Search found 23 matches
- Sat Sep 20, 2008 9:29 am
- Forum: Everything 2d/3d Graphics
- Topic: irrlicht mascot
- Replies: 30
- Views: 7371
- Sun Sep 14, 2008 5:44 pm
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 481
- Tue Sep 09, 2008 3:24 am
- Forum: Beginners Help
- Topic: draw2DImage versus addImage
- Replies: 6
- Views: 473
Re: draw2DImage versus addImage
Hi all, I've noticed that there are two ways to draw an image on-screen - one is to use the video driver's draw2DImage, and the other is the IGUIEnvironment's addImage. I suppose draw2DImage will consume less memory? Also, does the fader work on draw2DImage images?
I'm going to take a very quick ...
I'm going to take a very quick ...
- Sat Sep 06, 2008 7:22 pm
- Forum: Beginners Help
- Topic: moveing a gui element (my setup should work!?)
- Replies: 17
- Views: 2180
- Sat Sep 06, 2008 7:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Patch for compiling Irrlicht with Visual Studio 2008
- Replies: 5
- Views: 4458
Have you maybe seen my thread, there is an issue of portability in VS2008
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30214&highlight=
That only applies if you don't have the runtime installed. Some people will have the runtime installed with Other applications, or maybe even a version ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30214&highlight=
That only applies if you don't have the runtime installed. Some people will have the runtime installed with Other applications, or maybe even a version ...
- Sat Sep 06, 2008 6:58 pm
- Forum: Beginners Help
- Topic: VS2008 portability problem
- Replies: 11
- Views: 2527
- Sat Sep 06, 2008 6:17 pm
- Forum: Beginners Help
- Topic: moveing a gui element (my setup should work!?)
- Replies: 17
- Views: 2180
Re: moveing a gui element (my setup should work!?)
background->move( position2d<s32>(+10,0) );
It's not an Irrlicht related problem. Let me explain.
When C++ gets up to +10, it calculates 0+10. (I believe.) Positive 10, in other words.(So + has no effect.) It doesn't add to what you already have, as the Irrlicht documentation clearly states ...
- Sat Sep 06, 2008 6:01 pm
- Forum: Beginners Help
- Topic: Environment[solved]
- Replies: 4
- Views: 416
Re: Environment
I have a small doubt :?
in blender if we create a small city or something similar we also add the environment i.e the sky textures.now if we import this into irrlicht do we have to again use skyboxes or will the textures of the sky be automatically loaded.
How do i create a dynamic environment i ...
in blender if we create a small city or something similar we also add the environment i.e the sky textures.now if we import this into irrlicht do we have to again use skyboxes or will the textures of the sky be automatically loaded.
How do i create a dynamic environment i ...
- Sat Sep 06, 2008 9:53 am
- Forum: Beginners Help
- Topic: [Solved] Yet another Alpha Blending problem
- Replies: 4
- Views: 1249
Danke ;) Worked great. Had to manually apply the patch and change a few functions in Klagui but it's all working fine now. Thanks again.
Will this patch be applied? I think It's pretty useful considering existing games probably don't expect messing with the vertex color alpha to do anything anyways ...
Will this patch be applied? I think It's pretty useful considering existing games probably don't expect messing with the vertex color alpha to do anything anyways ...
- Sat Sep 06, 2008 8:43 am
- Forum: Off-topic
- Topic: which graphics card should I choose
- Replies: 20
- Views: 2763
- Sat Sep 06, 2008 8:39 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: IRRLICHT and colinux
- Replies: 3
- Views: 2945
I'm interested, though I no longer use Windows for my main development box - Would it be possible to build a GCC Linux cross compiler inside of Cygwin and use Irrlicht from that? Testing would still require CoLinux, or another box, but you could still make builds without running the Linux kernel ...
- Sat Sep 06, 2008 5:07 am
- Forum: Beginners Help
- Topic: maximum lights
- Replies: 5
- Views: 428
Re: maximum lights
I think I read somewhere that I can only add upto 8 lights into a scene. What If my scene has many rooms? I should lightmap then?
Is it possible that I add lights to my scene but irrlicht precalculate the lightmap?
Use lightmaps in your scene if both your scene and the lights are static - For ...
Is it possible that I add lights to my scene but irrlicht precalculate the lightmap?
Use lightmaps in your scene if both your scene and the lights are static - For ...
- Sat Sep 06, 2008 3:58 am
- Forum: Beginners Help
- Topic: Drawing 2d image in Window?
- Replies: 17
- Views: 1428