It's working thank you
In fact I was missing ITextSceneNode.h so I created one using CTextSceneNode.h in the source
Search found 10 matches
- Fri Apr 01, 2005 4:48 pm
- Forum: Beginners Help
- Topic: Change the text of an ITextSceneNode
- Replies: 4
- Views: 351
- Fri Apr 01, 2005 3:25 pm
- Forum: Beginners Help
- Topic: Change the text of an ITextSceneNode
- Replies: 4
- Views: 351
Change the text of an ITextSceneNode
How can I change the text of an ITextSceneNode ?
- Thu Mar 10, 2005 6:22 pm
- Forum: Advanced Help
- Topic: Key releasing
- Replies: 3
- Views: 671
- Thu Mar 10, 2005 5:52 pm
- Forum: Advanced Help
- Topic: Key releasing
- Replies: 3
- Views: 671
Key releasing
I'm using this code : if (event.KeyInput.PressedDown) getMainCharacter()->Move(); else getMainCharacter()->Stop(); The main character should move when you stay on the key and stop when you release the key but it doesn't work and as there are no "isKeyPressed" function or something like tha...
- Tue Feb 22, 2005 4:43 pm
- Forum: Beginners Help
- Topic: The render() function
- Replies: 5
- Views: 307
- Mon Feb 21, 2005 6:38 pm
- Forum: Beginners Help
- Topic: The render() function
- Replies: 5
- Views: 307
The render() function
Instead of using the drawAll() function of the scenemanager, I tried to use the render() function for each node but it is not working very well (it is as if the camera was not working)
- Mon Feb 21, 2005 5:14 pm
- Forum: Bug reports
- Topic: Texturing bug with the 0.8 new mapping feature
- Replies: 9
- Views: 1298
- Sun Feb 20, 2005 7:26 pm
- Forum: Bug reports
- Topic: Texturing bug with the 0.8 new mapping feature
- Replies: 9
- Views: 1298
- Sun Feb 20, 2005 6:49 pm
- Forum: Bug reports
- Topic: Texturing bug with the 0.8 new mapping feature
- Replies: 9
- Views: 1298
- Sun Feb 20, 2005 4:43 pm
- Forum: Bug reports
- Topic: Texturing bug with the 0.8 new mapping feature
- Replies: 9
- Views: 1298
No I thought it because the brown thing is on the right with mapping and it should be on the bottom and the gray thing is on the left and it should it on the top But I tried to rotate the texture and it still doesn't work As I don't really know how a texture is placed on a model I can't be more prec...