Awesome thread.
Comment the code a little more extensively and put this into irrLicht tutorial!
Search found 55 matches
- Tue Dec 01, 2009 6:05 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Turn around origin in 3D
- Replies: 10
- Views: 9514
- Tue Dec 01, 2009 6:03 pm
- Forum: Beginners Help
- Topic: Rotate scene node around local axis
- Replies: 5
- Views: 627
- Mon Nov 30, 2009 3:35 pm
- Forum: Beginners Help
- Topic: Rotate scene node around local axis
- Replies: 5
- Views: 627
- Sat Nov 28, 2009 5:49 pm
- Forum: Beginners Help
- Topic: Rotate scene node around local axis
- Replies: 5
- Views: 627
Rotate scene node around local axis
How would I rotate scene node around local axis (not world ones like rotateYZBy does)?
So, for example, that if I want to rotate around target up and down no matter at what side of target I am I always rotate around X axis.
Of course I would always have to turn to face the target so that my Y axis ...
So, for example, that if I want to rotate around target up and down no matter at what side of target I am I always rotate around X axis.
Of course I would always have to turn to face the target so that my Y axis ...
- Wed Nov 11, 2009 2:52 pm
- Forum: Beginners Help
- Topic: Example problem on new Ubuntu 9.10
- Replies: 7
- Views: 747
- Tue Nov 03, 2009 9:12 am
- Forum: Beginners Help
- Topic: Example problem on new Ubuntu 9.10
- Replies: 7
- Views: 747
- Mon Nov 02, 2009 7:10 pm
- Forum: Beginners Help
- Topic: Example problem on new Ubuntu 9.10
- Replies: 7
- Views: 747
Example problem on new Ubuntu 9.10
So I installed new Ubuntu 9.10 and Irrlicht 1.6, compiled the examples and there is an error. When I look around only textures that are in close proximity to myself (sphere around me) are rendered, those further outside are black.
Example on 02.QuakeMap example (Sry for whole screen but Gimp is not ...
Example on 02.QuakeMap example (Sry for whole screen but Gimp is not ...
- Thu Oct 29, 2009 2:00 pm
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
- Mon Oct 26, 2009 11:01 am
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
- Fri Oct 23, 2009 2:33 pm
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
- Thu Oct 22, 2009 2:59 pm
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
- Thu Oct 22, 2009 10:40 am
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
This is necessary for deserializing your scene including the animators and later on reload them again. Actually, it's only necessary for the second step (the reload), at which point the scene manager has to be able to create the animator based on the name (a string).
I got that.
But do I need to ...
I got that.
But do I need to ...
- Wed Oct 21, 2009 8:16 pm
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
To be able to add custom scene node animators to Irrlicht and to make it possible for the scene manager to save and load those external animators, simply implement this interface and register it in you scene manager via ISceneManager::registerSceneNodeAnimatorFactory. Note: When implementing your ...
- Wed Oct 21, 2009 10:15 am
- Forum: Advanced Help
- Topic: Orbiting Camera
- Replies: 10
- Views: 1653
Orbiting Camera
Hi everybody.
I want to make an Orbiting Camera (like the Maya one when you click left mouse button) but i want to have it react to keys WASD instead so I have free mouse cursor to click around the model.
Camera would orbit around the model in space like a planet or an atom.
I have three examples ...
I want to make an Orbiting Camera (like the Maya one when you click left mouse button) but i want to have it react to keys WASD instead so I have free mouse cursor to click around the model.
Camera would orbit around the model in space like a planet or an atom.
I have three examples ...
- Thu Oct 15, 2009 7:38 am
- Forum: Beginners Help
- Topic: showing no window in Ubuntu
- Replies: 4
- Views: 666