Search found 7 matches

by Sleddog
Wed Feb 10, 2010 10:32 pm
Forum: Beginners Help
Topic: Split Screen
Replies: 4
Views: 797

Thanks. I searched the forums, but not the examples lol.
by Sleddog
Wed Feb 10, 2010 10:15 pm
Forum: Beginners Help
Topic: Split Screen
Replies: 4
Views: 797

Split Screen

How would I go about implementing split screen functionality? It seems that 2 cameras are needed, but from all indications it does not seem possible to render from 2 ICameraSceneNodes, and then take their images and combine them together for the final output. Any suggestions?
by Sleddog
Sun Dec 27, 2009 6:42 am
Forum: Beginners Help
Topic: Getting Irrlicht to work with Dev-C++
Replies: 19
Views: 1432

Re: Getting Irrlicht to work with Dev-C++

Virion wrote:.dll should be put together with your program .exe
.a is the one which should be linked to the compiler
Good to know, but it did not fix my problem. I put the .dll in the folder with my .exe, as well as the .a in Dev-Cpp/lib (and combinations of those), but it didn't help. Any other suggestions?
by Sleddog
Sun Dec 27, 2009 5:59 am
Forum: Beginners Help
Topic: Getting Irrlicht to work with Dev-C++
Replies: 19
Views: 1432

Getting Irrlicht to work with Dev-C++

Hello, I am trying to get Irrlicht to work with Dev-C++. I have successfully added the include files to the include folder in C:/Dev-Cpp/include/. However I cannot find where to put the file Irrlicht.dll. I have placed it in essentially every folder I could think of within Dev-Cpp/ but none worked. ...
by Sleddog
Thu Mar 19, 2009 12:10 am
Forum: Advanced Help
Topic: Problem with getIntersectionWithLine
Replies: 2
Views: 426

That did it! I knew I didn't understand something about the function... Anyways, I ran into another problem with the rotation only pointing in one direction, but I was able to fix it with the following code. f32 theta; if(pIntersect.X >= 0.f) theta = 57.2958 * acos(pIntersect.dotProduct(vector3df(0....
by Sleddog
Wed Mar 18, 2009 1:21 am
Forum: Advanced Help
Topic: Problem with getIntersectionWithLine
Replies: 2
Views: 426

Problem with getIntersectionWithLine

I have a problem using the plane3d getIntersectionWithLine function I think. Here is what I am trying to do. I am implementing a game with an overhead perspective, and I would like the player's character to orient towards the mouse cursor. To accomplish this, I create a plane3d at the height of the ...
by Sleddog
Sun Aug 31, 2008 4:43 pm
Forum: Beginners Help
Topic: noob question
Replies: 7
Views: 365

I too am having a similar problem. I don't think this is an Irrlicht problem per se, but more of a problem pertaining to working with libraries. I just have no experience with it! I am using Eclipse (with C++) on Linux and I have tried just about everything I can think of to get this library working...