Search found 17 matches

by reetu.raj
Tue Jan 27, 2009 3:12 pm
Forum: Project Announcements
Topic: Grass Node v0.3.x
Replies: 109
Views: 85651

It is really cool looking grass !! Great work !
by reetu.raj
Sat Dec 06, 2008 2:47 am
Forum: Beginners Help
Topic: How do I make a node array?
Replies: 3
Views: 283

simple its like ISceneNode* player[100];
or you can use irrlicht's array, here is link for its api.
http://irrlicht.sourceforge.net/docu/cl ... array.html
by reetu.raj
Thu Dec 04, 2008 12:30 am
Forum: Beginners Help
Topic: remove IBillboardSceneNode
Replies: 3
Views: 194

thank you very much,
using irrlicht arrays worked !
it doesnt crash any more !
thank you very much again .
by reetu.raj
Wed Dec 03, 2008 11:21 pm
Forum: Beginners Help
Topic: remove IBillboardSceneNode
Replies: 3
Views: 194

remove IBillboardSceneNode

Hi , I have been facing problem in removing the IBillboardSceneNode nodes. I have like an array of IBillboardSceneNode* node[10].....I do bunch of stuff with those nodes in a scene in my game and then I call remove() function on those nodes but my code crashes when it comes to remove(). they are all...
by reetu.raj
Fri Nov 28, 2008 9:40 pm
Forum: Beginners Help
Topic: Help with explosion
Replies: 5
Views: 565

thank you hybrid !! it worked !!yeyi
by reetu.raj
Fri Nov 28, 2008 9:34 pm
Forum: Beginners Help
Topic: Help with explosion
Replies: 5
Views: 565

Yes, Now I am using png24bit images, but still I am unable to make the pink color transparent :(
by reetu.raj
Fri Nov 28, 2008 8:57 pm
Forum: Beginners Help
Topic: Help with explosion
Replies: 5
Views: 565

here is the image of explosion frame

Image
by reetu.raj
Fri Nov 28, 2008 8:51 pm
Forum: Beginners Help
Topic: Help with explosion
Replies: 5
Views: 565

Help with explosion

Hello, I am using irrlicht texture animator to animate my explosion, I am facing a problem, as you can see in the explosion frame below, that I have used background color as pink, because explosion flame has lots of black pixel so I can not choose to make black pixel transparent. So I was wondering ...
by reetu.raj
Sun Nov 16, 2008 6:43 pm
Forum: Project Announcements
Topic: Tetris Adventure
Replies: 5
Views: 1733

Thanks :)
by reetu.raj
Sun Nov 16, 2008 4:49 pm
Forum: Project Announcements
Topic: Tetris Adventure
Replies: 5
Views: 1733

Tetris Adventure

Hello. I am making an adaptation of Tetris game, meaning play tetris as well as do some other stuff too. Basic story line is a boy searching for his dog. Right now I have only basic Tetris working(Plays only Tetris), I still need to work a lot to make the adventure storyline working. I'll upload the...
by reetu.raj
Thu Nov 13, 2008 12:33 am
Forum: Project Announcements
Topic: Irrlicht integrated with BazAR (augmented reality tool)
Replies: 2
Views: 1254

Irrlicht integrated with BazAR (augmented reality tool)

I am making a library called "IrrBazAR", that convert "any image" you want as your markers.

Here is the demo video of the first version of IrrBazAR.

http://www.youtube.com/watch?v=MnX99sJsFa0
by reetu.raj
Wed Nov 12, 2008 12:37 am
Forum: Beginners Help
Topic: transparency of node
Replies: 1
Views: 364

transparency of node

Hi, I have been trying to deal with the tranparency of node, here is the little code <code> SMaterial mt; mt.MaterialType=EMT_TRANSPARENT_VERTEX_ALPHA; mt.MaterialTypeParam=0.01f; driver->setMaterial(mt); ITexture* arena_texture=driver->getTexture("../../media/btexture.jpg"); IAnimatedMesh...
by reetu.raj
Sat Sep 06, 2008 12:06 am
Forum: Beginners Help
Topic: addChild Problem
Replies: 4
Views: 242

Solved it :D
Now using list of ISceneNode and there was minor mistake in formula for z coordinate in my code.
by reetu.raj
Fri Sep 05, 2008 7:56 pm
Forum: Beginners Help
Topic: addChild Problem
Replies: 4
Views: 242

lol :D
by reetu.raj
Fri Sep 05, 2008 5:48 pm
Forum: Beginners Help
Topic: addChild Problem
Replies: 4
Views: 242

addChild Problem

I am making a card game which has columns like solitaire(Image attached). So I have 10 parents node in a array of 10 called ISceneNode* thenode[10]. Now I am trying to set new child cards to them but it gives me problem, meaning it sets first child row at the right position but they rest of children...