Search found 23 matches

by nmn
Sat Sep 20, 2008 9:29 am
Forum: Everything 2d/3d Graphics
Topic: irrlicht mascot
Replies: 30
Views: 6370

I believe there is a material for 2 sided sprites, so I'm guessing yes. But the problem here is that it's getting backface culled - I think the best solution is to put another polygon for other side. Another may be to disable backface culling, but i think that's a bad idea.
by nmn
Sun Sep 14, 2008 5:44 pm
Forum: Beginners Help
Topic: could irrlicht display a vectorgraph like GDI?
Replies: 7
Views: 274

Possibly, but I think you may want to look more along the lines of OpenGL and DirectX.
by nmn
Tue Sep 09, 2008 3:24 am
Forum: Beginners Help
Topic: draw2DImage versus addImage
Replies: 6
Views: 277

Re: draw2DImage versus addImage

Hi all, I've noticed that there are two ways to draw an image on-screen - one is to use the video driver's draw2DImage, and the other is the IGUIEnvironment's addImage. I suppose draw2DImage will consume less memory? Also, does the fader work on draw2DImage images? I'm going to take a very quick gu...
by nmn
Sat Sep 06, 2008 7:22 pm
Forum: Beginners Help
Topic: moveing a gui element (my setup should work!?)
Replies: 17
Views: 1314

CuteAlien wrote:The problem looks rather like an endless loop to me.
Oh, that's probably also a problem :P Didn't even notice.
Use an if instead if your in a loop, or just make an entire Irrlicht loop there.
by nmn
Sat Sep 06, 2008 7:19 pm
Forum: Off-topic
Topic: new hope
Replies: 23
Views: 2811

Haha re-reading my posts it really shows what kind of mood I'm in when I'm forced to work on a Saturday morning! O_O No offense, but that post is missing some of the point. The fact that they're willing to pull so much just to make sure they get as much money as they possibly can is just a little a...
by nmn
Sat Sep 06, 2008 7:00 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Patch for compiling Irrlicht with Visual Studio 2008
Replies: 5
Views: 4142

Have you maybe seen my thread, there is an issue of portability in VS2008 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30214&highlight= That only applies if you don't have the runtime installed. Some people will have the runtime installed with Other applications, or maybe even a versi...
by nmn
Sat Sep 06, 2008 6:58 pm
Forum: Beginners Help
Topic: VS2008 portability problem
Replies: 11
Views: 2194

It is possible to turn off the managed library support in 2005 and later for C++ projects. The option is buried somewhere deep inside the options area though. I believe the situation is the application is not managed, but the MSVCRT runtime for 2008 isn't already installed. In that case, many peopl...
by nmn
Sat Sep 06, 2008 6:17 pm
Forum: Beginners Help
Topic: moveing a gui element (my setup should work!?)
Replies: 17
Views: 1314

Re: moveing a gui element (my setup should work!?)

background->move( position2d<s32>(+10,0) ); It's not an Irrlicht related problem. Let me explain. When C++ gets up to +10, it calculates 0+10. (I believe.) Positive 10, in other words.(So + has no effect.) It doesn't add to what you already have, as the Irrlicht documentation clearly states that pa...
by nmn
Sat Sep 06, 2008 6:01 pm
Forum: Beginners Help
Topic: Environment[solved]
Replies: 4
Views: 299

Re: Environment

I have a small doubt :? in blender if we create a small city or something similar we also add the environment i.e the sky textures.now if we import this into irrlicht do we have to again use skyboxes or will the textures of the sky be automatically loaded. How do i create a dynamic environment i.e ...
by nmn
Sat Sep 06, 2008 9:53 am
Forum: Beginners Help
Topic: [Solved] Yet another Alpha Blending problem
Replies: 4
Views: 1069

Danke ;) Worked great. Had to manually apply the patch and change a few functions in Klagui but it's all working fine now. Thanks again. Will this patch be applied? I think It's pretty useful considering existing games probably don't expect messing with the vertex color alpha to do anything anyways ...
by nmn
Sat Sep 06, 2008 9:26 am
Forum: Off-topic
Topic: new hope
Replies: 23
Views: 2811

A game sector that has made piracy redundant is the multi-player online, free game paid subscription sector that seams to be doing very well indeed on the PC. I wanted to mention online play because it's an interesting way to make money other than selling the game itself. Subscription fees are anno...
by nmn
Sat Sep 06, 2008 8:43 am
Forum: Off-topic
Topic: which graphics card should I choose
Replies: 20
Views: 2303

There are a lot of NVidia fan boys out there who would argue hands down that their better, but the best one to buy tends to fluctuate I'm a fan of NVidia just over ATI - ATI will likely get you more raw power, but for many reasons it's not really as good as the equivalent NVidia card in all cases. ...
by nmn
Sat Sep 06, 2008 8:39 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: IRRLICHT and colinux
Replies: 3
Views: 2742

I'm interested, though I no longer use Windows for my main development box - Would it be possible to build a GCC Linux cross compiler inside of Cygwin and use Irrlicht from that? Testing would still require CoLinux, or another box, but you could still make builds without running the Linux kernel whi...
by nmn
Sat Sep 06, 2008 5:07 am
Forum: Beginners Help
Topic: maximum lights
Replies: 5
Views: 299

Re: maximum lights

I think I read somewhere that I can only add upto 8 lights into a scene. What If my scene has many rooms? I should lightmap then? Is it possible that I add lights to my scene but irrlicht precalculate the lightmap? Use lightmaps in your scene if both your scene and the lights are static - For movin...
by nmn
Sat Sep 06, 2008 3:58 am
Forum: Beginners Help
Topic: Drawing 2d image in Window?
Replies: 17
Views: 1149

Oh, I finally understand - The GUI environment's window.

Can't you manually draw it after you drawAll the GUI environment? I haven't tried it so It's probably a stupid suggestion.