Search found 76 matches

by kingdutch
Wed May 26, 2010 1:01 pm
Forum: Off-topic
Topic: Cool tennis game (indie game)
Replies: 3
Views: 911

Funny thing you brought this up in chat, I've been looking for a good tennis game, and this looks like an AAA game :O

Sadly, no irrlicht, atleast there's irrklang, that's some irr <3
by kingdutch
Mon May 24, 2010 9:01 am
Forum: Project Announcements
Topic: Wow Camera
Replies: 27
Views: 15005

Hello, im learning c++.. Can't get it work with Irrlicht 1.7.1, could anyone updating the code? Thanks so much Could you post errors you're getting? (If it's type errors please just post 1 instead of duplicates so we can post a solution and you can apply it to all the lines you get an error on). I ...
by kingdutch
Tue May 18, 2010 3:39 pm
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 9959

Sorry for bumping an old topic but this seemed better than making a new topic. I've been looking at this state machine and it seems to do what I need, however since I will have some top states (Login, Play, Exit) and in the play state you would have something like Chat and Build states depending on ...
by kingdutch
Sat May 08, 2010 11:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Be const-correct!
Replies: 6
Views: 3839

I hate the fact you always come up with links in chat when I talk about something. However I shall, as always, read the article, thanks for sharing ;)
by kingdutch
Fri May 07, 2010 11:11 am
Forum: Advanced Help
Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
Replies: 4
Views: 844

http://irrlicht.sourceforge.net/docu/example009.html

Look at the event receiver in there, shows how it catches both event types.
I believe that's what you want.
by kingdutch
Mon May 03, 2010 6:57 am
Forum: Off-topic
Topic: Writing Code for Multiple Cores +10
Replies: 1
Views: 637

While(used < numCores)
{
SpawnAdditionalThreads();
}


Don't meant ot troll, but I've read 10 consecutive funny topics so yeh, wouldn't it come down to this.
by kingdutch
Sat May 01, 2010 6:51 pm
Forum: Game Programming
Topic: cool graphic stuff
Replies: 6
Views: 2950

Very nice site, hope I'll be able to port some of this to irrlicht and use it in projects :D Props for finding.
by kingdutch
Fri Apr 30, 2010 5:31 pm
Forum: Project Announcements
Topic: [Topic Restructured]OpenWorld (Terrain Editor Demo)
Replies: 2
Views: 1876

Re: An openworld

Added a link to a little demo with source in the opening post. And I pressed quote instead of edit :lol:

EDIT: Uploaded a release build instead of a debug, should help some people without the MSVC debug tools :D
by kingdutch
Thu Apr 29, 2010 9:18 pm
Forum: Beginners Help
Topic: Irrlicht Project output and settings
Replies: 2
Views: 277

Well it would for an individual, but I just have my projects link against the output directory of irrlicht which means I can just update my irrlicht SVN copy, recompile irrlicht, recompile my project, good to go. With different filenames this would be harder me thinks. (And yeh I know this will rend...
by kingdutch
Wed Apr 28, 2010 9:59 pm
Forum: Project Announcements
Topic: TileCapture (concept demo)
Replies: 3
Views: 1023

I play this game a lot when I'm bored at school so nice to see an irrlicht version : D

I'm quite interested in how you did the AI though, seems like alot of checking tiles.
by kingdutch
Wed Apr 28, 2010 7:48 pm
Forum: Bug reports
Topic: [fixed] IGUIScrollBar->setMin param and description
Replies: 1
Views: 480

[fixed] IGUIScrollBar->setMin param and description

The parameter for IGUIScrollBar->setMin() is called max.

And the description talks about the maximum value (Probably just copy pasted from setMax() ^^

Thought I'd let you know as I don't know how to fix/submit it myself.
by kingdutch
Tue Apr 27, 2010 4:13 pm
Forum: Code Snippets
Topic: terrain height painting
Replies: 28
Views: 20136

The above mentioned function for explode didn't work so I created my own based on that, using the earlier made RaiseTerrainVertex: void explode(ITerrainSceneNode* terrain, s32 indexMid, u8 nbBarrels, s32 size) { //printf("desired impact (%.2f,%.2f)\n", X, Z); //elevation around impact. Thi...
by kingdutch
Sun Apr 25, 2010 9:39 pm
Forum: Project Announcements
Topic: [Topic Restructured]OpenWorld (Terrain Editor Demo)
Replies: 2
Views: 1876

[Topic Restructured]OpenWorld (Terrain Editor Demo)

Introduction Hi everyone, I've been playing SecondLife quite a while and I really like the idea of people building their own world to live and interact with. However there were also some stuff in SecondLife I found lacking, like interaction with the real world (Like websites) and also the cost was ...
by kingdutch
Thu Apr 22, 2010 7:05 pm
Forum: Project Announcements
Topic: Tribute to BitPlane :)
Replies: 11
Views: 4780

*Signed* Just cuz he's cool
by kingdutch
Mon Apr 19, 2010 12:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Pimp irrlicht website
Replies: 114
Views: 24991

Bumped for awesomeness.
this needs doing :D
Willing to help in any way possible