Search found 10 matches

by CyberP1708
Fri Apr 01, 2005 4:48 pm
Forum: Beginners Help
Topic: Change the text of an ITextSceneNode
Replies: 4
Views: 579

It's working thank you
In fact I was missing ITextSceneNode.h so I created one using CTextSceneNode.h in the source
by CyberP1708
Fri Apr 01, 2005 3:25 pm
Forum: Beginners Help
Topic: Change the text of an ITextSceneNode
Replies: 4
Views: 579

Change the text of an ITextSceneNode

How can I change the text of an ITextSceneNode ?
by CyberP1708
Thu Mar 10, 2005 6:22 pm
Forum: Advanced Help
Topic: Key releasing
Replies: 3
Views: 835

Your method uses event.KeyInput.PressedDown just like mine
It still doesn't work as event.KeyInput.PressedDown seems to be always true (so I can't detect if the user stopped pressing a key)
by CyberP1708
Thu Mar 10, 2005 5:52 pm
Forum: Advanced Help
Topic: Key releasing
Replies: 3
Views: 835

Key releasing

I'm using this code :
if (event.KeyInput.PressedDown)
getMainCharacter()->Move();
else
getMainCharacter()->Stop();

The main character should move when you stay on the key and stop when you release the key but it doesn't work and as there are no "isKeyPressed" function or something like that, I ...
by CyberP1708
Tue Feb 22, 2005 4:43 pm
Forum: Beginners Help
Topic: The render() function
Replies: 5
Views: 393

It was in fact because I have differents scenes to show and it would be easier to render only what corresponds to the current scene instead of hiding everything that we don't need in this case
But I'll do the second one
by CyberP1708
Mon Feb 21, 2005 6:38 pm
Forum: Beginners Help
Topic: The render() function
Replies: 5
Views: 393

The render() function

Instead of using the drawAll() function of the scenemanager, I tried to use the render() function for each node but it is not working very well (it is as if the camera was not working)
by CyberP1708
Mon Feb 21, 2005 5:14 pm
Forum: Bug reports
Topic: Texturing bug with the 0.8 new mapping feature
Replies: 9
Views: 1647

I also have a house with its texture that has the same problem and with it you can better see the effects of bump mapping as it is just a kind of box and I am sure: there is no bump mapping if I remove this line
by CyberP1708
Sun Feb 20, 2005 7:26 pm
Forum: Bug reports
Topic: Texturing bug with the 0.8 new mapping feature
Replies: 9
Views: 1647

But without this line there is no bump mapping
by CyberP1708
Sun Feb 20, 2005 6:49 pm
Forum: Bug reports
Topic: Texturing bug with the 0.8 new mapping feature
Replies: 9
Views: 1647

I haven't made these textures but I know the guy who made them so I will tell him
I have noticed that it is this line that made the texture not to work :
device->getSceneManager()->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.003f);
by CyberP1708
Sun Feb 20, 2005 4:43 pm
Forum: Bug reports
Topic: Texturing bug with the 0.8 new mapping feature
Replies: 9
Views: 1647

No I thought it because the brown thing is on the right with mapping and it should be on the bottom and the gray thing is on the left and it should it on the top
But I tried to rotate the texture and it still doesn't work
As I don't really know how a texture is placed on a model I can't be more ...