Search found 51 matches
- Mon Mar 23, 2009 8:47 am
- Forum: Beginners Help
- Topic: how to apply ISkinnedMesh to several nodes?
- Replies: 1
- Views: 404
how to apply ISkinnedMesh to several nodes?
I made two .x files: "mesh.X" contains the mesh and bones "anim.X" contains the bone animation I tried to add 3 nodes with different animation speed. here's my code: IAnimatedMesh* mesh = smgr->getMesh("mesh.X"); ((scene::ISkinnedMesh*)mesh)->useAnimationFrom((scene::IS...
- Sat Mar 21, 2009 7:05 am
- Forum: Beginners Help
- Topic: how to get tangent in HLSL?
- Replies: 3
- Views: 405
- Fri Mar 20, 2009 6:48 pm
- Forum: Beginners Help
- Topic: how to get tangent in HLSL?
- Replies: 3
- Views: 405
- Fri Mar 20, 2009 9:08 am
- Forum: Beginners Help
- Topic: how to get tangent in HLSL?
- Replies: 3
- Views: 405
how to get tangent in HLSL?
i want to make my own tangent space normal mapping shader.
in HLSL, i can get the position, normal, texture coordinate through POSITION, NORMAL, TEXCOORD0 respectively.
however, i cannot get the tangent through TANGENT.
how can i get the tangent in HLSL?
in HLSL, i can get the position, normal, texture coordinate through POSITION, NORMAL, TEXCOORD0 respectively.
however, i cannot get the tangent through TANGENT.
how can i get the tangent in HLSL?
- Mon Mar 16, 2009 2:49 am
- Forum: Code Snippets
- Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
- Replies: 41
- Views: 27739
- Fri Feb 27, 2009 9:45 am
- Forum: Beginners Help
- Topic: how to use sprite for button?
- Replies: 8
- Views: 919
- Fri Feb 27, 2009 6:11 am
- Forum: Beginners Help
- Topic: how to use sprite for button?
- Replies: 8
- Views: 919
- Thu Feb 26, 2009 6:16 pm
- Forum: Beginners Help
- Topic: how to use sprite for button?
- Replies: 8
- Views: 919
- Thu Feb 26, 2009 4:12 pm
- Forum: Beginners Help
- Topic: how to use sprite for button?
- Replies: 8
- Views: 919
how to use sprite for button?
i want to use button->setSprite() to make my button use different texture image on different state. however, i don't know how to use the sprite bank my program just crashed after i clicked the button. here's my code: gui::IGUIButton* button= guienv->addButton(core::rect<s32>(core::position2di(500,40...
- Mon Feb 23, 2009 5:13 pm
- Forum: Beginners Help
- Topic: CameraSceneNodeMaya can't be repositioned
- Replies: 4
- Views: 478
CameraSceneNodeMaya can't be repositioned
this question has been asked by sunzhuo before. we cannot initialize MAYA camera position.....
is it possible to add one more parameter in addCameraSceneNodeMaya()
or provide serializeAttributes() function,
so that we can change the camera position??
is it possible to add one more parameter in addCameraSceneNodeMaya()
or provide serializeAttributes() function,
so that we can change the camera position??
- Wed Feb 18, 2009 7:11 am
- Forum: Beginners Help
- Topic: normal mapping material cannot use texture matrix
- Replies: 0
- Views: 347
normal mapping material cannot use texture matrix
texture matrix is applied correctly when I use EMT_SOLID material type
however, the matrix is ignored when EMT_NORMAL_MAP_SOLID is used
how can i fix this problem?
if i want to write my own shader, how can i get the texture matrix?
however, the matrix is ignored when EMT_NORMAL_MAP_SOLID is used
how can i fix this problem?
if i want to write my own shader, how can i get the texture matrix?
- Mon Feb 16, 2009 8:03 pm
- Forum: Beginners Help
- Topic: does Irrlicht support floating point texture?
- Replies: 2
- Views: 423
does Irrlicht support floating point texture?
In ECOLOR_FORMAT there is no floating point color format
does Irrlicht support floating point texture?
if yes, how can i create it?
does Irrlicht support floating point texture?
if yes, how can i create it?
- Thu Feb 12, 2009 10:56 pm
- Forum: Beginners Help
- Topic: Animation speed problem
- Replies: 0
- Views: 407
Animation speed problem
I have made a character model with bone animation the sampling framerate is 60fps and the animation has only 10 frames (1/6 second) I exported it in .X format, and the exported file is correct (viewed in DirectX Viewer) after loading into Irrlicht, everything is fine except the animation speed, it t...
- Mon Feb 09, 2009 5:03 pm
- Forum: Beginners Help
- Topic: how to animate texture coordinate?
- Replies: 8
- Views: 686
- Mon Feb 09, 2009 12:40 pm
- Forum: Beginners Help
- Topic: how to animate texture coordinate?
- Replies: 8
- Views: 686
a shader can also do that quite easy in fact... the realisticWaterScene node for example moves the bump linear, but I guess if you move 2 or 3 good layers blended (one layer with sudden changes for bubbles and one smooth foam and somehow out.color multipield or added... try) it would look quite nic...