Search found 17 matches
- Tue Jan 27, 2009 3:12 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 100499
- Sat Dec 06, 2008 2:47 am
- Forum: Beginners Help
- Topic: How do I make a node array?
- Replies: 3
- Views: 364
simple its like ISceneNode* player[100];
or you can use irrlicht's array, here is link for its api.
http://irrlicht.sourceforge.net/docu/cl ... array.html
or you can use irrlicht's array, here is link for its api.
http://irrlicht.sourceforge.net/docu/cl ... array.html
- Thu Dec 04, 2008 12:30 am
- Forum: Beginners Help
- Topic: remove IBillboardSceneNode
- Replies: 3
- Views: 257
- Wed Dec 03, 2008 11:21 pm
- Forum: Beginners Help
- Topic: remove IBillboardSceneNode
- Replies: 3
- Views: 257
remove IBillboardSceneNode
Hi ,
I have been facing problem in removing the IBillboardSceneNode nodes.
I have like an array of IBillboardSceneNode* node[10].....I do bunch of stuff with those nodes in a scene in my game and then I call remove() function on those nodes but my code crashes when it comes to remove().
they are ...
I have been facing problem in removing the IBillboardSceneNode nodes.
I have like an array of IBillboardSceneNode* node[10].....I do bunch of stuff with those nodes in a scene in my game and then I call remove() function on those nodes but my code crashes when it comes to remove().
they are ...
- Fri Nov 28, 2008 9:40 pm
- Forum: Beginners Help
- Topic: Help with explosion
- Replies: 5
- Views: 767
- Fri Nov 28, 2008 9:34 pm
- Forum: Beginners Help
- Topic: Help with explosion
- Replies: 5
- Views: 767
- Fri Nov 28, 2008 8:57 pm
- Forum: Beginners Help
- Topic: Help with explosion
- Replies: 5
- Views: 767
- Fri Nov 28, 2008 8:51 pm
- Forum: Beginners Help
- Topic: Help with explosion
- Replies: 5
- Views: 767
Help with explosion
Hello,
I am using irrlicht texture animator to animate my explosion,
I am facing a problem, as you can see in the explosion frame below, that I have used background color as pink, because explosion flame has lots of black pixel so I can not choose to make black pixel transparent.
So I was ...
I am using irrlicht texture animator to animate my explosion,
I am facing a problem, as you can see in the explosion frame below, that I have used background color as pink, because explosion flame has lots of black pixel so I can not choose to make black pixel transparent.
So I was ...
- Sun Nov 16, 2008 6:43 pm
- Forum: Project Announcements
- Topic: Tetris Adventure
- Replies: 5
- Views: 2119
- Sun Nov 16, 2008 4:49 pm
- Forum: Project Announcements
- Topic: Tetris Adventure
- Replies: 5
- Views: 2119
Tetris Adventure
Hello.
I am making an adaptation of Tetris game, meaning play tetris as well as do some other stuff too. Basic story line is a boy searching for his dog.
Right now I have only basic Tetris working(Plays only Tetris), I still need to work a lot to make the adventure storyline working.
I'll upload ...
I am making an adaptation of Tetris game, meaning play tetris as well as do some other stuff too. Basic story line is a boy searching for his dog.
Right now I have only basic Tetris working(Plays only Tetris), I still need to work a lot to make the adventure storyline working.
I'll upload ...
- Thu Nov 13, 2008 12:33 am
- Forum: Project Announcements
- Topic: Irrlicht integrated with BazAR (augmented reality tool)
- Replies: 2
- Views: 1342
Irrlicht integrated with BazAR (augmented reality tool)
I am making a library called "IrrBazAR", that convert "any image" you want as your markers.
Here is the demo video of the first version of IrrBazAR.
http://www.youtube.com/watch?v=MnX99sJsFa0
Here is the demo video of the first version of IrrBazAR.
http://www.youtube.com/watch?v=MnX99sJsFa0
- Wed Nov 12, 2008 12:37 am
- Forum: Beginners Help
- Topic: transparency of node
- Replies: 1
- Views: 403
transparency of node
Hi,
I have been trying to deal with the tranparency of node,
here is the little code
<code>
SMaterial mt;
mt.MaterialType=EMT_TRANSPARENT_VERTEX_ALPHA;
mt.MaterialTypeParam=0.01f;
driver->setMaterial(mt);
ITexture* arena_texture=driver->getTexture("../../media/btexture.jpg ...
I have been trying to deal with the tranparency of node,
here is the little code
<code>
SMaterial mt;
mt.MaterialType=EMT_TRANSPARENT_VERTEX_ALPHA;
mt.MaterialTypeParam=0.01f;
driver->setMaterial(mt);
ITexture* arena_texture=driver->getTexture("../../media/btexture.jpg ...
- Sat Sep 06, 2008 12:06 am
- Forum: Beginners Help
- Topic: addChild Problem
- Replies: 4
- Views: 308
- Fri Sep 05, 2008 7:56 pm
- Forum: Beginners Help
- Topic: addChild Problem
- Replies: 4
- Views: 308
- Fri Sep 05, 2008 5:48 pm
- Forum: Beginners Help
- Topic: addChild Problem
- Replies: 4
- Views: 308
addChild Problem
I am making a card game which has columns like solitaire(Image attached). So I have 10 parents node in a array of 10 called ISceneNode* thenode[10].
Now I am trying to set new child cards to them but it gives me problem, meaning it sets first child row at the right position but they rest of children ...
Now I am trying to set new child cards to them but it gives me problem, meaning it sets first child row at the right position but they rest of children ...
