Search found 8 matches

by sebas_76
Fri Sep 12, 2008 9:00 am
Forum: Beginners Help
Topic: irrlicht performances...
Replies: 4
Views: 451

I make games so I need :

-to change resolution during execution easily as I do in my engine.
-an 3d engine that runs fast on old graphic cards.
-a stable engine that runs fine on various kind of graphic card without problem.
- I use q3 map for my game level and I've seen that irrlicht doesn't read ...
by sebas_76
Thu Sep 11, 2008 1:55 pm
Forum: Beginners Help
Topic: irrlicht performances...
Replies: 4
Views: 451

irrlicht performances...

Hi Irrlicht community,


I'm planning to use irrlicht engine but I need more information about it :
- Is there an easy way to change / choose screen resolution in irrlicht at the beginning or during execution ?
- Are irrlicht performances good ? I have seen several topic saying that irrlicht render ...
by sebas_76
Thu Sep 11, 2008 8:33 am
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

You don't understand what I mean.
In bsp file, there is static model included inside the bsp (for exemple trees) but irrlicht doesn't f display them at all. I can't load them seperately because they have vertex color (for shadow and lihgting).
by sebas_76
Mon Sep 01, 2008 1:22 pm
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

bad if irrlicht don't display the quake shaders normally...

And is there any way to disply the static md3 model included in a quake3 bsp.
It will be great if it can do it else I must convert all my engine from Dx8 to irrlicht.
by sebas_76
Wed Aug 27, 2008 11:26 am
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

yes i use irrlicht 1.4.1
by sebas_76
Tue Aug 26, 2008 12:23 pm
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

Aa I wrote previously, the md3 models included in the bsp (not separate md3 models) are not drawn by irrlicht, is there any way to acces to this md3 models for drawing them ?
by sebas_76
Tue Aug 26, 2008 8:42 am
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

So nobody has an explanation why the flames flickers...

And can I get acees to
- bsp brushes with irrlicht or should I use my own functions to detec collision with brushes ?
- material and texture applid to a surface in the bsp ?

thanks.
by sebas_76
Mon Aug 25, 2008 11:09 am
Forum: Beginners Help
Topic: Quake3 bsp map question
Replies: 15
Views: 1360

Quake3 bsp map question

Hi to all irrlicht coders,

I'm new on irrlicht. I'm a c++ coder for a long time now, and I have made my own 3d game engine with Directx 8 but now i'd like to use a more powerful engine as Irrlicht to use vertex/pixel shader etc..

I'd like to know if it is possible to draw or/and acces to the md3 ...