Search found 4 matches

by StunterLiZaRd89
Thu Oct 21, 2010 6:32 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 85843

Hi, I was startedup Garfinkle's template on simulotor under xcode but how can I change retina resolution (for IPhone 4 960x640 and IPad 1024x768)?
simple [glView setContentScaleFactor:2.0f] doesn't work :(
And My next question is, how to use multi touch and accelerometer? is it possible on this ...
by StunterLiZaRd89
Fri Aug 29, 2008 10:08 am
Forum: Advanced Help
Topic: Problem with void createWeight() for joints
Replies: 4
Views: 680

rogerborg wrote:Why think when you could find out for sure?
I tryed everything ways. How you think, how you do this(add vertex to meshbuffer, and apply this vertex to list of weights in joint)?
by StunterLiZaRd89
Wed Aug 27, 2008 5:37 pm
Forum: Advanced Help
Topic: Problem with void createWeight() for joints
Replies: 4
Views: 680

You don't appear to be checking that mesh->getAllJoints(); returns an array of at least 6 joints. What makes you think that it is?
I think the problem must be somewhere else.
I still have problem, even if I do
mesh = smgr->getMesh(filename);
mesh->createWeight(mesh->getAllJoints()[5]);
just ...
by StunterLiZaRd89
Wed Aug 27, 2008 12:46 pm
Forum: Advanced Help
Topic: Problem with void createWeight() for joints
Replies: 4
Views: 680

Problem with void createWeight() for joints

Hi Everyone, on begining, I wont excuse for my english ;)

I wont do effect pull out(dismember) limbs; cuted skin (example by the saw,axe or knife) IN RAGDOLL,
and I have problem with void createWeight() for joint in model,
becacuse if I aded new vertices(representing meat under skin) and append ...