http://rapidshare.com/files/214221055/l ... t.rar.html
Yes, mass zero seems to solve the problem. Thanks
Search found 19 matches
- Fri Mar 27, 2009 5:11 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135322
- Fri Mar 27, 2009 4:06 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135322
http://rapidshare.com/files/214198206/d ... t.rar.html
Sure, here they are. I still cant find the function. Not even in the documentation
Sure, here they are. I still cant find the function. Not even in the documentation
- Fri Mar 27, 2009 3:27 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135322
I have problems finding a function to tell Newton that a Scene node is an static body and dosent need to move at all, just have to collide. Im getting all node from a .irr and give them high mass, but that pretty dumb and slow. core::array<irr::scene::ISceneNode*> listProps; pScene->getSceneNodesFro...
- Sat Mar 14, 2009 11:13 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 119344
I have a problem when i make a .exe for the proyect and run it on another pc. Its load the menu just find, but when i load the scene with physics, it crash with : IrrPhysx wrapper version 0.20 for Physx by Nvidia 2.8.1 SDK create error (1 - Unknown error). In the first pc, it run perfect, but not in...
- Sun Mar 08, 2009 10:16 pm
- Forum: Beginners Help
- Topic: Change device settings at runtime
- Replies: 1
- Views: 278
Change device settings at runtime
Hello, I have problems making another device at runtime. if i use drop (or not), it create another device. if i call close, the programe close. I know there is no way to change the device settings, but i can not destroy and create another either? IrrlichtDevice* pDevice; pDevice = createDevice(EDT_D...
- Mon Oct 13, 2008 2:52 pm
- Forum: Beginners Help
- Topic: Collision response problem [solved]
- Replies: 5
- Views: 445
what does player->getLastPosition() do ??? It´s return the position of the node in the last frame. Sorry, i should explain it better before. player->getNode()->updateAbsolutePosition(); it fix the problem...i think i must be more careful next time. Sorry for not post in a appropriate way. i am not ...
- Mon Oct 13, 2008 2:10 pm
- Forum: Beginners Help
- Topic: Collision response problem [solved]
- Replies: 5
- Views: 445
Collision response problem [solved]
Hello again. I am back with other newbie question. This time is collision response. In my game, i control the character (from a top down perspective) with the arrow keys, around a city. The character is always looking to the mouse. I needed that the character collide with the buldings, so i think us...
- Sun Sep 28, 2008 2:53 pm
- Forum: Beginners Help
- Topic: 3D mouse position [solved]
- Replies: 6
- Views: 1340
yes, i saw that but the example use 3d coords, the camera position and the camera target position. but you need the 3d coords, don't you ??? also you need a camera, or from where you should get any coords otherwise ??? that the example only uses the cams target is just for easyness, it so just uses...
- Sun Sep 28, 2008 2:42 pm
- Forum: Beginners Help
- Topic: 3D mouse position [solved]
- Replies: 6
- Views: 1340
- Sun Sep 28, 2008 2:39 pm
- Forum: Beginners Help
- Topic: 3D mouse position [solved]
- Replies: 6
- Views: 1340
if you look at tutorial 07.Collision you'll se it not only gets the triangle of the collision, but also the collision point , that would be more accurate then... ;) but if your player is always in the center of the screen you also can use the screen coordinate instead, I think... ;) yes, i saw that...
- Sun Sep 28, 2008 2:25 pm
- Forum: Beginners Help
- Topic: Performance slowdowns with lo poly models? [solved]
- Replies: 20
- Views: 1572
- Sun Sep 28, 2008 2:16 pm
- Forum: Beginners Help
- Topic: 3D mouse position [solved]
- Replies: 6
- Views: 1340
3D mouse position [solved]
Hello again. I need to shoot a proyectile from the player´s weapon towards the mouse. The game´s view is top-down and the player is always on the center of the screen and is always "looking" towards the mouse also. I need that the player can shoot towards the aim (mouse). I first thought i...
- Sun Sep 28, 2008 1:46 pm
- Forum: Beginners Help
- Topic: Performance slowdowns with lo poly models? [solved]
- Replies: 20
- Views: 1572
- Thu Sep 25, 2008 3:04 pm
- Forum: Beginners Help
- Topic: Performance slowdowns with lo poly models? [solved]
- Replies: 20
- Views: 1572
Well I'm afraid to say it does appear to be the number of bones, especially with that low-end of a card. I wouldn't say that you should scale back the number of bones, but rather scale back the number of players on the screen at one point. Also, in comparison, Gears of War only has about 700 bones ...
- Wed Sep 24, 2008 8:59 pm
- Forum: Beginners Help
- Topic: Performance slowdowns with lo poly models? [solved]
- Replies: 20
- Views: 1572
Well I still have yet to hear the actual millisecond count, or frames per second that you guys are achieving, but 220 bones on screen plus another 22 for the player controlled character is actually a lot. At any rate, I still would like to hear what times you guys are achieving, so I will not make ...