Search found 7 matches
- Fri Oct 10, 2008 9:49 am
- Forum: Beginners Help
- Topic: invisible nodes
- Replies: 1
- Views: 304
invisible nodes
how can I set invisible some parts of mesh (nodes of mesh buffers)? m_node->getJointNode(0)->setvisible(false) dasn't work
- Fri Oct 03, 2008 8:12 pm
- Forum: Beginners Help
- Topic: animated .X Files help
- Replies: 3
- Views: 466
Re: animated .X Files help
if you use panda exporter with default values (3ds max thicks, matrix key) you should use around setanimationspeed(3000)
- Wed Oct 01, 2008 7:49 pm
- Forum: Bug reports
- Topic: [fixed]correct BoundingBox for SkinnedMesh
- Replies: 10
- Views: 1170
yes, a have a example, not only for this mesh http://biostorm.eu/editor.zip or http://annis.ovh.org/editor.zip when You click on the (unfortunately around) object it sets m_Node->setDebugDataVisible(EDS_BBOX_ALL); EDS_BBOX_BUFFERS are correctly, but EDS_BBOX not. if You need source code of this edit...
- Wed Oct 01, 2008 7:18 am
- Forum: Bug reports
- Topic: [fixed]correct BoundingBox for SkinnedMesh
- Replies: 10
- Views: 1170
- Tue Sep 30, 2008 4:29 pm
- Forum: Bug reports
- Topic: [fixed]correct BoundingBox for SkinnedMesh
- Replies: 10
- Views: 1170
Yes, looks reasonable. I saw, you commit to svn, but this is not resolving problem, You only moved code to another place, but solution is LocalBuffers[0]->Transformation.transformBoxEx for each boundingbox...... // Get BoundingBox... if (LocalBuffers.empty()) BoundingBox.reset(0,0,0); else { irr::c...
- Tue Sep 30, 2008 12:58 pm
- Forum: Bug reports
- Topic: [fixed]correct BoundingBox for SkinnedMesh
- Replies: 10
- Views: 1170
[fixed]correct BoundingBox for SkinnedMesh
Hi, problem was in incorret calculatiing boundingbox. I think I solved this problem, in CSkinnedMesh.cpp: void CSkinnedMesh::finalize() { u32 i; LastAnimatedFrame=-1; LastSkinnedFrame=-1; //calculate bounding box for (i=0; i<LocalBuffers.size(); ++i) { LocalBuffers[i]->recalculateBoundingBox(); } if...
- Wed Sep 10, 2008 10:28 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 2439