Search found 6 matches

by EvilAlex
Wed Oct 07, 2009 1:01 pm
Forum: Project Announcements
Topic: Another Water Simulation
Replies: 10
Views: 5276

Thanks!!! :D

Also no clipping planes, I see. I guess I can leave my own code in place, then.
by EvilAlex
Sun Oct 04, 2009 4:11 pm
Forum: Project Announcements
Topic: Another Water Simulation
Replies: 10
Views: 5276

Thanks, devsh. I did as you said, (except for the part about a clip-plane, since it only produces weird skybox clipping), and the reflection seems to work almost as it should. With a little synchronization bug, but I'll fix it, it's ok. However, the problem with that clip plane... I reckon it has so...
by EvilAlex
Sun Oct 04, 2009 3:25 pm
Forum: Project Announcements
Topic: Another Water Simulation
Replies: 10
Views: 5276

Hi, andres! Thanks very much for your code! It's the first water shader I found to actually work with IrrLicht without having to... well... you know, rewrite the whole shader! However I've got a problem. It's a rather theoretical problem, and not specifically a problem with your shader: I don't know...
by EvilAlex
Fri Aug 29, 2008 10:01 pm
Forum: Code Snippets
Topic: Bullet physics animator
Replies: 27
Views: 24776

Thanks to the author of the code!
I haven't use this exact code, but rather, used it as a tutorial to write my own. Bullet has very poor documentation (or it's just me too lazy to search), so this code helped a lot.
Thanks again! =)
by EvilAlex
Fri Aug 29, 2008 12:54 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71004

...I'm thinking of making this a multipass approach, seperating the color and lighting passes. This will effectively allow you to use any imaginable material alongside the shadow maps, even custom shader materials. It'll also allow a light screen based blur. I actually outlined this approach a few ...
by EvilAlex
Fri Aug 29, 2008 12:47 am
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71004

Hi, guys! I've tried to use this effect pack, and ran into some serious problems: 1) It doesn't work with Direct 3d on my machine at all (black screen, or lots of artifacts, or e.t.c.). 2) When working I've experienced that I can not make it work with pre-lightmapped surfaces (using OpenGL, as it do...