Search found 17 matches

by JamesCobras
Tue Sep 30, 2008 10:04 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

I have at last found something that can render it with no problems, and it animates fine. The skinning DX sample works perfectly. Any chance of the engine being changed to load like this or any code to allow this? Also, this isn't a dig by the way, but if the x file loads fine in Dx view shouldn't i...
by JamesCobras
Mon Sep 01, 2008 9:57 am
Forum: Advanced Help
Topic: Beginnner topic Becomes more Advance, .x file loading.
Replies: 2
Views: 419

I can move the OP to bug forum to check the file there, but opening new threads for the same topic doesn't make sense. We'd just hav to post things in both threads...
Yes plz i don't know how to do it. I was going to but couldn't find a way.
by JamesCobras
Sun Aug 31, 2008 2:50 pm
Forum: Advanced Help
Topic: Beginnner topic Becomes more Advance, .x file loading.
Replies: 2
Views: 419

Beginnner topic Becomes more Advance, .x file loading.

Hi sorry about double posting but i feel that the post has changed from a beginners help question to a more advance one. In summary i have 3ds max and i'm trying to export to .x and import into Irrlicht. I have tried multiple exporters and multiple mesh viewers and the mesh still will not load into ...
by JamesCobras
Sun Aug 31, 2008 1:02 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

Just une Pandasoft exporter should working fine http://www.andytather.co.uk/Panda/directxmax_downloads.aspx Here is a list of all the .x exporters i have tried: kW-xport: Irr Meshview = Crash DX viewer = Error cannot load model Panda: Irr Meshview = Loads but higly distorted, animation does play th...
by JamesCobras
Sat Aug 30, 2008 10:40 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

It's part of old DirectX SDKs, don't know when they exchanged it with the currently used version. But the 2004 SDK still has it. No other updates, yet. Thanks i've found it. it looks fine even in the old mesh view. Ihave done some looking around to see if any thing can load it properly. Ogre : Does...
by JamesCobras
Sat Aug 30, 2008 5:46 pm
Forum: Beginners Help
Topic: Embedding .EXE file onto .HTML page
Replies: 12
Views: 932

Re: Embedding .EXE file onto .HTML page

Is it possible to "embed" an Irrlicht 1.4.1 .EXE compiled with VS C++ Xpress into an .HTML page? An example of what i mean: InstantAction Yes tried to do the same thing a while back and after a while i found it!!!! Basically active x control and automatically embeds itself. you need to bu...
by JamesCobras
Fri Aug 29, 2008 10:59 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

The old MView.exe can save the files into another .x file, thereby changing to binary or text and fixing problems. I hope you did your text file another way... Nice where can i get it? Also Okino Poly trans has loads of options and thats 1 of them. ANSI? and Binary. Any links to the old Mviewer? Al...
by JamesCobras
Fri Aug 29, 2008 9:04 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

hybrid wrote:I tried to convert the files with MView.exe.
Convert? Why? They work fine don't they in DX view (=MView?).

Anyway here are the non binary files, a copy and paste job unfortunately.

http://www.freewebs.com/jamescobras/outputnonbinary.x
by JamesCobras
Fri Aug 29, 2008 5:43 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

I tried to convert the files with MView.exe, worked a little bit in that the error was gone and Irrlicht could render something. But the mesh still had some problems. Is it possible to export the mesh in text form? It's soo much work to debug the binary files... I'll upload them as soon as possible...
by JamesCobras
Thu Aug 28, 2008 6:52 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

rogerborg wrote:Only if you define X files as "anything that MS's X file viewer loads". Standards be damned, eh?
Well it is their format so i actually do. But this is straying from the subject i just want it to load so any help would be great.

Thanks in advance for anyone who can help me.
by JamesCobras
Thu Aug 28, 2008 4:31 pm
Forum: Beginners Help
Topic: noob question
Replies: 7
Views: 379

spiff88 wrote:im using 2008
look here it says vc 6 but they are the same

look at "Setting up the IDE" the second bullet point down!

Read it carefully and the pics give a good clue.

http://irrlicht.sourceforge.net/tut001.html
by JamesCobras
Thu Aug 28, 2008 4:02 pm
Forum: Beginners Help
Topic: noob question
Replies: 7
Views: 379

Re: noob question

spiff88 wrote:older version of vc++ which i have the newest one so if
Which one do you have Visual C++ 2008 by Microsoft?
by JamesCobras
Thu Aug 28, 2008 3:23 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

Export it to another format? That is an option and a last resort. I'll need a good max 9 exprter. But Irrlicht should really be able to load the file if DX viewer can, don't you agree? If the Irrlicht engine cannot load this .x file it shouldn't say it can load .x files. I don't mean to be mean or ...
by JamesCobras
Thu Aug 28, 2008 2:53 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

hybrid wrote:Maybe I can fix this.
Please, if you do i'll call you a God forever, i cannot find any game engines that load .x easily. If you can look into it it would be great and that goes for anyone else who wants to give me a hand.
by JamesCobras
Thu Aug 28, 2008 2:17 pm
Forum: Bug reports
Topic: Problems Loading .x files in Irricht Engine that work in DX
Replies: 23
Views: 5028

Re: Problems Loading .x files in Irricht Engine that work in

Index count per face not equal to face material index count in x file. This is causing an early exit from the X file loader. It's returning an IAnimatedMesh, but it's incomplete (it has a 0 sized bounding box, for one thing). Skipping this check causes a crash, so it does seem to be a genuine issue...