Search found 6 matches

by johnrico2000
Thu Nov 27, 2008 7:23 pm
Forum: Jirr
Topic: Need Help.. vector3df with double/float parameter
Replies: 2
Views: 10692

Hi

The vector3df(...) constructor demands numbers of data type "float". The result of Math.cos(...) is of data type "double". You just have to perform a simple type cast of the values from double to float like that:

float x = (float)Math.cos(a double value);

In your case it would be

float x ...
by johnrico2000
Thu Nov 27, 2008 7:15 pm
Forum: Jirr
Topic: A guide to Jirr with Webstart
Replies: 2
Views: 9322

Thanks for your effort to provide the Jirr community with further tutorials. I really appreciate that.
The Jirr section is pretty neglected on interesting posts, I think.

Regards
Frank
by johnrico2000
Tue Sep 16, 2008 9:26 am
Forum: Jirr
Topic: Using the extension made to Irrlicht in Jirr
Replies: 1
Views: 9001

Using the extension made to Irrlicht in Jirr

Hi

Is there an easy way to use all these cool extensions (or custom scene nodes) made for the C++ Irrlicht engine in Jirr, too. I'm thinking of the "realistic water scene node" or the "tree scene node" for example, not to mention IrrAI.

These extensions improve the engine a lot and I would be ...
by johnrico2000
Tue Sep 16, 2008 9:23 am
Forum: Jirr
Topic: IDE for jirr
Replies: 5
Views: 13018

I'm actually pretty happy with Eclipse. I use it since a long time for Java development at least. The last version I've tried of Netbeans is several years old, so I can't really give a solid evaluation in comparision of Eclipse vs. Netbeans, but I think both IDEs are definitly well accepted industry ...
by johnrico2000
Fri Sep 05, 2008 6:12 am
Forum: Jirr
Topic: How to compare the scene node type?
Replies: 4
Views: 11134

Hi

Thank you very much for your support!

I'm looking forward to the new Jirr release. But maybe due to lack of patience I will try your ingenious suggestion concerning using Hashmaps!

Regards
Frank
by johnrico2000
Fri Aug 29, 2008 10:43 pm
Forum: Jirr
Topic: How to compare the scene node type?
Replies: 4
Views: 11134

How to compare the scene node type?

Hi everyone

This is my second day taking a closer look on Jirr and it really fascinates me. It's preety cool so far.

Unfortunately I have come to a point that got me stuck.

I have been loading an irredit scene from an .irr file and would like to set camera collision processing on the loaded ...