Search found 38 matches

by jirr
Sun Oct 05, 2008 11:32 am
Forum: Jirr
Topic: How to compare the scene node type?
Replies: 4
Views: 7333

For your information: current release of jirr 1.4.2 is planned for the end of this month.
by jirr
Sun Oct 05, 2008 11:30 am
Forum: Jirr
Topic: A Little help!
Replies: 5
Views: 7891

Just to inform you at first hand: Jirr 1.4.2 will be released by the end of this month (planned).
by jirr
Thu Sep 04, 2008 10:15 pm
Forum: Jirr
Topic: How to compare the scene node type?
Replies: 4
Views: 7333

Just to let you know my current results: Fixed it by patching irrlicht includes. So as far as I can say I could release a new version shortly after the release of irrlicht 1.4.2+. Due to the opengl bug in irrlicht at least on ati cards there will be no new jirr version before that one will be releas...
by jirr
Thu Sep 04, 2008 8:06 pm
Forum: Jirr
Topic: How to compare the scene node type?
Replies: 4
Views: 7333

Hi Frank,
currently node.getType() returns a swig-pointer instead of an usable java object. Will have a look at this for jirr 1.4.

Big sorry for the meantime.

By the way: a workaround for the moment would be managing the node types within java structures if possible (e.g. using a Hashtable etc.).
by jirr
Thu Aug 14, 2008 7:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Jirr Bottleneck
Replies: 4
Views: 1113

I plan to release a new jirr version as soon as 1.4.2 comes up and I get hold of a gcc compatible version. If there are no other changes than bugfixes this should not take too long.
by jirr
Sat Aug 09, 2008 12:08 am
Forum: Jirr
Topic: A Little help!
Replies: 5
Views: 7891

Ah, I see the problem. This is a bug in jirr. It should return an array of matrix4 but only returns one matrix4 element.
Will try to fix that for jirr 1.4.x.
by jirr
Sat Jun 28, 2008 1:02 pm
Forum: Jirr
Topic: Include *.dll
Replies: 1
Views: 7248

Re: Include *.dll

Hi, is there any way to include all the *.dll file within a singel jar? I need to have just one jar file with my project. /Per-Erik dlls and jars are at least for two differnt purposes: dlls contain native code and jars compiled class files- The only reason for putting dll files into jas is for dis...
by jirr
Sat Jun 28, 2008 12:50 pm
Forum: Jirr
Topic: Irrlicht 1.4 <=> jirr 1.4 ?
Replies: 1
Views: 6489

Re: Irrlicht 1.4 <=> jirr 1.4 ?

Hi, does any plan existist to wrap the new version of Irrlicht ? If yes , when we can reckon with? bye, paul Jirr 1.4.x will be released when irrlicht 1.4.x (x>1) becomes available. Currently OpenGL is mostly unusable at least on ATI cards with irrlicht 1.4.1 (please see http://irrlicht.sourceforge...
by jirr
Mon Aug 20, 2007 7:57 am
Forum: Jirr
Topic: Jirr and Irrlicht custom scene nodes
Replies: 2
Views: 5076

Ok, I will add a proper method for getting the Texture(s) ;) In the meantime let me explain why I did not see a special need for a java compatible texture getter: though it requires you to keep track of nodes and their textures by yourself it is possible to do so using a Hashtable etc. because you a...
by jirr
Fri Aug 03, 2007 6:16 pm
Forum: Jirr
Topic: Thanks for the great work Jirr!
Replies: 1
Views: 3437

Thanks for your nice words. And yes I am keeping up with jirr (I have been with this project since 2004 ;)). The current task is to let it run in an applet. I would name it pre-pre-alpha but it is working in a new opened frame and can be displayed in a pure browser's window. Sadly there are some dra...
by jirr
Sun Jul 29, 2007 12:33 pm
Forum: Jirr
Topic: JIrr and applet
Replies: 7
Views: 5951

Well, I am currently working on jirr running in an applet. As far as I have come I would name it pre-alpha. First milestone has been achieved (on Windows, JDK 1.6) but it requires some further work before releasing it to the public (a reproducable crash when closing the applet, missing features like...
by jirr
Thu Jul 05, 2007 10:14 pm
Forum: Jirr
Topic: jirr and irredit
Replies: 5
Views: 5605

Thanks. I'm kind of tossed now, because I tried dev c++ and it works perfectly. Jirr seems to run a little slower on my computer and jerks a little more. It's also kind of missing the real selling point of java which is simple cross platform compatibility, but I imagine that's because it's still a ...
by jirr
Mon Jul 02, 2007 8:02 pm
Forum: Jirr
Topic: jirr and irredit
Replies: 5
Views: 5605

If anyone is still interested in example 15. Code will look like this: // java port done by jirr import net.sf.jirr.*; import java.io.IOException; /* Since version 1.1, Irrlicht is able to save and load the full scene graph into an .irr file, an xml based format. There is an editor available to edit...
by jirr
Thu Jun 28, 2007 10:57 pm
Forum: Jirr
Topic: jirr and irredit
Replies: 5
Views: 5605

You are right. Examples 15 and 16 have not been included in the latest release as java source nor class files. But I do not see any reason why example 15 should not run with the latest jirr release. Should not be too difficult to transfer that main.cpp to java ...
by jirr
Tue Jun 26, 2007 7:03 pm
Forum: Jirr
Topic: Hows it work
Replies: 1
Views: 3505

Re: Hows it work

How does Jirr actually work and waht are its advantages / disadvantages? jirr mainly uses JNI wrapping for calling the native methods within irrlicht. pros and cons in short: + speed (significantly faster than java 3d) + mostly similar to irrlicht in terms of code (cpp examples are easy to transfer...