No nose.
His expression kind of creeps me out. And add ammo belt, shades and cigar.
Search found 22 matches
- Tue Mar 08, 2011 10:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: which nose...
- Replies: 12
- Views: 2751
- Sun Jan 23, 2011 6:31 pm
- Forum: Project Announcements
- Topic: Eruption Entertainment-Cadalion Online is hiring volunteers
- Replies: 17
- Views: 7649
It's nice that you've got a design, but it seems rather vast and vague, and there are no details of implementation. If you started in 2006, it would conceivably take another 10-15 years to flesh out a very specific design and technical document. This might discourage people from joining your team. O...
- Fri Jan 21, 2011 4:11 am
- Forum: Project Announcements
- Topic: Eden Rebirth [code & executable uploaded for help]
- Replies: 26
- Views: 8060
- Fri Jan 07, 2011 5:33 pm
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 8673
- Fri Jan 07, 2011 1:33 am
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 8673
You explain that you are a few weeks into planning, have no idea about the project's future, or if it will even be commercial or not, but that you're looking for free, skilled help. The help wanted list is so vast that it's questionable what -you- will be doing. You claim 16 team members already, bu...
- Tue Dec 14, 2010 5:54 pm
- Forum: Project Announcements
- Topic: The Last Militia (IGF 2012 game) needs character artists
- Replies: 21
- Views: 5679
I will model a Pingy for you. But seriously, maybe you should try placeholder art, and show off what works in the game. You write about your progress, but that's not exciting. People would feel more confident in your project then. You can make simple models yourself, and putting stuff on youtube is ...
- Wed Dec 08, 2010 5:39 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 25465
- Fri Dec 03, 2010 5:53 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 25465
It's a pretty solid kart game. I found it really playable, even with just a keyboard. It does seem a little hard, though. You can't overtake the AI drivers unless they hit a hazard or weapon. If -you- hit a hazard, you pretty much lose automatically. Turning-heavy tracks, like the colorful indoor pl...
- Wed Nov 10, 2010 4:40 pm
- Forum: Beginners Help
- Topic: Easiest programming language for irrLicht (beginners )
- Replies: 27
- Views: 2006
- Fri Oct 01, 2010 4:42 pm
- Forum: Project Announcements
- Topic: Spacework GSPD
- Replies: 25
- Views: 6592
- Fri Aug 27, 2010 4:24 am
- Forum: Project Announcements
- Topic: My first game
- Replies: 6
- Views: 3167
That's pretty awesome for a first try. Some notes from first impression. -A key and mouse click combo for each action seems hard to use, especially for attacking and blocking, which are the same buttons for turning! How about the more conventional method of LMB for attack, RMB to block and just spac...
- Mon May 18, 2009 11:13 pm
- Forum: Project Announcements
- Topic: [HELP WANTED] Front Warrior - team-based action FPS
- Replies: 34
- Views: 16637
This looks really cool and you've made a lot of progress, but I have a criticism that might explain the lack of interest. This project seems very similar to a lot of popular mainstream multi-million dollar titles. Renegade, like you said, or the Battlefield series, or ArmA, etc. The FPS with vehicle...
- Sun May 10, 2009 9:06 pm
- Forum: Project Announcements
- Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
- Replies: 15
- Views: 4308
That's a really unique idea. Good job coming up with a simple premise that is fun to play. I really want to kill them all, and the different weapons will definitely be appreciated. I'd add to the suggestions some simple physics for the camera movement, like an acceleration/momentum. And some graphic...
- Sat Oct 11, 2008 9:07 am
- Forum: Beginners Help
- Topic: Bullet bounce: Mirroring a vector across a normal
- Replies: 8
- Views: 816
That will certainly come in handy! I've got the resultant velocities being reduced by a random value (or in case of Y, sometimes increasing), and the drag coefficient increasing a random amount after each impact. Of course, rather than random, all of these things should be affected by the incidence ...
- Sat Oct 11, 2008 5:54 am
- Forum: Beginners Help
- Topic: Animating a Character for Dummies
- Replies: 0
- Views: 574
Animating a Character for Dummies
I have reached the point in my Irrlicht adventure where my hero needs an animation. Heroes can't just float everywhere. Even Superman walks. My hero is an awesome battlemech, and is segmented in 3 parts; torso, pelvis and legs. The torso and legs are parented to the pelvis. It walks by waggling it's...