Search found 22 matches

by fritzgryphon
Tue Mar 08, 2011 10:22 pm
Forum: Everything 2d/3d Graphics
Topic: which nose...
Replies: 12
Views: 2751

No nose.

His expression kind of creeps me out. And add ammo belt, shades and cigar.
by fritzgryphon
Sun Jan 23, 2011 6:31 pm
Forum: Project Announcements
Topic: Eruption Entertainment-Cadalion Online is hiring volunteers
Replies: 17
Views: 7649

It's nice that you've got a design, but it seems rather vast and vague, and there are no details of implementation. If you started in 2006, it would conceivably take another 10-15 years to flesh out a very specific design and technical document. This might discourage people from joining your team. O...
by fritzgryphon
Fri Jan 21, 2011 4:11 am
Forum: Project Announcements
Topic: Eden Rebirth [code & executable uploaded for help]
Replies: 26
Views: 8060

I hope this will be massively multiplayer and I can build a house on your earth.
by fritzgryphon
Fri Jan 07, 2011 5:33 pm
Forum: Project Announcements
Topic: [Help Wanted] Forgotten Darkness MMORPG
Replies: 30
Views: 8673

2008 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31384&highlight=ninja+star Reading through this one, and the milestones blog is educational. It seemed promising, but the guy ended up yelling at his team members to finish stuff, and I guess the project faded away. You can't rely on ot...
by fritzgryphon
Fri Jan 07, 2011 1:33 am
Forum: Project Announcements
Topic: [Help Wanted] Forgotten Darkness MMORPG
Replies: 30
Views: 8673

You explain that you are a few weeks into planning, have no idea about the project's future, or if it will even be commercial or not, but that you're looking for free, skilled help. The help wanted list is so vast that it's questionable what -you- will be doing. You claim 16 team members already, bu...
by fritzgryphon
Tue Dec 14, 2010 5:54 pm
Forum: Project Announcements
Topic: The Last Militia (IGF 2012 game) needs character artists
Replies: 21
Views: 5679

I will model a Pingy for you. But seriously, maybe you should try placeholder art, and show off what works in the game. You write about your progress, but that's not exciting. People would feel more confident in your project then. You can make simple models yourself, and putting stuff on youtube is ...
by fritzgryphon
Wed Dec 08, 2010 5:39 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25465

Near the end of Crescent Crossing, there is an S-turn that can be completed faster by driving a straight path over the dirt, rather than following the track. The dirt doesn't slow the car down. Not a bug, but doesn't seem intended.
by fritzgryphon
Fri Dec 03, 2010 5:53 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25465

It's a pretty solid kart game. I found it really playable, even with just a keyboard. It does seem a little hard, though. You can't overtake the AI drivers unless they hit a hazard or weapon. If -you- hit a hazard, you pretty much lose automatically. Turning-heavy tracks, like the colorful indoor pl...
by fritzgryphon
Wed Nov 10, 2010 4:40 pm
Forum: Beginners Help
Topic: Easiest programming language for irrLicht (beginners )
Replies: 27
Views: 2006

^This

C# with a hand-holding IDE.

If you're a kid wanting to make a game, you just want it to work, and have fun while you learn.

Your program isn't going to be heavy, so it doesn't need to be 'close to the hardware'. 99% of your program's inefficiency will be from your algorithm, anyway.
by fritzgryphon
Fri Oct 01, 2010 4:42 pm
Forum: Project Announcements
Topic: Spacework GSPD
Replies: 25
Views: 6592

You sure are marketing this hard for a key-collecting game.

If I finish a game of my own I'd gladly pay you to sell it :)
by fritzgryphon
Fri Aug 27, 2010 4:24 am
Forum: Project Announcements
Topic: My first game
Replies: 6
Views: 3167

That's pretty awesome for a first try. Some notes from first impression. -A key and mouse click combo for each action seems hard to use, especially for attacking and blocking, which are the same buttons for turning! How about the more conventional method of LMB for attack, RMB to block and just spac...
by fritzgryphon
Mon May 18, 2009 11:13 pm
Forum: Project Announcements
Topic: [HELP WANTED] Front Warrior - team-based action FPS
Replies: 34
Views: 16637

This looks really cool and you've made a lot of progress, but I have a criticism that might explain the lack of interest. This project seems very similar to a lot of popular mainstream multi-million dollar titles. Renegade, like you said, or the Battlefield series, or ArmA, etc. The FPS with vehicle...
by fritzgryphon
Sun May 10, 2009 9:06 pm
Forum: Project Announcements
Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
Replies: 15
Views: 4308

That's a really unique idea. Good job coming up with a simple premise that is fun to play. I really want to kill them all, and the different weapons will definitely be appreciated. I'd add to the suggestions some simple physics for the camera movement, like an acceleration/momentum. And some graphic...
by fritzgryphon
Sat Oct 11, 2008 9:07 am
Forum: Beginners Help
Topic: Bullet bounce: Mirroring a vector across a normal
Replies: 8
Views: 816

That will certainly come in handy! I've got the resultant velocities being reduced by a random value (or in case of Y, sometimes increasing), and the drag coefficient increasing a random amount after each impact. Of course, rather than random, all of these things should be affected by the incidence ...
by fritzgryphon
Sat Oct 11, 2008 5:54 am
Forum: Beginners Help
Topic: Animating a Character for Dummies
Replies: 0
Views: 574

Animating a Character for Dummies

I have reached the point in my Irrlicht adventure where my hero needs an animation. Heroes can't just float everywhere. Even Superman walks. My hero is an awesome battlemech, and is segmented in 3 parts; torso, pelvis and legs. The torso and legs are parented to the pelvis. It walks by waggling it's...