Search found 30 matches
- Sat Aug 08, 2009 12:18 am
- Forum: Beginners Help
- Topic: Weird bug with a .3ds
- Replies: 2
- Views: 208
Weird bug with a .3ds
I have a model that it's centered (I've already checked it's pivot and it's where it should be right under the model) but when i load the .3ds in irrEdit the pivot is not under the model like it should, but way appart from it. This is the .max and the .3ds: http://www.sendspace.com/file/fac9pf They ...
- Thu Jul 30, 2009 11:10 pm
- Forum: Beginners Help
- Topic: Problems with static shadows(irrEdit)
- Replies: 0
- Views: 358
Problems with static shadows(irrEdit)
I've already made on level with different shadow qualities, but i was finishing the second one and i can't make the light do what i want (and did in the first level) I'm using only one light, in the middle of the scene flying. I tried to create a lightmap using global illumination, with color bleedi...
- Thu Jul 30, 2009 8:50 pm
- Forum: Beginners Help
- Topic: How to put a color light in irrEdit
- Replies: 2
- Views: 260
- Wed Jul 29, 2009 9:23 pm
- Forum: Beginners Help
- Topic: How to put a color light in irrEdit
- Replies: 2
- Views: 260
How to put a color light in irrEdit
Hi again. I'm trying to use a light that can bath every mesh in the light's color, so that i can make a texture simulation of the time of the day (morning, afternoon and night) with only one set of textures. For example i want to put a dark blue/purple light so that my scene looks like it's night in...
- Sun Jul 19, 2009 10:36 pm
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
The code is some posts above.
I've uploaded the scene file with the objects and the textures:
http://www.sendspace.com/file/rxu7g4
One object is the lantern, the other one is the floor. The black texture is for the floor and the rust one for the stone lantern
I've uploaded the scene file with the objects and the textures:
http://www.sendspace.com/file/rxu7g4
One object is the lantern, the other one is the floor. The black texture is for the floor and the rust one for the stone lantern
- Fri Jul 17, 2009 9:08 pm
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
- Mon Jul 13, 2009 11:17 pm
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
- Wed Jul 08, 2009 10:25 pm
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
If i want to load scenes like the .irr we were using, what level editor would you recommend me? Irredit sucks, it's crazy to use it if you can't ctrl+z properly. Deled was really cool to use, but since we want to put lights and stuff, i'd prefer to use a type of file that loads complete scenes and n...
- Wed Jul 08, 2009 12:18 am
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
Nope, it wasn't that. Apparently, the scene is empty. It loads everything without problem, but the things i put in the scene in DeleD don't appear in the program. Here is the code: bool draw::LEVEL::load(char * name,physics::INIT_PHYSICS *p_newt_manager, ISceneManager* pScene){ if(pScene->loadScene(...
- Mon Jul 06, 2009 10:58 pm
- Forum: Beginners Help
- Topic: Problem loading .dmf
- Replies: 10
- Views: 804
Problem loading .dmf
I've made a really simple level in DeleD using 3ds meshes. I tried loading into irrlicht but i only see white, no errors just white. I've created a "media" folder where i store the 3ds and their textures, but i've also noticed that to give a mesh a texture you made, you've to copy that tex...
- Wed Jun 03, 2009 11:48 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: What is a good level editor for irrlicht?
- Replies: 60
- Views: 104066
- Tue May 26, 2009 3:51 pm
- Forum: Beginners Help
- Topic: How to animate a splitting in half mesh
- Replies: 9
- Views: 637
- Tue May 19, 2009 8:13 pm
- Forum: Beginners Help
- Topic: How to animate a splitting in half mesh
- Replies: 9
- Views: 637
- Sun May 17, 2009 9:38 pm
- Forum: Beginners Help
- Topic: How to animate a splitting in half mesh
- Replies: 9
- Views: 637
How to animate a splitting in half mesh
Hello, for those who remember me, we've made some progress in the game we're making and we're looking for some eye candy now ;D. Here's the thing: I've an animated walking zombie i animated using a biped and the skin modifier. Now i want to make the zombie split in half, to use when the player cuts ...
- Thu Nov 27, 2008 6:16 pm
- Forum: Advanced Help
- Topic: How to animate without using bones
- Replies: 23
- Views: 3014
Well i've a found a way to export the model but i don't know why when i export it the animation slows down a lot. I'm using a program called fragMOTION, version 0.9.5. I import my model from the 3dmax as a .b3d and export as a .md2 from the fragMOTION. The problem is that when i export it it goes fr...