tempVectorRot.setY(90 * aFloatBuffer.get(5)); // te...
by jirr
Tue May 01, 2007 12:53 pm
Forum: Jirr
Topic: Jirr Physics - ODEJava
Replies: 5
Views: 6860

Well, to make it short: I have not started working with odejava yet (though there is an tutorial for irrlicht and ode: http://irrlicht.sourceforge.net/tut_ode.html)- since it seems development of that one has been stopped. Also I think it is difficult to get the latest working version? Maybe somebod...
by jirr
Fri Apr 27, 2007 11:29 pm
Forum: Jirr
Topic: jirr on LINUX Error
Replies: 2
Views: 4095

Your runtime environment is missing something - in fact the native wrapper library cannot be found (libirrlicht_wrap.so). Or in other words: irrlicht does not include jirr. jirr is created on top of irrlicht but requres its own middle tier (java+jirr.jar<->libirrlicht_wrap.so<->libirrlicht).
by jirr
Fri Apr 27, 2007 11:21 pm
Forum: Jirr
Topic: Jirr program in JavaScript
Replies: 3
Views: 8221

Cool!
by jirr
Fri Apr 27, 2007 11:00 pm
Forum: Jirr
Topic: Jirr/Irrlicht Tutorials (looking to give, not take)
Replies: 14
Views: 9844

Re: Need a Class

cyber_knight wrote:I don't seem to have Jirr.createDeviceJava. Can you send me it?
Simply use Jirr.createDevice - it has nearly the same functions - except that you have to use new dimension2di(width, height) instead of the two ints ...
by jirr
Tue Mar 27, 2007 11:59 pm
Forum: Jirr
Topic: Create own mesh from source.....
Replies: 1
Views: 3980

Hi Raster,

this is not possible with the current version of jirr. But it is on the list for future versions.

At this very moment there is only one workaround: create the mesh in java by writing the .x file and read that from disk.
by jirr
Tue Mar 27, 2007 11:55 pm
Forum: Jirr
Topic: jirr and irrlicht
Replies: 4
Views: 4769

Andi is totally right - as usual ;) Running jirr may reach the full c++ numbers (at least by 90 to 99,99% depending on your tasks) - but due to garbage collection this may decrease. Just think about a framerate of 1000 frames per second and intensive memory usage per frame. The gc will do a lot aof ...
by jirr
Tue Mar 27, 2007 11:42 pm
Forum: Jirr
Topic: JIrr and applet
Replies: 7
Views: 5968

It is a cruel world with applets. At first: unsigned applets will never be able to make use of custom native libs - it is a security feature of applets to run in a sandbox without knowing about the system it is running on. Please see https://sourceforge.net/forum/forum.php?thread_id=1687717&foru...
by jirr
Tue Mar 27, 2007 11:38 pm
Forum: Jirr
Topic: Crashing with IEventReceiver
Replies: 3
Views: 5487

OnEvent should work (in most cases). As we can see from the error log the crash happens after entering your own OnEvent method. Without knowing your dedicated code in org.dragonfire.cear.client.GUIManager.OnEvent(Lnet/sf/jirr/SEvent; it is impossible to say why it crashes here. Always keep in mind t...
by jirr
Fri May 19, 2006 6:37 pm
Forum: Project Announcements
Topic: Bolzplatz 2006 / Slam Soccer 2006
Replies: 13
Views: 4878

Yeah, a great game using jirr! As I saw the game growing from scratch to the final version I have to congratulate the whole team - and especially Andi for always asking for newer versions of jirr ;)
You made it - and in time - a rare situation in the software market!
by jirr
Mon May 15, 2006 5:11 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109592

Re: Irrlicht v1.0 DX MingW

jirr wrote:
Big Thanks! You made my day!
Sadly it is crashing when using DirectX 8. Any hints?
by jirr
Sat Dec 03, 2005 7:08 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109592

Thanks again ^^