Search found 23 matches
- Sat Sep 20, 2008 9:29 am
- Forum: Everything 2d/3d Graphics
- Topic: irrlicht mascot
- Replies: 30
- Views: 6370
- Sun Sep 14, 2008 5:44 pm
- Forum: Beginners Help
- Topic: could irrlicht display a vectorgraph like GDI?
- Replies: 7
- Views: 274
- Tue Sep 09, 2008 3:24 am
- Forum: Beginners Help
- Topic: draw2DImage versus addImage
- Replies: 6
- Views: 277
Re: draw2DImage versus addImage
Hi all, I've noticed that there are two ways to draw an image on-screen - one is to use the video driver's draw2DImage, and the other is the IGUIEnvironment's addImage. I suppose draw2DImage will consume less memory? Also, does the fader work on draw2DImage images? I'm going to take a very quick gu...
- Sat Sep 06, 2008 7:22 pm
- Forum: Beginners Help
- Topic: moveing a gui element (my setup should work!?)
- Replies: 17
- Views: 1314
Haha re-reading my posts it really shows what kind of mood I'm in when I'm forced to work on a Saturday morning! O_O No offense, but that post is missing some of the point. The fact that they're willing to pull so much just to make sure they get as much money as they possibly can is just a little a...
- Sat Sep 06, 2008 7:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Patch for compiling Irrlicht with Visual Studio 2008
- Replies: 5
- Views: 4142
- Sat Sep 06, 2008 6:58 pm
- Forum: Beginners Help
- Topic: VS2008 portability problem
- Replies: 11
- Views: 2194
It is possible to turn off the managed library support in 2005 and later for C++ projects. The option is buried somewhere deep inside the options area though. I believe the situation is the application is not managed, but the MSVCRT runtime for 2008 isn't already installed. In that case, many peopl...
- Sat Sep 06, 2008 6:17 pm
- Forum: Beginners Help
- Topic: moveing a gui element (my setup should work!?)
- Replies: 17
- Views: 1314
Re: moveing a gui element (my setup should work!?)
background->move( position2d<s32>(+10,0) ); It's not an Irrlicht related problem. Let me explain. When C++ gets up to +10, it calculates 0+10. (I believe.) Positive 10, in other words.(So + has no effect.) It doesn't add to what you already have, as the Irrlicht documentation clearly states that pa...
- Sat Sep 06, 2008 6:01 pm
- Forum: Beginners Help
- Topic: Environment[solved]
- Replies: 4
- Views: 299
Re: Environment
I have a small doubt :? in blender if we create a small city or something similar we also add the environment i.e the sky textures.now if we import this into irrlicht do we have to again use skyboxes or will the textures of the sky be automatically loaded. How do i create a dynamic environment i.e ...
- Sat Sep 06, 2008 9:53 am
- Forum: Beginners Help
- Topic: [Solved] Yet another Alpha Blending problem
- Replies: 4
- Views: 1069
Danke ;) Worked great. Had to manually apply the patch and change a few functions in Klagui but it's all working fine now. Thanks again. Will this patch be applied? I think It's pretty useful considering existing games probably don't expect messing with the vertex color alpha to do anything anyways ...
A game sector that has made piracy redundant is the multi-player online, free game paid subscription sector that seams to be doing very well indeed on the PC. I wanted to mention online play because it's an interesting way to make money other than selling the game itself. Subscription fees are anno...
- Sat Sep 06, 2008 8:43 am
- Forum: Off-topic
- Topic: which graphics card should I choose
- Replies: 20
- Views: 2303
There are a lot of NVidia fan boys out there who would argue hands down that their better, but the best one to buy tends to fluctuate I'm a fan of NVidia just over ATI - ATI will likely get you more raw power, but for many reasons it's not really as good as the equivalent NVidia card in all cases. ...
- Sat Sep 06, 2008 8:39 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: IRRLICHT and colinux
- Replies: 3
- Views: 2742
I'm interested, though I no longer use Windows for my main development box - Would it be possible to build a GCC Linux cross compiler inside of Cygwin and use Irrlicht from that? Testing would still require CoLinux, or another box, but you could still make builds without running the Linux kernel whi...
- Sat Sep 06, 2008 5:07 am
- Forum: Beginners Help
- Topic: maximum lights
- Replies: 5
- Views: 299
Re: maximum lights
I think I read somewhere that I can only add upto 8 lights into a scene. What If my scene has many rooms? I should lightmap then? Is it possible that I add lights to my scene but irrlicht precalculate the lightmap? Use lightmaps in your scene if both your scene and the lights are static - For movin...
- Sat Sep 06, 2008 3:58 am
- Forum: Beginners Help
- Topic: Drawing 2d image in Window?
- Replies: 17
- Views: 1149